first of all is not my intention to blame or insult gms neither to start a flame war, i just
wanted to post a constructive critic about the direction i see the game is taking.
sorry for the bad english and i hope it doesnt create misunderstanding about what i am trying to say.
so far the gm team has proven more than enought their commitment with the game, but i have to disagree on some of their method and priorities, for instance they have prioritized the job remake and the fame quest wich are both important but not as important as the noob problem or crit being useless as the ingame currency, if we consider that noobs are future players, slapping their faces is not the way to bring new blood, i am not saying exp quest should be implementes now, take your time, a good implemented programe is much better for users and gms than one that is filled with bugs, but something like a big exp boost from 1 to 80 is something that should had being made from the very bigining till something better is implemented, another thing i have to disagree with is the balance among cash shop users and non cash shop users, i am no agains the mall system and i do understand that keeping the game is not free and that you olso whant some profit but 1 thing is giving those who pay an advantage like double exp pill or sards and another one is giving them overpowered items like envelopes or repair hammer that couple with sard and the 100% succes rate will make that those who donate get uber rares realy fast like if they where in a high rate pvp server, there are other ways of encourage people to donate without breaking the game balance, opening dungeons only for them with normal creatures but with higher respawn or an item that reduce the degradation speed of durability come to my mind.