Which Secondary jobs should we nerf?

If you have any suggestion in order to make the game better, tell them, they are always welcome.

Which Secondary Jobs should be nerfed?

Blacksmith
43
18%
Carpentry
24
10%
Tailoring
70
29%
Candlemaking
29
12%
Cooking
23
10%
Alchemy
25
10%
Bowmaking
26
11%
 
Total votes: 240

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SquirelTime
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Re: Which Secondary jobs should we nerf?

Postby SquirelTime » Wed Mar 17, 2010 4:13 pm

Atlantis wrote:buff= make stronger, as in you buff some one with Z
nerf= Make weaker, As i'm to shitty to use a real football i'll use a nerf one.


lmao that was a banging annolagy. i use nerf balls all the time with the kids at school
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lovecatcat
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Re: Which Secondary jobs should we nerf?

Postby lovecatcat » Fri Apr 16, 2010 1:17 pm

Nerf all...


I am thinking if you (GM) make a poll. all people vote for "Return to the old systems the Job's"

This system is a disgust. Many people work and with the aid of the macro, they played to play and to amuse themselves creating a Merchant. But now with this system they cannot amuse itself but. Please ADMIN, thinks about the possibility of returning to take the old system from JOB' S within the servant. It considers that we are human and we do not have all the day available for this great server

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Tensu
Posts: 2378
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Location: Belgium

Re: Which Secondary jobs should we nerf?

Postby Tensu » Fri Apr 16, 2010 2:03 pm

same post as in the other nerf topic
viewtopic.php?f=10&t=1925&start=30
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lovecatcat
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Re: Which Secondary jobs should we nerf?

Postby lovecatcat » Fri Apr 16, 2010 2:55 pm

Tensu, I think you got all time for play and make Jobs, but so many ppl cant play all time, and what is the problem if use VMWare and MacroExpress?..
Ever in Dragon Raja the players can use macro for Jobs..
If you dont know how use the MC3 or VMW, can tell me, I can teach you.
I apply for NO MACRO Lvl.. its ok..
But minimun for 2nd Job all need macro..
Is imposible go Kill all time Mobs for hunt 3 skins and make 3 items..
and this if no FAIL the Butcher..
In case the butchering fail, you can hold in same pit 3 hours for hunt 40 Skins Example Mujina..

Yesterday I hold 2:30 Hrs in Great Desert in Mujina's spot, for take 200 Mujina skins.. only 5 mujina for Pit..
You think that is ok?

For me and I think for 80% the comunity that Sux..

But, no one here is GM and GM Decide..


See you

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Tensu
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Re: Which Secondary jobs should we nerf?

Postby Tensu » Fri Apr 16, 2010 3:18 pm

if u dont hv time to play a game, hen just dont simply play it...
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lovecatcat
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Re: Which Secondary jobs should we nerf?

Postby lovecatcat » Fri Apr 16, 2010 3:26 pm

Why??? why you said???

lol..

Tensu how old are you? 15? 16?..

M3n..
Go away.

When Im playing this game for 1st time, surely you danced in the balls of your father.

Yo cant said me: Dont play..



And Please, not change the question to the thread

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Tensu
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Location: Belgium

Re: Which Secondary jobs should we nerf?

Postby Tensu » Fri Apr 16, 2010 3:36 pm

i'm 20 in a few days :D

but if u're to lazy to play the game, just done play it... why should those who hv a macro (older dr community) get the advantage of those who dont hv those stuff (the newer dr players)... what's the logic behind hving fun when letting a macro play the game for u? ealy.. think before u write smt like that, i know this system might be a lil harder then u're used to but atleast u can play the game when u're doing jobs.
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täisdibla
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Re: Which Secondary jobs should we nerf?

Postby täisdibla » Sun Apr 25, 2010 1:32 am

I dont get all this bitchin and whining about not being able to macro/vmware either.
The new system kicks ass and people who dont like it just have to deal with it because its not going to be changed back.

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Minipp
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Re: Which Secondary jobs should we nerf?

Postby Minipp » Mon Nov 29, 2010 8:00 pm

Purge this Topic out ...

Thanks,
Minipp :twisted:

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täisdibla
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Re: Which Secondary jobs should we nerf?

Postby täisdibla » Tue Nov 30, 2010 9:24 am

Minipp wrote:Purge this Topic out ...

Thanks,
Minipp :twisted:


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