Dungeon tweaking?

If you have any suggestion in order to make the game better, tell them, they are always welcome.
Noeyesee
Posts: 877
Joined: Thu Nov 26, 2009 3:28 am

Dungeon tweaking?

Postby Noeyesee » Mon Jun 14, 2010 6:39 pm

First, dungeon are very boring ATM. Same guild dominating over and over, making everyone else unable to join. This keep making the stronger even stronger. We can't fight in wars either, so they are even stronger with better dual. It become pointless.

I spoke with many people, asked their point of view, and many people want that dungeon become a guild tag. This mean that every guild can make abyss, and other one time per week. This making everyone able to grab legend and fight.

We also need a way to make war more fair. Really quickly too. No one ever join wars in vysus, and all the good player left for zyp/yllse to be able to dual higher. This is killing the game.

Also, we need to change how to work. Make it guild only, and that we can get to next floor even if closed. Not everyone can play 2 hour in a row, and even worst, when u crash you are screwed. Of course some will says that you need to work hard for legend and stuff, but it's not the way to get new player. Dr need to get noob friendly.
Image

User avatar
Tensu
Posts: 2378
Joined: Wed Nov 11, 2009 10:07 pm
Location: Belgium

Re: Dungeon tweaking?

Postby Tensu » Mon Jun 14, 2010 7:27 pm

gm's said before that they're working on the wars and trying to make them more atractive to everyone, if i'm not mistaken somethings like /revival (when u die in war, after u type "/revival" u'd be teleported to town and ressed) and instant df/fame (when u kill a stone u get the fame/df isntant eventho the war isnt over --> df/fame even when u dont win) are idea's gm's said they were proly gonna implement so i guesse it's jsut waiting on some coding there.

about the quests, the only quest i think is realy boring is undead where u just hv to run around way to much rather then more killing or something else. and i dont get when u say that when 1 guild "ownes" the quest that the others dont get anything. for startes, the one guild that does owe the quest at that time gets the advantage of getting the 1/2 legends that drop (wich is the only benefit) cuz everyone else still gets df and the guild that owes the quest also has to finish the quest for u
Image
SpyRoS
Spiritus

Noeyesee
Posts: 877
Joined: Thu Nov 26, 2009 3:28 am

Re: Dungeon tweaking?

Postby Noeyesee » Mon Jun 14, 2010 7:36 pm

legend is a HUGE benifit....
Image

User avatar
Tensu
Posts: 2378
Joined: Wed Nov 11, 2009 10:07 pm
Location: Belgium

Re: Dungeon tweaking?

Postby Tensu » Mon Jun 14, 2010 7:40 pm

Noeyesee wrote:legend is a HUGE benifit....


not when making rares is this easy... i do know some legends will always be prefered over normel dual items, shiney items or rare items but atm, g9 normal rare items are better then some g8 legends (and yes i know some1 with a g9 already)
Image
SpyRoS
Spiritus

Noeyesee
Posts: 877
Joined: Thu Nov 26, 2009 3:28 am

Re: Dungeon tweaking?

Postby Noeyesee » Mon Jun 14, 2010 8:06 pm

Who f*** care if 1-2 people have a g9. They are a g8, that doesn't take time, with good white ac.
Image

User avatar
GMSignPainter
Site Admin
Posts: 2840
Joined: Fri Oct 09, 2009 10:18 pm
Location: Lyon - France
Contact:

Re: Dungeon tweaking?

Postby GMSignPainter » Mon Jun 14, 2010 8:21 pm

A guild tag for the guild in dungeons is a good idea imo, I've laready thought about it but might take time before being added if we add it one day.

User avatar
GMPsipress
Posts: 433
Joined: Sat Oct 10, 2009 12:02 am
Contact:

Re: Dungeon tweaking?

Postby GMPsipress » Mon Jun 14, 2010 8:50 pm

GMSignPainter wrote:A guild tag for the guild in dungeons is a good idea imo, I've laready thought about it but might take time before being added if we add it one day.


I will personally argue that it's a bad idea. Reason being, for the smaller guilds. It would be harder for smaller guilds to complete a dungeon than it would be for a larger guild. I would lean more towards nation 'tags' than just guild 'tags'. Local war is nation dependant and if guilds can't get along in dungeons, then wars will be the same way. Obviously a lot of thought and discussion needs to be done before even thinking about implementing it.

Just my personal opinion.

Dragon Raja Global,
GMPsipress

Noeyesee
Posts: 877
Joined: Thu Nov 26, 2009 3:28 am

Re: Dungeon tweaking?

Postby Noeyesee » Mon Jun 14, 2010 8:54 pm

I am surprissed to see this kind of opinion from a WoW player. Solution is very simple, make diffuculty in proportion of the guild size.

If it's too hard to code, then simply make 3 different mode. Easy-normal-hard, allowing everyone to get some DF and item. Item and DF quantity would vary from the mode you choose, indeed.
Image

User avatar
GMPsipress
Posts: 433
Joined: Sat Oct 10, 2009 12:02 am
Contact:

Re: Dungeon tweaking?

Postby GMPsipress » Mon Jun 14, 2010 9:08 pm

Noeyesee wrote:I am surprissed to see this kind of opinion from a WoW player. Solution is very simple, make diffuculty in proportion of the guild size.

If it's too hard to code, then simply make 3 different mode. Easy-normal-hard, allowing everyone to get some DF and item. Item and DF quantity would vary from the mode you choose, indeed.


Then you will have comments such as you see on WoW...
"Why is 25 man gear better than 10 man gear?"

In Dragon Raja, how can you determine an easy-normal-hard mode? Simply, you can 2 man just about anything in this game. Dungeons in DR is nothing like WoW, so this is why I can't compare the two. I would love to see more team work involved in dungeons. Possibly adding in 'range attack' monsters that only range can kill and 'melee attack' monsters that only melee can attack. Something along these lines. Alot of devlopment and coding involved. So doing something quick is out of question.

We could however set rules in dungeons to not allow PK, or turn PK off in dungeons, but does this take too much fun out of the game? Wars would be the place for PK. Thoughts??

Dragon Raja Global,
GMPsipress

Karvinen
Posts: 702
Joined: Thu Feb 11, 2010 8:11 am
Contact:

Re: Dungeon tweaking?

Postby Karvinen » Mon Jun 14, 2010 9:50 pm

wouldnt the guild taggign system be flawed if theres a bigger guild like ZT, branch off into 7 guilds with 3 ppl in each who are able to complete abyss with just those 3, then they get the chance of even more legends then everyone else, guild tag doesnt really work


Return to “Suggestions”

Who is online

Users browsing this forum: No registered users and 15 guests