Suggestions For War

If you have any suggestion in order to make the game better, tell them, they are always welcome.
Sentinel
Posts: 47
Joined: Sat Mar 06, 2010 8:00 pm

Suggestions For War

Postby Sentinel » Fri Apr 23, 2010 7:00 am

Obviously the biggest problem with wars is that the nation populations are unbalanced, but I think there are some other things that can be done to help encourage people to go to war:

1) War Times
I think right now there are too many wars. There are 2-3 wars a day, which is silly. Too many wars make it hard to decide which war to go to, as it is doubtful that a person is going to want to attend multiple wars a day. I think there should be at most, 1 war a day (not counting snow wars, since they're only for levels 60 and below). I think there should be 5 local wars and 2 castle wars a week. With only 1 war a day, anyone who wants to go to war will be at that 1 war instead of being split between 2 or 3 wars, maximizing the number of participants.

I understand that there are people from many different time zones playing DR, so wars need to be at different times to give people a chance to attend, but having three wars a day isn't a good solution in my opinion. I think the best way to do it is to stagger war times between 3 different times. For Example:

Image

GMs can adjust the times so that they better align with the peak online hours for the Americas, Europe, and Asia, but you get the idea. Each area would get the same amount of wars over a three week period. It may be a bit confusing for players at first, but a calender on the website or forums can solve that.

2) War Length
Local war should last only one hour, not two. Two hours just makes the war drag on and on and on. Any war that lasts longer than an hour tends to just be a stale mate anyway. If war can't be completed within an hour, then just adjust the HP of the stones.

3) War Fame
I think that the current system of losers getting no fame at all discourages people from coming. I think that everyone should get fame/dual fame, even the losers, just less than the winners. Perhaps something like 12/9/6 or 13/10/7 for 1st/2nd/3rd place in war. With wars being only 1 hour, and 2nd place getting more fame than 3rd, playing defensive will be a valuable strategy without making the war drag on for 2 hours. I really like this idea, though we would need to come up with some way to prevent people from joining war and going afk to get fame. I'm not sure what variables the game keeps track of that might be useful to distinguish between who is actually participating in war and who is not. Perhaps GMs would know.

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balzak
Posts: 702
Joined: Fri Nov 13, 2009 1:54 am

Re: Suggestions For War

Postby balzak » Fri Apr 23, 2010 2:27 pm

i would add that it would be good if we can relog without loosing fame, specially when you choose to go to war and there is no1 else to ress you >.<

if some ppl think this is a problem cause ppl loggin out when pvping them make it only retain fame if you logout dead =P
Yllse - Kerri - Fencer

metriod
Posts: 275
Joined: Sat Apr 03, 2010 9:11 pm

Re: Suggestions For War

Postby metriod » Fri Apr 23, 2010 2:38 pm

balzak wrote:i would add that it would be good if we can relog without loosing fame, specially when you choose to go to war and there is no1 else to ress you >.<

if some ppl think this is a problem cause ppl loggin out when pvping them make it only retain fame if you logout dead =P


+111

Especially since "noob" ress seems not to be working in war?!
-Metriod aka Averan

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Tensu
Posts: 2378
Joined: Wed Nov 11, 2009 10:07 pm
Location: Belgium

Re: Suggestions For War

Postby Tensu » Fri Apr 23, 2010 5:14 pm

this idea seems quit nice but i dont fully agree on everything said here

about the wars, i like the time tihng that it changes over 3weeks and that there's only 1 war a day. but it obviously should be 3 castlewars and 4 local wars a week cuz there's 3 different castle wars (maps)

about the times, i think it should remain the 2 hours, cuz even when everyone gets high tt and lvl, it will still take time to destroy nations when they're fighting bk

the fame is fine as it is atm
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SpyRoS
Spiritus

Sentinel
Posts: 47
Joined: Sat Mar 06, 2010 8:00 pm

Re: Suggestions For War

Postby Sentinel » Tue Apr 27, 2010 2:18 am

Tensu wrote:this idea seems quit nice but i dont fully agree on everything said here

about the wars, i like the time tihng that it changes over 3weeks and that there's only 1 war a day. but it obviously should be 3 castlewars and 4 local wars a week cuz there's 3 different castle wars (maps)

about the times, i think it should remain the 2 hours, cuz even when everyone gets high tt and lvl, it will still take time to destroy nations when they're fighting bk

the fame is fine as it is atm


Well, for DR to attract more players I think it needs to move away from the 'only the strong get stronger' gameplay. Fame is very important, especially now that ladder can no longer going to be used for dual class, so one nation can become significantly stronger than the others. I'm not saying that everyone should get the same amount of fame, but losers should still get some. Not everyone has hours and hours to play this game like some of us do, so they're not going to want to go to war and have nothing to show for it two hours later. I think that if the GMs were to change wars to last only an hour, and give at least some fame to losing nations, there would be a significant increase to the number of people attending wars.


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