[Archer skill]Replace fleet missile.

If you have any suggestion in order to make the game better, tell them, they are always welcome.

What is your sophisticated opinion on this?

Yes
8
44%
No
10
56%
 
Total votes: 18

LadyPhoenix
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Re: [Archer skill]Replace fleet missile.

Postby LadyPhoenix » Mon Apr 26, 2010 7:43 am

Take out the strike part and make it only fire resist and I'll be all for it.

Desire + strike/counter is a very scary cycle.

I'll use G5 for these examples
1. You get hit. Strike is activated and the other person gets hit 173% of what they hit you with. Then desire activates because your strike hits them and they get hit an additional 82% of the 173%. So if both desire and strike go off, the reflected damage will be 315% of the original damage.
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Tensu
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Re: [Archer skill]Replace fleet missile.

Postby Tensu » Mon Apr 26, 2010 10:39 am

this skill would ruin archer again. u add defensive/tanker effects on a kamikaze class... if u realy want smt for archer, think attackwise only
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täisdibla
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Re: [Archer skill]Replace fleet missile.

Postby täisdibla » Mon Apr 26, 2010 3:00 pm

Tensu wrote:this skill would ruin archer again. u add defensive/tanker effects on a kamikaze class... if u realy want smt for archer, think attackwise only

How the f*** is strike a defensive/tanker ability? omg please man! I guess the fire resist is a bit tankish, but only against wizards ( the REAL reason why you complain about this )
And 40% is a little between G1 and G2 strike, it's not OP and even if you make the desire+strike build you're improving it by only a little and you were gonna for that build in the first place anyway.

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Tensu
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Re: [Archer skill]Replace fleet missile.

Postby Tensu » Mon Apr 26, 2010 3:04 pm

täisdibla wrote:
Tensu wrote:this skill would ruin archer again. u add defensive/tanker effects on a kamikaze class... if u realy want smt for archer, think attackwise only

How the f*** is strike a defensive/tanker ability? omg please man! I guess the fire resist is a bit tankish, but only against wizards ( the REAL reason why you complain about this )
And 40% is a little between G1 and G2 strike, it's not OP and even if you make the desire+strike build you're improving it by only a little and you were gonna for that build in the first place anyway.


kk pls tell me what classes use strike? ... indeed warrior and sometimes priest use strike... what type of classes are these? ... indeed they are the tanking classes...
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Duran
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Re: [Archer skill]Replace fleet missile.

Postby Duran » Mon Apr 26, 2010 3:18 pm

Well...if this strike effect is 100% chance to happen upon hit then it beats normal strike effect already

These effects are something I wouldn't mind if it was a effect that blocked protection buffs like SFD and Pro
PM me if you're interested in RE

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täisdibla
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Re: [Archer skill]Replace fleet missile.

Postby täisdibla » Mon Apr 26, 2010 3:24 pm

Tensu wrote:
täisdibla wrote:
Tensu wrote:this skill would ruin archer again. u add defensive/tanker effects on a kamikaze class... if u realy want smt for archer, think attackwise only

How the f*** is strike a defensive/tanker ability? omg please man! I guess the fire resist is a bit tankish, but only against wizards ( the REAL reason why you complain about this )
And 40% is a little between G1 and G2 strike, it's not OP and even if you make the desire+strike build you're improving it by only a little and you were gonna for that build in the first place anyway.


kk pls tell me what classes use strike? ... indeed warrior and sometimes priest use strike... what type of classes are these? ... indeed they are the tanking classes...

/sarcasm on
Ok you are absolutely right, strike gives warriors and priests more tanking power! I surrender oh mighty Tensu.
/sarcasm off

LadyPhoenix
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Re: [Archer skill]Replace fleet missile.

Postby LadyPhoenix » Mon Apr 26, 2010 9:27 pm

Why not just FIX the skill so it does what the description says "increase damage". Do what they did with warrior's lightning boom and increase the % of increase damage. So for level 3 it would be +100% damage then combine it with distant rares/legends and it'll be a useful sniping skill.
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täisdibla
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Re: [Archer skill]Replace fleet missile.

Postby täisdibla » Mon Apr 26, 2010 10:11 pm

LadyPhoenix wrote:Why not just FIX the skill so it does what the description says "increase damage". Do what they did with warrior's lightning boom and increase the % of increase damage. So for level 3 it would be +100% damage then combine it with distant rares/legends and it'll be a useful sniping skill.


It will still only have 3 charges.

rodak003
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Re: [Archer skill]Replace fleet missile.

Postby rodak003 » Mon Apr 26, 2010 10:16 pm

You almost got on the correct path xD
You just screwed it by choosing the effects and the values...
You are giving the best effects, all at once, with a high amount, for a single skill lol..

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SquirelTime
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Re: [Archer skill]Replace fleet missile.

Postby SquirelTime » Mon Apr 26, 2010 10:17 pm

a sniper with 3 bullets will still kill
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