[Archer skill]Replace fleet missile.

If you have any suggestion in order to make the game better, tell them, they are always welcome.

What is your sophisticated opinion on this?

Yes
8
44%
No
10
56%
 
Total votes: 18

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täisdibla
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Re: [Archer skill]Replace fleet missile.

Postby täisdibla » Mon Apr 26, 2010 10:24 pm

SquirelTime wrote:a sniper with 3 bullets will still kill

well I definitely rather use multi+desire/force rares than sniper like that. Would be nice to have a half decent ranged skill but it wouldn't be decent enough imo.

LadyPhoenix
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Re: [Archer skill]Replace fleet missile.

Postby LadyPhoenix » Mon Apr 26, 2010 10:50 pm

Think about it this way: If you're fighting a warrior/priest with G10 strike/counter rares that put you to 1 hp every time you multi them, you would want to keep your distance so you don't die as easily from the lb they will give you after you hit them. This might not be useful for 1 vs 1 but in a group fight where there's lots of people all hitting on a warrior/priest, you can have the safety of keeping your distance. Also if there's a noob D1 thief running away, you may be able to 1 shot them from a distance instead of chasing them. Plus keep in mind that this skill isn't Critical Hiding so on top of the 200% damage (or what ever value it's buffed to) it still has a chance to be a critical.
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täisdibla
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Re: [Archer skill]Replace fleet missile.

Postby täisdibla » Mon Apr 26, 2010 10:51 pm

Distance has a limit, it only takes a little to reach the maximum.
But yea would be funny to shoot a thief like that XD

LadyPhoenix
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Re: [Archer skill]Replace fleet missile.

Postby LadyPhoenix » Mon Apr 26, 2010 10:57 pm

yeah but legend bows are distant so you can pump up more graded rares using the legend bow ;)
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balzak
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Re: [Archer skill]Replace fleet missile.

Postby balzak » Tue Apr 27, 2010 12:21 am

now im starting to like the new suggestions xD even if it is not that good i also prefer a ranged skill them some buff like skill xD
Yllse - Kerri - Fencer

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täisdibla
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Re: [Archer skill]Replace fleet missile.

Postby täisdibla » Tue Apr 27, 2010 6:04 am

balzak wrote:now im starting to like the new suggestions xD even if it is not that good i also prefer a ranged skill them some buff like skill xD


You are a fencer :hmpf: no wonder, archers wouldnt be able to hurt you with that.

And what I mean by distance limit LP was the distance between you and your target that actually adds damage. It's not that far till you reach the maximum.

LadyPhoenix
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Re: [Archer skill]Replace fleet missile.

Postby LadyPhoenix » Tue Apr 27, 2010 6:20 am

Then why not suggest making fleet missile into a "increase attack range" skill that can be combined with other skills?
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täisdibla
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Re: [Archer skill]Replace fleet missile.

Postby täisdibla » Tue Apr 27, 2010 6:56 am

LadyPhoenix wrote:Then why not suggest making fleet missile into a "increase attack range" skill that can be combined with other skills?

Because both of the archer's fire skills need melee range to be effective?
You can try suggesting that if you want, I'm sticking to this one.

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balzak
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Re: [Archer skill]Replace fleet missile.

Postby balzak » Tue Apr 27, 2010 1:31 pm

täisdibla wrote:
balzak wrote:now im starting to like the new suggestions xD even if it is not that good i also prefer a ranged skill them some buff like skill xD


You are a fencer :hmpf: no wonder, archers wouldnt be able to hurt you with that.

And what I mean by distance limit LP was the distance between you and your target that actually adds damage. It's not that far till you reach the maximum.

i played archers for a long time before becoming a fencer =P if i think archers would be fun again i will sure try it again lol
Yllse - Kerri - Fencer

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Dark_Assassin
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Re: [Archer skill]Replace fleet missile.

Postby Dark_Assassin » Wed Apr 28, 2010 9:47 pm

this is just a downright bad idea =/
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