New AFK Leveling Rules

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Tensu
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Re: New AFK Leveling Rules

Postby Tensu » Wed Apr 14, 2010 1:31 am

Noeyesee wrote:tensu, we don't need these kind of post. thx


kk... i'l try not to hv fun anymore
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Re: New AFK Leveling Rules

Postby Cupid » Wed Apr 14, 2010 1:57 am

GMTempest wrote:As for leeching AFK being against the rules, it's because as someone said there is no effort. DR, unlike, other games you must be within a vicinity of a player to receive EXP, the purpose of that is so you won't AFK. The line system negates this and provides you the opportunity to AFK without gaining exp. Further, it would be hard to judge some instances such as a person who is just healing or tanking (they are leeching but not blasting, we'd have to put them in the same shoes as the leecher).

so you want "priest" to blast and "tanker" to not tank? c'mon this is a strategy game. we players have to find ways on "how to lvl up easier" and all that. so we found one and now you're trying to change it? and vd has only 30mins time to stay in there after that you'll be teleported out.

leechers don't just pop up in a party ok? if the party wont allow you to leech. they'll just remove or ignore you from it.

most of the things are fine in the AFK lvling rule. the only thing that's causing this much problem it's because you (GM's) included AFK leeching. there's some situations that we need to AFK over 5mins in a lvling party. take vd3 as an example.

if this rules intention is to stop players from using micro. well, leeching has nothing to do with macro. so why include it?

again it would make it easier by removing AFK leeching. like I said earlier. you don't had to have the 15sec/5min thing on it. if he is not responding while using skill/spell, he's macro'ing/afk lvling.
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GMTempest
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Re: New AFK Leveling Rules

Postby GMTempest » Wed Apr 14, 2010 2:08 am

Cupid wrote:
GMTempest wrote:As for leeching AFK being against the rules, it's because as someone said there is no effort. DR, unlike, other games you must be within a vicinity of a player to receive EXP, the purpose of that is so you won't AFK. The line system negates this and provides you the opportunity to AFK without gaining exp. Further, it would be hard to judge some instances such as a person who is just healing or tanking (they are leeching but not blasting, we'd have to put them in the same shoes as the leecher).

so you want "priest" to blast and "tanker" to not tank? c'mon this is a strategy game. we players have to find ways on "how to lvl up easier" and all that. so we found one and now you're trying to change it? and vd has only 30mins time to stay in there after that you'll be teleported out.

leechers don't just pop up in a party ok? if the party wont allow you to leech. they'll just remove or ignore you from it.

most of the things are fine in the AFK lvling rule. the only thing that's causing this much problem it's because you (GM's) included AFK leeching. there's some situations that we need to AFK over 5mins in a lvling party. take vd3 as an example.

if this rules intention is to stop players from using micro. well, leeching has nothing to do with macro. so why include it?

again it would make it easier by removing AFK leeching. like I said earlier. you don't had to have the 15sec/5min thing on it. if he is not responding while using skill/spell, he's macro'ing/afk lvling.


Ok first of all, you misunderstood me.

Let's say AFK leeching is allowed. The sole role of the priest is to heal. The tanker is to tank, which can either be a priest or warrior and they can be inactive. These two roles are vital to a line, yet technically they are AFK leeching, why? They are not blasting merely leeching off the blasters. Virtually meaning, if AFK leeching is allowed than these classes will simply become an AFK class while others are forced to blast and stay on their computer. How does this make it any way fair? The point is not to disallow macro or any other wise, it is so you are at you are at your computer while leveling. If you've find a easy way to level up, fine by all means do it, theres no rule that prevents you from doing it now is there?

Second, if you are against the rule give me a valid reason at the very least. The "other games" does it doesn't work for all occasions. The "party will kick you if you're a leecher" is hardly a reason let alone realistic.

Also, whatever reason you decide to come up with, put it in suggestions section rather than here. Make a poll also.


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Re: New AFK Leveling Rules

Postby Cupid » Wed Apr 14, 2010 2:28 am

GMTempest wrote:Ok first of all, you misunderstood me.

Let's say AFK leeching is allowed. The sole role of the priest is to heal. The tanker is to tank, which can either be a priest or warrior and they can be inactive. These two roles are vital to a line, yet technically they are AFK leeching, why? They are not blasting merely leeching off the blasters. Virtually meaning, if AFK leeching is allowed than these classes will simply become an AFK class while others are forced to blast and stay on their computer. How does this make it any way fair? The point is not to disallow macro or any other wise, it is so you are at you are at your computer while leveling. If you've find a easy way to level up, fine by all means do it, theres no rule that prevents you from doing it now is there?

Second, if you are against the rule give me a valid reason at the very least. The "other games" does it doesn't work for all occasions. The "party will kick you if you're a leecher" is hardly a reason let alone realistic.

Also, whatever reason you decide to come up with, put it in suggestions section rather than here. Make a poll also.


Good Day.

Tempest


I'm not suggesting anything. I just like to discuss this only.

fair? who complained about this? warrior's don't act as "just tanker" in vd. he has to pick up the loots also. in the end he'll equal it to everyone.

forced? I always played as a blaster and I don't feel like I was forced to blast because this is my "sole role".
but I would be forced to be infront of the computer by this rule.

again, I've already stated my reason on my previous post.
some people, they don't have much time to play. so they need to leech on their friends exp. to be around the same level as his friends. if he gets time to play, he could just leveling with his friend and not just leveling by himself. you get what I mean?
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Re: New AFK Leveling Rules

Postby GMTempest » Wed Apr 14, 2010 2:41 am

Does someone always have complain before we make things fair? Can't we do it beforehand?

