Edit: Seems like people have a too narrow mind and can't focuse on anything but losing TT or XP, even though it's just a very small part of the idea, and really doesn't need to be in this sugestion
So this part was removed.
As previously posted:
My sugestion:
- Person X can place a bounty on person A.
- Person B can read the bounty announcements and choose to hunt person A.
- To actually be able to hunt, person B must make a deposit of 1/3 of the bounty value.
- Person A gets a message saying person B is hunting him.
- From that moment on it's marked server side that person B is hunting person A.
- Whenever they meet, they fight. Anywhere, friends can help, but last shot must come from one of them to count. (?)
- If person B kills person A, he gets the bounty value + the deposit he made.
- If person A kills person B, person A gets the value of the deposit (wich came from person B's pocket). Also, person X gets the bounty value back.
Details:
- Bountyes can be CRITS or RE's (or whatever you name it here). If bounty is CRIT, deposit is CRIT, same goes for RE's.
- Maybe the thing of friends helping can suck. Maybe it could be made only in 1x1 arena fights. IDK about that. Wouldn't be very dinamic.
RANKING SYSTEM:
To avoid this situation: someone posts a 1000RE reward on me, then DA picks the bounty and whispers me "wanna split 1kRE?", then i let him kill me and we split.
So, there should be a ranking accessable INGAME and INWEBSITE that shows how many bountyes someone picked, how many succes and how many fails, and a ratio.
Also, how many times someone put a bounty on you, how many times you were killed and how many times you killed the other guy.