elite monsters spawn

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pepex
Posts: 413
Joined: Thu Nov 12, 2009 3:34 pm

elite monsters spawn

Postby pepex » Thu Apr 22, 2010 1:22 am

to make lving a bit more interesting what about making that each time one kills a monster there is a 1% to spawn an elite vertion of the monster, elite monster will have:

hp x 20
damage x 5
white ac = monster lv x 1.2
speed x2


elite monsters when killed will give more exp, and have a bigger chance of droping combat skill books and signets, they will olso have 100% of droping at least 1 g2 or g3 blue/red rare, on higher lvs 90+ they could have an increasing chance (% depend on monster lv)of dropping 1 sard or blessed leaft.

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Revolt
Posts: 667
Joined: Sat Nov 28, 2009 4:56 pm

Re: elite monsters spawn

Postby Revolt » Thu Apr 22, 2010 4:04 am

pepex wrote:to make lving a bit more interesting what about making that each time one kills a monster there is a 1% to spawn an elite vertion of the monster, elite monster will have:

hp x 20
damage x 5
white ac = monster lv x 1.2
speed x2


elite monsters when killed will give more exp, and have a bigger chance of droping combat skill books and signets, they will olso have 100% of droping at least 1 g2 or g3 blue/red rare, on higher lvs 90+ they could have an increasing chance (% depend on monster lv)of dropping 1 sard or blessed leaft.

i like the idea i just cant seeing it being very helpful, and also dont think it is needed this early in the server... i do think looking at the same monster for like a whole day is a bit boring lol

LadyPhoenix
Posts: 1423
Joined: Wed Nov 11, 2009 9:53 pm
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Re: elite monsters spawn

Postby LadyPhoenix » Thu Apr 22, 2010 4:27 am

I wish they would put different monsters for the same level range :/

but this kind of is their mini-boss system that they will implement later.
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