War Feedback

Chat here about anything related to Dragon Raja.
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Jarlaxle
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Re: War Feedback

Postby Jarlaxle » Fri May 28, 2010 5:20 pm

there is a potshop tbh. It's the spell shop straight up from the orc pit. They sell pots and spells.

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GMPsipress
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Re: War Feedback

Postby GMPsipress » Fri May 28, 2010 5:29 pm

From my understanding, GMNyx was referring to LadyPhoenix's post about the vyseus pot shop near the stone that anyone can repot at. Sedless also has a place to repot which is not too far from stones either.

GMPsipress

LadyPhoenix
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Re: War Feedback

Postby LadyPhoenix » Sat May 29, 2010 1:02 am

I think both should be removed... or disable the use by enemy players in war. The one in Vys is especially bad though because it has an enclosed building to it where you can't use skills/spells plus it's DIRECTLY on the same screen as the stone. The one in sedless is at least a little further away.
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Hinder
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Re: War Feedback

Postby Hinder » Mon Jun 07, 2010 8:21 pm

What I have never understood is why it says throughout the day "Sanctuary stones are powerful, invasion can't happen" or however it goes. Then once war starts, it says invasion is possible.

Also, I notice people like to go to other nations for their resources.

So how about this, make the invasion possible only if your nation wins the war.

Example, say yllse wins the war, then yllse can enter zypern or vyseus to do resources for X amount of time.

And for the other 2 losing nations, they can not enter to another nation.

Or, for the winning nation give 2x the resources in their nation and the other 2 nations not be able to enter the winning nation.

Also, I've never understood why there are stones in nations main town, like stones in barantan. Maybe could find a way for those to be implemented?

Just a few things I thought of.
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sammey
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Re: War Feedback

Postby sammey » Thu Jun 10, 2010 10:41 am

About war, I have a question is HOW to Attract more PRIESTS jion war?

That is a smart choice and good defence people kill enemy priests first.
But on priests' position, its harder to get fame from war.
When only few priests join war, they cannot do ress , sfd , zerk , attack and protect self at the same time.
I play war for fun so I join many wars. And I only see few and same priests oftentimes, like Liz, HamsupLu ,Noress, Aqua...
Sometimes people dont join war because of no priests, no ress.

Do we have more influence for Priests?

metriod
Posts: 275
Joined: Sat Apr 03, 2010 9:11 pm

Re: War Feedback

Postby metriod » Thu Jun 10, 2010 11:02 am

Mentioned many times already, priests need much more incentive to join war.

Sammey, i :love: you for always joining war ;)
-Metriod aka Averan

Friday
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Re: War Feedback

Postby Friday » Thu Jun 10, 2010 10:46 pm

sammy i love you too. :love: :love:

csguarezi
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Re: War Feedback

Postby csguarezi » Fri Jun 11, 2010 4:50 pm

Why dont just teleport everybody (lvl 80+) to war when he start? Soo we will have a true war.

Why dont "/revival" works for local war?

And what happened with the chat war? Why i will use this chat if the ppls in GG can see my words? We have to make mini partys to comunicate and this is sux.

Another question... i think lvl 60- dont must take access to chat war. Soo many times vyseus log a noob at barantan to see coords of ressers and this is not cool. Soo when someone call for ress in chat war nobody answer afraid of spy.

Why dont put war chat access using "tab"? Like normal, party and guild. Use /% is very hard when u are runing or killing some enemy.

A lot of ppls dont know how works Castle War, include me. How we join in this war? What lvl need for this and etc...

Obs: TOO MUCH LAG FOR BRASIL PLAYERS. :(

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täisdibla
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Re: War Feedback

Postby täisdibla » Fri Jun 11, 2010 5:49 pm

I sadly have to agree for making warchat 61+ only. Yllse doesn't do such f***** ( at least on this server ), but there are many spies from vyseus/zypern checking warchat to see our priest coordinates.

Anyway isn't it possibla to implement a fame/dual save system then like others have said before? Then when you logout/crash during the war you retain your potential fame/dual fame.

Even though I would very much like it I have to say that instant fame and dual fame wouldn't work because:
  1. you cannot predict the winning nation
  2. people who got their fame/dual fame already will just go to town and camp

Also disable all high level monster spawns ( etins and higher ) during war so people couldn't be leveling their ass off while the warfolk get raped. I see too much of "omg we lost.. QQ it's your fault!" when the person him/herself joined in 5 minutes before the end.

Also make war give an instant continuous flow of exp if you are active in it. Something like x.x% per x minutes depending on your level, and ONLY if you are active ( not afk )
Something that wouldn't quite be as fast as leveling but enough to make losing worthwhile.

metriod
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Re: War Feedback

Postby metriod » Fri Jun 11, 2010 6:10 pm

täisdibla wrote:I see too much of "omg we lost.. QQ it's your fault!" when the person him/herself joined in 5 minutes before the end.

'-_-
-Metriod aka Averan


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