The balance of DragonRaja

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Woolich
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The balance of DragonRaja

Postby Woolich » Mon Apr 12, 2010 8:58 pm

Warrior : Lightning boom is currently imbalance.

Double attack has a 80% damage from a normal attack, multiplied by 2, that makes 160% damage.
Lightning boom has 80% damage, adding the normal attack, that means lightning boom has a 180% damage.

I suggest while using lightning boom, the user you are attacking, either gets the lightning boom damage OR your normal attack damage ONLY, NOT both!
Do not fix the bug though, if the bug is fixed, lightning boom's damage should be decreased. Even thieves get only 70% from their icing blast, why should warriors get 80% AND being able to attack a LOT of targets in a row.

Increasing Blood earth damage to equal lightning boom's damage. One may say lightning is for attack and earth is for defense. I do not agree. But i do agree on Lightning having a godlike piercing skill and Earth having a godlike physical defense skill. However, the user of both elemental do need to level up. So the "leveling" skill of both elemental should be equal.

Blood earth should be equal to lightning boom.
Lightning shock is already kind-of equal to stone armor. 1 to attack, 1 to defend.
Thunder strike & blood will is actually kind of equal too (equally useless, lol)
Lightning shield is kind-of imba to an earth user since earth has nothing else rather than a 7% increase HP recovery skill. Oh well, stone armor probably makes it up to it.
______________________________________________________

Recovery potions: This is what i strongly suggest.

If you want to avoid being stunned, blind and etc. Team up with a wizard/priest.
Change the effects of recovery potions. Allow them to last for a certain period of time but attack damage decreased, say 50% for the time period. (The time period and decreased damage is the main thing to balance out the pot, GMs should think twice)

Let be the potions are easily made. But they should only be used while one is running away. Not attacking. So decreasing attack damage is the only way to make one run away or just attack with the left over damage you've got, it's your choice really.

Why was the word "attack damage" used? The decreased damage, matters not A spell or Physical attack. Life drain, Fire bird, double attack, any attack damage at all is halved.

This may not be the best suggestion but at least it's better than now and then.


Now, spamming recovery potions while being stunned, blinded, poisoned, confused, cause it can easily be made. It's just imba. Why is the skill there in the first place? Even rares could do the above curse. Erase all of them then.

Before, recovery potions were too hard to be made. So not much wasted time making recovery potion, it wasn't worth the time. Combat skill users being alone was scary...
Last edited by Woolich on Mon Apr 12, 2010 9:51 pm, edited 6 times in total.

LadyPhoenix
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Re: The balance of DragonRaja

Postby LadyPhoenix » Mon Apr 12, 2010 9:04 pm

Woolich wrote:Priest owns because of their level, not tactic. If tactic isn't of a matter anymore, priests are going to suck big time in war/pk. In other words, if no one stops at d1 anymore, those who loves pk (like me) should quit being a priest. The class (in this server at least) is only used to ress, zerk and sfd which i believe no one is going to play such class. (A wiz can pro and zerk, just create a noob priest to ress when you die, that's all you need from a priest anyway)

Wizards&priest. I have heard one asking GMs to make potions that recover stun, blind and etc... Easier to look for. Why not delete the skills if everyone can easily find or make stun or blind recover potions? It's a waste of time.



what about leeching tt by wizard and priest? A priest with 170 sword/staff at level 150 will be able to do a lb of maybe 3-4K. If you're using a staff, you can hit for 10K+. Maybe priests won't have the level advantage of being able to drain other people for almost all of their hp, but they'll be able to hit more ands till be able to kill because the weapon lb damage will be higher.


In the current DR community, almost no one uses blind and stun anymore because they're considered "noob" and "cheap" spells. They might as well be removed already because almost no one uses it. Adding the potions in will make people use these spells more because it would take away the taboo of using those spells.
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balzak
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Re: The balance of DragonRaja

Postby balzak » Mon Apr 12, 2010 9:09 pm

i dont agree much on the first part you wrote but the corrections on warriors seems fair to me.. about the recovery potions i think we still need to find a better way to work with it.. i think both cenarios are bad if no1 make the potions then every wiz/priest can keep spamming this skills and ruin the game for everyone if they want if you make this potions too easy then the skills become useless since everyone can cancel the effect. maybe the potion isnt a good solution? maybe a delay on those skills or something that let only one target being affected by the effect and if you cast in someone else the other will be free? dunno...
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Woolich
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Re: The balance of DragonRaja

Postby Woolich » Mon Apr 12, 2010 9:17 pm

LadyPhoenix wrote:what about leeching tt by wizard and priest? A priest with 170 sword/staff at level 150 will be able to do a lb of maybe 3-4K. If you're using a staff, you can hit for 10K+. Maybe priests won't have the level advantage of being able to drain other people for almost all of their hp, but they'll be able to hit more ands till be able to kill because the weapon lb damage will be higher.


In the current DR community, almost no one uses blind and stun anymore because they're considered "noob" and "cheap" spells. They might as well be removed already because almost no one uses it. Adding the potions in will make people use these spells more because it would take away the taboo of using those spells.


Oh well, i changed my mind about the priest part. Priest aren't meant to own anyway. They are meant to support and kill low levels with ld. That should be the main purpose of a priest originally, the game just changed it as a pk machine. Great, it's now fixed.

Yes, un-taboo the cheap spells. Un-cheap them. Removing blind, stun etc? Ain't a good plan. I've never seen a game without those skills... No fun without them
Last edited by Woolich on Mon Apr 12, 2010 9:48 pm, edited 1 time in total.

