Postby LadyPhoenix » Sat Jun 19, 2010 3:51 pm
That doesn't solve the grind problem unless you make this quest group oriented instead of lb oriented (how DR counts a "kill"). Archers and thief (those who can solo) will be able to do this so easily. Warriors and priests will still struggle with this task. Doesn't solve anything. It's like rewarding blasters even more for blasting as if the exp they get from blasting isn't enough.
Unless you make this 3 different versions of the quest. EX: thief+archer: kill 100 slimes. warriors and priest: kill 50 slimes. Wizards kill 75 slimes.
I started playing DR when I was 13 or 14. I'm not 14 years old anymore. I'm also not the only person in this situation. Most people have jobs, harder classes, or families now that they didn't have 6 years ago when we were fine with grinding 18 hours a day, everyday, all summer long. The 14 year old kids of this generation? No way in hell DR would be their first pick as a game. It doesn't have cool graphics, good advertising, or anything that makes a kid go "oooo shiny, I wanna play!". DR is more for the older generation of gamers that fell in love with 2D, diablo-like graphics and controls. The majority of the older generation don't live in their parent's basement and sits around all day. Those that do, well they don't have a gaming budget and don't support the server money-wise. If you keep DR in a way that it only caters to these players, you will lose the majority of your donating players because no matter how much we pay, we still can't keep up without putting time into the game (or sharing accounts).

