constructive critic for gms

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Silencer
Posts: 175
Joined: Wed Nov 25, 2009 12:34 pm

Re: constructive critic for gms

Postby Silencer » Wed May 12, 2010 12:24 am

LadyPhoenix wrote:1. Critt was useful. People sold sards for 8-10mill critt in the beginning.
2. Selling critt in the mall proves that critt has at least some value
3. why increase the price of yellow potions?


If you REALLY want critt (or some other ingame item to be the currency), then do what NR did and make RE not tradable but make mall items tradable. Then critt (or sards/secrets/any ingame item) will be the medium between trading for mall items.


1. Crit was ALWAYS useful in the beginning because 1) no one could get sards yet and 2) crit was in a severe shortage compared to later down the road when everyone and their mother has crit.

2. It has some value, I never said it didn't have any value. But it doesn't have enough value to be the main currency. I don't need to prove this fact. It's the reality.

3. And I'm not arguing for RE to be the main currency. I was just pointing out some facts about things you were saying.

GMTempest
Posts: 501
Joined: Mon Feb 15, 2010 3:08 am

Re: constructive critic for gms

Postby GMTempest » Wed May 12, 2010 1:37 am

Thanks for the criticisms.

Leveling quest has been coded awhile ago but the bug with the monster kills (Which most of you have already experienced from job quests) prevented us from releasing it. I believe most jobs are fixed so now we need to revamp the monster kills system and release leveling quest. Another problem is that unlike other games DR does not have as many monsters so we'll probably either increase the leveling quest rewards we have now or create repeatable ones.


I guess this is more of a suggestion but yes crit is a bit useless, mostly from the lack of things you can do with it. We already have future plans for crit but nothing is immediate. Something immediate if it's okay with the majority is to create an accessories shop that DR lacks which would have rings/necklaces that adds +1-4~ of each stat and maybe add extra rewards for donating.
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Cupid
Posts: 282
Joined: Wed Mar 17, 2010 11:55 pm

Re: constructive critic for gms

Postby Cupid » Wed May 12, 2010 2:55 am

"Money Is Power"

"Power don't just pop up when you never work hard for it"



I'll briefly share my thoughts as a "New player".
I'm employed. I work from 8am~5pm. When a get back home I only have 2~3 hrs to play (after refreshing myself). what I've see. they've (GM) really done a great job on this. I'm lvl97 now and has 4gm jobs. I earn re by selling rares. I know nearly everything in the game cuz I always keep myself updated (visiting the forum). don't be afraid to ask questions. join a guild for future sakes.

thanks
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pepex
Posts: 413
Joined: Thu Nov 12, 2009 3:34 pm

Re: constructive critic for gms

Postby pepex » Thu May 13, 2010 5:48 pm

GMSignBreaker wrote:Also, experience rate for lower levels have been substantially boosted. Were you around on .my server and the first DR int server? The experience rate is much, much better for lower levels, not to mention in this server, the tactic experience rate is much higher before level 100. And rare success rate is 100% across the board, so the book of tephery has been taken out to my understanding. And your criticisms about fame quests doesn't square with your criticism against the envelope. Getting the fame quests out makes envelope less "overpowered."

Hope that answers your questions.
GMSignBreaker


i didnt whant fame or job quest to be removed, just saying that i think exp quest should have been done before them, i know exp is higher, getting 100 orison as a lv 60 is not something normal in other servers but the diference was that finding a party in the old servers was easier, that is why i suggest things like an accessible nation chat.


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