SS and Ress

If you have any suggestion in order to make the game better, tell them, they are always welcome.
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balzak
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Re: SS and Ress

Postby balzak » Sun May 02, 2010 11:06 pm

LadyPhoenix wrote:how about making SS kind of like dispel or stone armor with a limitation?

different ways to approach it:
1. damage = loss in divine. When the priest runs out of divine, SS is broken
2. damage = loss in divine up to 50%. When divine is at 50%, SS is broken. If divine is at 75%, SS only blocks damage 50% of the time and so on.
3. Only a fixed number of hits can be taken then it goes away

i liked this suggestion only problem i see is when lvling =/
Yllse - Kerri - Fencer

HolyHell
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Re: SS and Ress

Postby HolyHell » Sun May 02, 2010 11:35 pm

naw u dont need to b near the ghost to use noob ress, u could easily do if half screen and not even run to em also u can tab and cast by the time the skill works meaning u could heal em the sec they alive or sfd ss w/e :P thats even without casting rares

i do it in town all day x.x so no1 waste pots when im able to cast ;p
ImageLets kick some ass and drink some potions ^_~! schizphrenic psycho

HolyHell
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Re: SS and Ress

Postby HolyHell » Sun May 02, 2010 11:37 pm

HolyHell wrote:naw u dont need to b near the ghost to use noob ress, u could easily do if half screen and not even run to em also u can tab and cast by the time the skill works meaning u could heal em the sec they alive or sfd ss w/e :P thats even without casting rares

i do it in town all day x.x so no1 waste pots when im able to cast ;p

double post x.x note that ur char will try to run to da ghost but ofc 2 click and u could be off screen or even 2+screens away by the time they are alive (depending on movespeed) and thats no lag, doesnt work well with lag cause if u fail the ress u gotta run all da way back :lol:
ImageLets kick some ass and drink some potions ^_~! schizphrenic psycho

Duran
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Location: Toronto

Re: SS and Ress

Postby Duran » Mon May 03, 2010 2:06 am

LadyPhoenix wrote:how about making SS kind of like dispel or stone armor with a limitation?

different ways to approach it:
1. damage = loss in divine. When the priest runs out of divine, SS is broken
2. damage = loss in divine up to 50%. When divine is at 50%, SS is broken. If divine is at 75%, SS only blocks damage 50% of the time and so on.
3. Only a fixed number of hits can be taken then it goes away


Also would like another suggestion based on this. Maybe the priest under SS takes 50%~ extra damage from attacks? Since there are only 2 Classes that can pierce them (archers do reduce dmg with their pierce) and there won't be many warriors that can kill a fully rared priest with SS on.
PM me if you're interested in RE

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balzak
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Re: SS and Ress

Postby balzak » Mon May 03, 2010 2:13 am

whats the point of SS if you get dmg with it? o.O
Yllse - Kerri - Fencer

Duran
Posts: 260
Joined: Wed Nov 11, 2009 10:01 pm
Location: Toronto

Re: SS and Ress

Postby Duran » Mon May 03, 2010 2:20 am

balzak wrote:whats the point of SS if you get dmg with it? o.O


Trade off :o, you're immune to all but 2 skills and all magic attacks. It's only fair that you make yourself more vulnerable to those 2 skills ^o^

Though actually I can start imagine it being used against other classes (thieves n shiet) and have warriors pierce them which would only be fixed if SS becomes self cast only =/
PM me if you're interested in RE


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