Dungeon tweaking?

If you have any suggestion in order to make the game better, tell them, they are always welcome.
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Carmichael
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Re: Dungeon tweaking?

Postby Carmichael » Tue Jun 15, 2010 3:50 am

Karvinen wrote:thats what u have heard, i have actually yet to see u or ur guild in any of the dungeons, so dont even post about it since u dont even fully know whats been going on in them. ty

oo is karvinen a zt member? he has to be to be saying this!!! O.O
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春哥原地复活
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Re: Dungeon tweaking?

Postby 春哥原地复活 » Tue Jun 15, 2010 3:51 am

Carmichael wrote:
Jarlaxle wrote:make it no pking in quest problem solved.

If no pking in quest then, people can slack off and just get legend for not helping kill dogs. so no not problem solved.

So? people help killing dogs cannot get legends? selflish you!maybe you can slack off as wel and wait till the boss comes out itself .

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Carmichael
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Re: Dungeon tweaking?

Postby Carmichael » Tue Jun 15, 2010 3:54 am

春哥原地复活 wrote:
Carmichael wrote:
Jarlaxle wrote:make it no pking in quest problem solved.

If no pking in quest then, people can slack off and just get legend for not helping to kill dogs. so no not problem solved.

So? people help killing dogs cannot get legends? selflish you!maybe you can slack off as wel and wait till the boss comes out itself .

.....Learn to read before you post... people can slack off and just get legend for not helping to kill dogs
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春哥原地复活
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Re: Dungeon tweaking?

Postby 春哥原地复活 » Tue Jun 15, 2010 4:00 am

.....Learn to read before you post... people can slack off and just get legend for not helping to kill dogs[/quote]
i can understand what is in you mind buddy,you are thinking why shoud we ZT allow those people get legends without helping.
this is why you are against the No-PK mode suggestion.what's more,not everyone would slack off and wait for the boss,making a quest will take about 1-2 hours without many people helping,it is only an excuse for you to dominate the quest all by your guild

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Carmichael
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Re: Dungeon tweaking?

Postby Carmichael » Tue Jun 15, 2010 4:09 am

春哥原地复活 wrote:this is why you are against the No-PK mode suggestion.what's more,not everyone would slack off and wait for the boss,making a quest will take about 1-2 hours without many people helping,it is only an excuse for you to dominate the quest all by your guild


If more people help, faster we get to quest. And yes people always slack off in quest. So you think its right for someone who didn't help at hunting dogs in quest, they allow to get legend? Lets say u have 5 people in quest and u guys did all hunting. we get to final boss who drops legend, 3 of u guys die and 3 of us left 1 tank and both of us are damage, he dies i'm near there i get legends. Your going say, your going be fine with that? and add that I'm only lvl 95 and i get the legends.
Last edited by Carmichael on Tue Jun 15, 2010 6:08 am, edited 2 times in total.
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春哥原地复活
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Re: Dungeon tweaking?

Postby 春哥原地复活 » Tue Jun 15, 2010 4:27 am

Carmichael wrote:
春哥原地复活 wrote:.....Learn to read before you post... people can slack off and just get legend for not helping to kill dogs

i can understand what is in you mind buddy,you are thinking why shoud we ZT allow those people get legends without helping.
this is why you are against the No-PK mode suggestion.what's more,not everyone would slack off and wait for the boss,making a quest will take about 1-2 hours without many people helping,it is only an excuse for you to dominate the quest all by your guild

If more people help, faster we get to quest. And yes people always slack off in quest. So you think its right for someone who didn't help at hunting dogs in quest, they allow to get legend? Lets say u have 5 people in quest and u guys did all hunting. we get to final boss who drops legend, 3 of u guys die and 3 of us left 1 tank and both of us are damage, he dies i'm near there i get legends. Your going say, your going be fine with that? and add that I'm only lvl 95 and i get the legends.[/quote]
For your comments i have only one chinese old saying to u:以小人之心度君子之腹 lol

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täisdibla
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Re: Dungeon tweaking?

Postby täisdibla » Tue Jun 15, 2010 8:31 am

Why not ban the player from the next maze if he already participated in a successful run the last time? Makes more sense than a guild tag imo and is less abusable. Ofcourse ZT could divide their forces, but that's where the point of this comes in: when they are divided, the other nations can gangrape them alot more easily. And if they decided to do it with the whole guild, none of them will be able to join the next one and will have to sit one out and the others will still have their chance for legends anyway.
Also it could be a ban from 1 maze for every 2 mazes you do.

I also like the idea of adding more difficulty and more rewards the more players there are in the dungeon.

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täisdibla
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Re: Dungeon tweaking?

Postby täisdibla » Tue Jun 15, 2010 1:42 pm

What I said had NOTHING to do with banning people's ingame accounts/characters.
Learn to read please and also check out this:
http://en.wikipedia.org/wiki/Ban_%28law%29

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Anwen
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Re: Dungeon tweaking?

Postby Anwen » Wed Jun 16, 2010 5:13 pm

Guys stop crying!
Why dont we start make team work against powerfull enemy(ZT)?
Thats normal thing in dr that someone "owns" dungeon.

I dont cry and im from yilse. Just tell me when when we start team work=)

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conage
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Re: Dungeon tweaking?

Postby conage » Fri Jun 18, 2010 11:18 am

My personal opinions are:

1. Make quest available for separate 3 Nations, which can be other set on the same time but different day. (Example: Tuesday Abyss 22:00 for Vys only, Wednesday Abyss 22:00 for Yllse only and Thursday Abyss 22:00 for Zyp only)

2. Each Nation 1 week can only join 1 type dungeon quest. Meaning each Nation can only join 1 time Abyss, Undead and Big Maze per week. (This is to balance the nation players who can join more than once) At this point here, some might say players can create different accounts on different Nations, but try to tweak and think other way. They need time to train again new char, and char lvl below CC++ i think cant stand last long in boss area.

3. By doing this all Nations will also try to be more teamwork + united to finish the quest, even for small guild. I personally think this will help the smaller guild cause they also have the chances to loot Legend.

Yes, some may even say rich   can use RE to buy transfer Nation and do quest constantly. But my own perception is... in every online game, people who throw more money sure will get more + faster than others who does not do so.

Just my 10 cent trying to make server better for all, which i think this is the best way to balance every nations power.


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