How can warriors loot if they're afk leeching? You again, missed the point.

The force part is an implied statement, meaning if one class is allowed to AFK, the opposite holds true that other classes are "forced" to stay on their computers.

Yes, I understand the time issues people have. The same holds true for people who want to AFK blast but it's hardly a valid reason to be do so.

Lastly, there's no reason to discuss a rule this much if you don't want it changed. I've given you pretty much all the reasons for its existence. You can at this point choose to accept it or reject it. If you reject it, I implore you to make the suggestion otherwise nothing is going to happen regardless of this back and forth that is happening.
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Re: New AFK Leveling Rules

Postby Cupid » Wed Apr 14, 2010 3:01 am

GMTempest wrote:Does someone always have complain before we make things fair? Can't we do it beforehand?

How can warriors loot if they're afk leeching? You again, missed the point.

The force part is an implied statement, meaning if one class is allowed to AFK, the opposite holds true that other classes are "forced" to stay on their computers.

Yes, I understand the time issues people have. The same holds true for people who want to AFK blast but it's hardly a valid reason to be do so.

Lastly, there's no reason to discuss a rule this much if you don't want it changed. I've given you pretty much all the reasons for its existence. You can at this point choose to accept it or reject it. If you reject it, I implore you to make the suggestion otherwise nothing is going to happen regardless of this back and forth that is happening.


well, I want to discuss and understand this before deciding rather I need to make a suggestion on this.

but yes, I would make a suggestion on this topic on the suggestion section. hope I'll get some fast feedback's like this :D .
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Re: New AFK Leveling Rules

Postby Jarlaxle » Wed Apr 14, 2010 4:09 am

Like I said, the whole meaning behind my post eludes you. Maybe it's a language barrier. I will discuss it no further.


screw it, I'll give it one more try...



In vd3 people go afk for days doing nothing but leeching and letting their friends use macros or blast manually. Do you think it's fair that people who play this game have to actively earn their experience/tactics while you, who does not have time can merely set your character near your friend then go to school, work, sleep or w/e. You are trying to bridge the boundary of a hard core gamer and a casual gamer by letting the game or macro play for you.

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Re: New AFK Leveling Rules

Postby Cupid » Wed Apr 14, 2010 4:31 am

Jarlaxle wrote:Like I said, the whole meaning behind my post eludes you. Maybe it's a language barrier. I will discuss it no further.


screw it, I'll give it one more try...



In vd3 people go afk for days doing nothing but leeching and letting their friends use macros or blast manually. Do you think it's fair that people who play this game have to actively earn their experience/tactics while you, who does not have time can merely set your character near your friend then go to school, work, sleep or w/e. You are trying to bridge the boundary of a hard core gamer and a casual gamer by letting the game or macro play for you.


it has nothing to do with macro.. how many times do I need to mention this.
I am talking about pure leeching. no macro. no attacking. no healing. not infront of the computer.
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Re: New AFK Leveling Rules

Postby Jarlaxle » Wed Apr 14, 2010 5:37 am

Cupid wrote:
Jarlaxle wrote:Like I said, the whole meaning behind my post eludes you. Maybe it's a language barrier. I will discuss it no further.


screw it, I'll give it one more try...



In vd3 people go afk for days doing nothing but leeching and letting their friends use macros or blast manually. Do you think it's fair that people who play this game have to actively earn their experience/tactics while you, who does not have time can merely set your character near your friend then go to school, work, sleep or w/e. You are trying to bridge the boundary of a hard core gamer and a casual gamer by letting the game or macro play for you.


it has nothing to do with macro.. how many times do I need to mention this.
I am talking about pure leeching. no macro. no attacking. no healing. not infront of the computer.


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Re: New AFK Leveling Rules

Postby LadyPhoenix » Wed Apr 14, 2010 6:21 am

Jarlaxle wrote:In vd3 people go afk for days doing nothing but leeching and letting their friends use macros or blast manually. Do you think it's fair that people who play this game have to actively earn their experience/tactics while you, who does not have time can merely set your character near your friend then go to school, work, sleep or w/e.


If you're a blaster and add additional people to your party, then you are sacrificing your own experience. The pro I can see to allow afk leeching is for a situation such as Player A is busy working all day. Player B is currently unemployed and is able to play all day. Player A buys or pays Player B double exp pills in exchange that Player B lets him leech in the party. I think of it more as a afk power leveling service. Technically, the afk leecher isn't getting exp at no cost to the non-afk players.

Likewise, it allows players to be more casual. At higher levels, it only takes 1 blaster to clear a line leveling pit most of the time (depends on the pit but generally it's doable). So 2 people (tank and blaster) will blast for 2 hours while the 5 leechers are afk and get experience. 2 hours later, they switch with 2 of the afk leechers. It's kind of like reserving a pit I guess. Overall, the 7 people will level slower individually compared to 2 people leveling at the pit with no leechers. On the other hand, they get a constant steady trickle of exp and it's fast than each pair taking a 2 hour turn at tanking/blasting because exp isn't distributed perfectly even in a party (such as exp per person doesn't equal exp/number of party members).
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