Enemy Player in Town

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metriod
Posts: 275
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Enemy Player in Town

Postby metriod » Wed Apr 28, 2010 3:21 pm

So, apparently Crminalize (cc wiz) has been summoning monsters and killing ppl at tt poles.

Since I am still quite new to the game, I did not know that you get NK for killing an enemy in town... (WHO would have thought you get NK for killing an enemy nation player ... -.-).
Anyways, I killed criminalize and got NK.

But he came back minutes later, I think the char "cellhateyou" (Yilse low lvl priest. Wonder, whom that char belongs to... LoL) ressed Criminalize.

So, what is one supposed to do, if enemy player are "terrorizing" ur town and you get freakin NK for killing them?

I think this needs to be changed...
-Metriod aka Averan

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GMPsipress
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Re: Enemy Player in Town

Postby GMPsipress » Wed Apr 28, 2010 8:42 pm

Sounds like an interesting suggestion. This would give opposing nation a chance to 'defend' their nation without punishment to themselves. I like the idea personally.

Anyone else want to comment?

GMPsipress

metriod
Posts: 275
Joined: Sat Apr 03, 2010 9:11 pm

Re: Enemy Player in Town

Postby metriod » Wed Apr 28, 2010 8:50 pm

GMPsipress wrote:Sounds like an interesting suggestion. This would give opposing nation a chance to 'defend' their nation without punishment to themselves. I like the idea personally.

Anyone else want to comment?

GMPsipress


The "punishment" for defending your own nation doesnt even make sense.
Couple of days ago, I was thinking it would be fun to do a raid on Vyseus town.
Now that I know that you get NK for killing an enemy (his town or even ur town), the raid wont be fun at all -.-
-Metriod aka Averan

LadyPhoenix
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Re: Enemy Player in Town

Postby LadyPhoenix » Wed Apr 28, 2010 8:51 pm

metriod wrote:The "punishment" for defending your own nation doesnt even make sense.
Couple of days ago, I was thinking it would be fun to do a raid on Vyseus town.
Now that I know that you get NK for killing an enemy (his town or even ur town), the raid wont be fun at all -.-


it's fun if you do it to get -exp ;D
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xZarrx
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Re: Enemy Player in Town

Postby xZarrx » Wed Apr 28, 2010 9:22 pm

you know, I was just thinking the same thing last night, it would be SO WONDERFUL If we could defend ourselves in our own nation without having to pay a consequence of NK = -%. I think some sort of new system would be an excellent idea, something like if you summons a monster in other nations town then you gain something like "1NK' but not the kind that takes -% name it HA or something for "Hostel Activity" and make it have some of the same effects of NK such as the movement speed decrease when more NK is accumulated. and as far as i'm concerned, keep the same NK effect for the opposing nation. Such as, if they intentionally attack another nations player outside of there country they gain NK. I think that the NK effect should be added to a few noob area maps in nation such as; Yllse Sedless, Yllse Light Dungeon, Yllse Naurchent, Yllse Big Valley (these for Yllse nation examples) These are our main areas to level, and PKing while lvling must be stopped. people aren't going to listen to a rule if they think they can get away with it. but these are just some suggestions, and now that I think about it, they sound really good. If we wanted to fight other nations, we would go to war. I thought that's what the sanctuary stones were there for... SURE if ALL of those are destroyed, then let them come try to PK everyone... the spoils of war or whatever. and I ALSO think that if someone dies in another nation, that they they shouldn't be able to be ressed by the nation they died in (or at least the kind of maps that i stated above), such as it is in war and with the noob ress... I know that this could possibly interfere with people partying and lvling in other nations, but This would also help the nations become closer and possible stronger. I could type about so many suggestions all night, but I actually have to go get some jobs done... lol any ways, was fun :P ttyl
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LadyPhoenix
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Re: Enemy Player in Town

Postby LadyPhoenix » Wed Apr 28, 2010 9:26 pm

ugh... big wall of red text. :/ I'm guessing you made it like that to make people read it? It's making me not want to read it 'cause it hurts my eyes.
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metriod
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Re: Enemy Player in Town

Postby metriod » Wed Apr 28, 2010 9:32 pm

LadyPhoenix wrote:ugh... big wall of red text. :/ I'm guessing you made it like that to make people read it? It's making me not want to read it 'cause it hurts my eyes.


Doesnt hurt my eyes, but annoys me. I dont wanna read it as well -.-
-Metriod aka Averan

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balzak
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Re: Enemy Player in Town

Postby balzak » Wed Apr 28, 2010 9:35 pm

metriod wrote:
LadyPhoenix wrote:ugh... big wall of red text. :/ I'm guessing you made it like that to make people read it? It's making me not want to read it 'cause it hurts my eyes.


Doesnt hurt my eyes, but annoys me. I dont wanna read it as well -.-

+1
Yllse - Kerri - Fencer

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Dark_Assassin
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Re: Enemy Player in Town

Postby Dark_Assassin » Wed Apr 28, 2010 9:36 pm

=/ i didnt read it,


also that would be great, no NK for killing Enemy players, for the attackers, and defenders
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rodak003
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Re: Enemy Player in Town

Postby rodak003 » Wed Apr 28, 2010 10:18 pm

Would be nice if you make a system to make it worth of fighting.. like... idk.. but you could earn something for both attacking / defending... also, it should be for just a period of time, then after (lets say) 30min you get teleported back to your own nation (so ppl wont simply lame that)


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