Server project/future?

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Karvinen
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Re: Server project/future?

Postby Karvinen » Mon Jun 14, 2010 11:46 pm

:o can post the ss here i want to see it

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Cell
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Re: Server project/future?

Postby Cell » Mon Jun 14, 2010 11:49 pm

Yes please share this SS

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Tensu
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Re: Server project/future?

Postby Tensu » Mon Jun 14, 2010 11:51 pm

Karvinen wrote::o can post the ss here i want to see it


i wanne see it aswell
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Carmichael
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Re: Server project/future?

Postby Carmichael » Mon Jun 14, 2010 11:58 pm

LadyPhoenix wrote:Minerva: I understood your point completely but NR WAS called Z-Pride's server. They were the "large" corrupt guild that ran things. CK was only influential because of me. The guild itself only had about 10 or less active members. Fewer when the server closed. CK as a guild was by no means a super power people regarded. Or at least not as far as I know. If it was, then there is a big difference between CK and ZT. CK wants to help new players and let them learn and enjoy the game. We don't PK for no reason and defend those players who get PKed. We never abused the power that was given to us from our influence. It's guilds like ZT who don't respect other players and give them a hard time on a server that cause resentment amongst the player base.

Regarding the CNs: about 1+ month ago I asked the GMs to check something very odd about ZT and Abyss quest that the CNs have told me about. I may not be the oldest DR player and I don't know everything about the game, but I am experienced enough in the game to know when something doesn't seem right. The screenshot proof the CNs sent to me didn't look very normal. So I forwarded it to multiple GMs and asked them to take a look at it. Most GMs didn't reply to me. One GM promised to look into it but never did (I inquired about it just yesterday and was told it wasn't looked into). Another GM took at a look at the screenshot, said he didn't see anything wrong with it then dismissed it. I don't blame the CNs for thinking that there is corruption going on. At the very least this should have been investigated.

(This message is for all ZT Haters)
People should know by now that, ZeroTolerance is a pking guild. ZT isn't a corrupted guild, ZT is combine with very old players of DR, not our fault we have bunch of no life's in our guild and share information about things people don't know. Is it really wrong to get some previous DR good players into one guild. Lots of people hate us because we pk them, so they spread rumors that give us "corrupted reputation". Also if you have proof that member is cheating, Please get proof before you start talking bad about ZT and send ticket to GM Team.
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LadyPhoenix
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Re: Server project/future?

Postby LadyPhoenix » Tue Jun 15, 2010 12:14 am

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Cropped due to the person not wanting to reveal who he/she is.

In all the years I've played DR, I've never seen 9 Cerberus spawned at 1 boss portal at the same time before. I was told by one of the GMs that the hellmaid spawns 2 Cerberus at 1/2 hp, 1/4 hp, 1/6 hp, 1/8 hp (and 1/10th hp?). Ok so that is the case, then why did they all DIE at the same time? All except 1! If those were all spawned by the hellmaid, ALL of them should die when the hellmaid dies or none of them die when the hellmaid dies. Yet it's clear that some Cerberus are more faded than others so they died first. Also one Cerberus is even alive. If they were not spawned by the hellmaid, then why did 8 of them die at the same time? Obviously it wasn't the players who killed them all at the same time because if they took so long to kill the hellmaid that it was able to spawn 5 rounds of Cerberus, then they can't kill Cerberus so fast. To me, this is an oddity and deserves at least an investigation regardless of who is in quest.

It very well be just a bug with the quest spawn system but something like this should be looked at. It's a well known fact that players have hacked abyss maze in the past (balroc at (0,0) and such) so I don't think an investigation is too much to ask for.

PS: I was told there were 20 Cerberus in all and the rest were already gone when this ss was taken but I don't have ss proof of this so I will only argue for the 9 I see.
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GMPsipress
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Re: Server project/future?

Postby GMPsipress » Tue Jun 15, 2010 12:16 am

LadyPhoenix wrote:Regarding the CNs: about 1+ month ago I asked the GMs to check something very odd about ZT and Abyss quest that the CNs have told me about. I may not be the oldest DR player and I don't know everything about the game, but I am experienced enough in the game to know when something doesn't seem right. The screenshot proof the CNs sent to me didn't look very normal. So I forwarded it to multiple GMs and asked them to take a look at it. Most GMs didn't reply to me. One GM promised to look into it but never did (I inquired about it just yesterday and was told it wasn't looked into). Another GM took at a look at the screenshot, said he didn't see anything wrong with it then dismissed it. I don't blame the CNs for thinking that there is corruption going on. At the very least this should have been investigated.


The screenshot that you sent to the GM team was looked into by me personally and dismissed as you mentioned. Reason being, there was nothing wrong with the screenshot in question. What you see in this screenshot are 6 dogs (the part that was in question). What happens is, when the hellmade spawns, it starts off with 2 dogs, then part way through the fight, it will spawn 2 more dogs, then another part way through the fight it will spawn 2 more dogs. This would mean there are 6 dogs in total.

What more can I do or say about this? It was investigated and dismissed. It happens every week...

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Noeyesee
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Re: Server project/future?

Postby Noeyesee » Tue Jun 15, 2010 12:21 am

Abusive pking guild make people leave. Gonna have ALOT of fun pking against each other when everyone will quit?
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Karvinen
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Re: Server project/future?

Postby Karvinen » Tue Jun 15, 2010 12:22 am

theres a default of 2 dogs, restart a server and theres2 i dont think they respawn unless server is restarted but they dont die with hellmaid they arent summons they attack normal slow speed not hte super fast one, its a tuesday im guessing there was alot of pk that ended on this floor/room hit the hellmaid get it low and it spawns dogs then the pk ends but took to long and reset to full hp and the so when u lower again more dogs spawn

dont see how u counted 9 i see 6 a max of 7
but 4 dogs are summoned thru the hellmaid so say that there was 1 from the server reset (other died or something before) and then lower for 2 more to spawn then it resets those 2 still there (thats 3 now) then u lower lil more 2 more spawn (5 if u cant count) then its almost dead another 2 spawn (woah 7) and then it dies all the summoned ones die
and the 1 that wasnt summon, the one t hat was there at server resets stays alive

the ?? im assuming is the hellmaid
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LadyPhoenix
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Re: Server project/future?

Postby LadyPhoenix » Tue Jun 15, 2010 12:41 am

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At least 8. If the ?? isn't the hellmaid then there's 9 from that ss.

Psipress: you have stated that you are not a technical GM. I would like to have more of an investigation when just your opinion from looking at the screenshot. I would like an investigation into the logs as to the origins of the spawns. If what you say is true, then that is fine and I will drop the case.
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täisdibla
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Re: Server project/future?

Postby täisdibla » Tue Jun 15, 2010 1:19 am

I fail to see how people could count 6 dogs.. I agree with LP, there's definitely 8 + the mystery corpse.


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