Badlands

If you have any suggestion in order to make the game better, tell them, they are always welcome.
ArabianArrow
Posts: 2016
Joined: Thu Nov 12, 2009 12:44 am

Badlands

Postby ArabianArrow » Sun Nov 15, 2009 8:53 pm

Make a map called the Badlands where the mobs there give slightly higher exp than normal maps. Of course, there should be a catch to it. Drop items/lose EXP when you die or 'this is where your ideas come in'.

:roll:

Feralize
Posts: 349
Joined: Thu Nov 12, 2009 12:07 pm

Re: Badlands

Postby Feralize » Sun Nov 15, 2009 9:12 pm

I like the general idea, maybe somewhere around hegemonia would be a nice place for it
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Montana
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Re: Badlands

Postby Montana » Sun Nov 15, 2009 9:20 pm

i like it too.

drop items is kinda too harsh for a game where making a goood item takes sooo long. losing exp is better imo (TT exp too);
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Feralize
Posts: 349
Joined: Thu Nov 12, 2009 12:07 pm

Re: Badlands

Postby Feralize » Sun Nov 15, 2009 9:22 pm

why is it too harsh? you decide to take the risk for more exp, if you dont want to lose precious items, dont bring them ;)
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ArabianArrow
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Re: Badlands

Postby ArabianArrow » Sun Nov 15, 2009 9:25 pm

I actually thought dropping items isn't harsh at all since all classes use one set to level, and just fill the bag with pots. Pots/crit dropping ain't that bad :P. Only class that would suffer from this would be warrior I think. :?

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Montana
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Re: Badlands

Postby Montana » Sun Nov 15, 2009 9:31 pm

the average player (like me) only makes 1 set of good items (after 5 months lol) and use it always.

most people dont have full distant only to lvl up (thief example). and losing that would be just as bad.
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Tensu
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Re: Badlands

Postby Tensu » Sun Nov 15, 2009 9:32 pm

then put ur items in bank before u go lvl
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Montana
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Re: Badlands

Postby Montana » Sun Nov 15, 2009 9:34 pm

if it drops itens then everyone will not use rares in that map, wich will be just the same as if everyone did use rares. it will only make people wast 5 mins to bank stuff.

also imagine the crying of people saying " BUAHHH i lost all my 3 cyc skins after 12 hours of lvling non stop".
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pepex
Posts: 413
Joined: Thu Nov 12, 2009 3:34 pm

Re: Badlands

Postby pepex » Sun Nov 15, 2009 9:34 pm

Feralize wrote:why is it too harsh? you decide to take the risk for more exp, if you dont want to lose precious items, dont bring them ;)


qft the risk worth the reward.

something like 25-40% more gold/exp/drop but losing 25% of exp and droping everything when being killed, the only thing is that the items droped should have a short time like 3-5 min before disapearing or else the map will be filled with items realy fast.

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Atlantis
Posts: 550
Joined: Fri Nov 13, 2009 2:39 pm

Re: Badlands

Postby Atlantis » Sun Nov 15, 2009 9:49 pm

I agree if you make a map with higher exp then the risk needs to be high like lose iteams. If you dont want to lose your things then dont go there. I have played games with this pvp system befor and i thought it worked well.

FYI you know some super guild is going to run the map. Just putting that out there ^_^
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