Imbalance between thief and archers

If you have any suggestion in order to make the game better, tell them, they are always welcome.
User avatar
Thomas
Posts: 1190
Joined: Wed Jul 14, 2010 11:27 am

Re: Imbalance between thief and archers

Postby Thomas » Wed Jul 14, 2010 2:09 pm

Attack/Defence/Movement should be proportionally balanced between thief and archer.
Righ now thief has clearly higher defence and movement and a bit advantage in attack (range, can use distant rare)..... and invis.

So i would recomend to increase archer damage in proportion that thief has movp/defend advantage.

For example, thief has ice defence skill that stacks with main attack skill.
Give archer similar +damage skill, and remove possibility to get pro/sfd after charge.

Or just increase archer base damage.


Just giving archer ice blast like skill only balances the small difference in attack.. and thief will still have movp/defence.



Keeping the topic alive.. would be nice to see more archers.

User avatar
Tensu
Posts: 2378
Joined: Wed Nov 11, 2009 10:07 pm
Location: Belgium

Re: Imbalance between thief and archers

Postby Tensu » Wed Jul 14, 2010 5:39 pm

if archer gets a damageincrease i rather see a small increase for archer and a small nerf for thief. like many ppl said here already aswell, giving archer a skill to be more like thief isnt the way to go.

as for making archer more fun to play (for me it already is a fun class but w/e) is maybe change the 1 skill archers cant use cuz it's being bugged/just sux (Fleet missile). the skill is supposed to give a damage increased shot, but it just misses to easely and it's still only one shot (wich is just a bad version of ac drop). now i was think, to make it like 3 hits (cuz when u use the skills it shows 2 or 3 arrows), to have that damage increase, and make it follow the players on similar way as firebird for wizies.
Image
SpyRoS
Spiritus

User avatar
täisdibla
Posts: 1821
Joined: Sat Jan 16, 2010 9:56 pm
Location: Lalalaland
Contact:

Re: Imbalance between thief and archers

Postby täisdibla » Wed Jul 14, 2010 6:23 pm

Tensu wrote:if archer gets a damageincrease i rather see a small increase for archer and a small nerf for thief. like many ppl said here already aswell, giving archer a skill to be more like thief isnt the way to go.

as for making archer more fun to play (for me it already is a fun class but w/e) is maybe change the 1 skill archers cant use cuz it's being bugged/just sux (Fleet missile). the skill is supposed to give a damage increased shot, but it just misses to easely and it's still only one shot (wich is just a bad version of ac drop). now i was think, to make it like 3 hits (cuz when u use the skills it shows 2 or 3 arrows), to have that damage increase, and make it follow the players on similar way as firebird for wizies.


I made 2 different suggestions, 1 to tweak fleet missile and the other to replace it completely. Maybe you can check them out then?

User avatar
Tensu
Posts: 2378
Joined: Wed Nov 11, 2009 10:07 pm
Location: Belgium

Re: Imbalance between thief and archers

Postby Tensu » Wed Jul 14, 2010 8:29 pm

i've read every english, french and dutch posts (except for market section) so if i liked any of ur ideas, i would hv posted it
Image
SpyRoS
Spiritus

Redfox
Posts: 21
Joined: Sun Mar 28, 2010 1:56 am

Re: Imbalance between thief and archers

Postby Redfox » Wed Jul 14, 2010 9:19 pm

Tensu wrote:if archer gets a damageincrease i rather see a small increase for archer and a small nerf for thief. like many ppl said here already aswell, giving archer a skill to be more like thief isnt the way to go.

as for making archer more fun to play (for me it already is a fun class but w/e) is maybe change the 1 skill archers cant use cuz it's being bugged/just sux (Fleet missile). the skill is supposed to give a damage increased shot, but it just misses to easely and it's still only one shot (wich is just a bad version of ac drop). now i was think, to make it like 3 hits (cuz when u use the skills it shows 2 or 3 arrows), to have that damage increase, and make it follow the players on similar way as firebird for wizies.


I agree with small buff to archers and nerf to thiefs and also just adding a skill like icing blast would be lame
Image

User avatar
Thomas
Posts: 1190
Joined: Wed Jul 14, 2010 11:27 am

Re: Imbalance between thief and archers

Postby Thomas » Tue Jul 20, 2010 11:02 am

Waiting for that damage increase :)

Dont let DR become 1 class game... (Y)

User avatar
Minipp
Posts: 853
Joined: Mon Nov 16, 2009 7:20 pm

Re: Imbalance between thief and archers

Postby Minipp » Thu Jul 22, 2010 8:04 pm

Thomas wrote:Waiting for that damage increase :)

Dont let DR become 1 class game... (Y)


There are 4 other classes you can choose from.

Thanks,
Minipp :twisted:
SIGNATURE FIXED YAY!

User avatar
Tensu
Posts: 2378
Joined: Wed Nov 11, 2009 10:07 pm
Location: Belgium

Re: Imbalance between thief and archers

Postby Tensu » Thu Jul 22, 2010 10:05 pm

archer and wiz are (for me) still the most fun to play
Image
SpyRoS
Spiritus

fayen
Posts: 220
Joined: Wed Feb 10, 2010 11:15 pm

Re: Imbalance between thief and archers

Postby fayen » Thu Jul 22, 2010 11:09 pm

Is that funny to get 1 FBed (archer) ? :/ or getting 2 rosed under SFD ?
Image
Zero
Tolerance

User avatar
täisdibla
Posts: 1821
Joined: Sat Jan 16, 2010 9:56 pm
Location: Lalalaland
Contact:

Re: Imbalance between thief and archers

Postby täisdibla » Fri Jul 23, 2010 12:02 am

fayen wrote:Is that funny to get 1 FBed (archer) ? :/ or getting 2 rosed under SFD ?


I was about to type a long and constructive post, but forget it.

Yes it is funny :lol:


Return to “Suggestions”

Who is online

Users browsing this forum: No registered users and 0 guests

cron