Woolich
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Re: The balance of DragonRaja

Postby Woolich » Mon Apr 12, 2010 9:40 pm

balzak wrote:i dont agree much on the first part you wrote


Edited.
Last edited by Woolich on Tue Apr 13, 2010 4:57 am, edited 1 time in total.

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Krypton
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Re: The balance of DragonRaja

Postby Krypton » Mon Apr 12, 2010 10:12 pm

fix archers dammit!
Help me I'm a noob. :help:

pepex
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Re: The balance of DragonRaja

Postby pepex » Mon Apr 12, 2010 10:14 pm

i agree on lighting boom dealing only splash damage this way the skill will work as intended, as a lving skill but i have to disagree on earth being a defensive skill tree, lighting shield > stone armor why?
1)unlike stone armor lighting shield allows one to use other skills
2)stone armor is godlike vs single sources of damage the sad truth is that most of the time as a warrior one will be tanking pits (lots of creatures) and dealing with thieve/archer extreme depleting your charges in seconds = waste of cp
3)stone armor dosent worth the loss of lighting boom/piercing skill and extreeme

simunai blossom is such a bad skill that when i spend 1 point to see what it did i olmost delet my lv 5x warrior T_T seriusly 3/5/7% hp regen every 2-3 secs in a game where one gets killed in 2-3 hits wtf where they thinking when they create it.

a as i said before earth skill tree should be a two hands (double sword/axe and graple) berserker tree with loads of damage but little survival, this way we can solve 2 problems:
a:making earth skill worth picking
b:making two handed weapons worth picking

priest:
as you say now that people wont stay at lv 105 for ever priest will be quite bad at pvp, i have always been a fan of making rage ball a chaneling skill 1 sec casting and for each sec afterward damage grows by certain %, another one could be increase rage ball damage but it wont be as fun as the first idea.

kador
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Re: The balance of DragonRaja

Postby kador » Mon Apr 12, 2010 10:16 pm

Is it just me or am I the only one who want to play Dragon Raja?

If you say a Priest should be support and lower-lvls-killer, why the hell should Warriors be blasters?!
Most of players believe Warrior is the best class, but they just dont play it cuz of the TT wich was a pain the ass to lv; and now you may leech it. Stop crying.
Thief was OP already. Dont say it wasnt because it was. Thats why 90% of players used to be that. They dont need to be adjusted. Archers got their own topic but i doubt the team will change anything about them, since too much different opinions, and, imo, if they got so many diff point of view (with ppl saying it should and shouldnt be changed) its because they are just fine the way they are.
Mages.. lol... i can just LOL at them cuz they gonna sux even more now... hahaha... poor mages... seriously... poor mages haha... they simply got ruined by TT cap... No mage will kill priests now... Their only hope is BR rares, wich should be a lot easier to make now... but still, i dont think it will be enough.

Yea its true priests gonna leech TT now. Its true they may get 170 sword. Its false they gonna hit 3k with lv 1 (maybe 2) sword. Its false they gonna hit 10k with staff and kill ppl. The only reason for priests be "over powered" was because they were indeed lower-lv-killers (i'd say lower-lv-mass-killers lol). Now if you lvl, our LD will hit lower. If you lv, your con will be higher. If you lvl, your AC will be higher...

Please stop ruining the game :?
Dont change it that much -.-
Be the change you wanna see to the world.

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balzak
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Re: The balance of DragonRaja

Postby balzak » Mon Apr 12, 2010 10:46 pm

pepex wrote:simunai blossom is such a bad skill that when i spend 1 point to see what it did i olmost delet my lv 5x warrior T_T seriusly 3/5/7% hp regen every 2-3 secs in a game where one gets killed in 2-3 hits wtf where they thinking when they create it.

i can only guess that they never though the game would be the way it is where the pvp is almost aways killing someone with 1 or 2 hits =P
or they changed their minds in the middle of development and left skills that became useless afterward lol
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HolyHell
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Re: The balance of DragonRaja

Postby HolyHell » Tue Apr 13, 2010 1:13 am

kador wrote:Is it just me or am I the only one who want to play Dragon Raja?

If you say a Priest should be support and lower-lvls-killer, why the hell should Warriors be blasters?!
Most of players believe Warrior is the best class, but they just dont play it cuz of the TT wich was a pain the ass to lv; and now you may leech it. Stop crying.
Thief was OP already. Dont say it wasnt because it was. Thats why 90% of players used to be that. They dont need to be adjusted. Archers got their own topic but i doubt the team will change anything about them, since too much different opinions, and, imo, if they got so many diff point of view (with ppl saying it should and shouldnt be changed) its because they are just fine the way they are.
Mages.. lol... i can just LOL at them cuz they gonna sux even more now... hahaha... poor mages... seriously... poor mages haha... they simply got ruined by TT cap... No mage will kill priests now... Their only hope is BR rares, wich should be a lot easier to make now... but still, i dont think it will be enough.

Yea its true priests gonna leech TT now. Its true they may get 170 sword. Its false they gonna hit 3k with lv 1 (maybe 2) sword. Its false they gonna hit 10k with staff and kill ppl. The only reason for priests be "over powered" was because they were indeed lower-lv-killers (i'd say lower-lv-mass-killers lol). Now if you lvl, our LD will hit lower. If you lv, your con will be higher. If you lvl, your AC will be higher...

Please stop ruining the game :?
Dont change it that much -.-

+1

also this game was made so that all classes can kill all other classes in pvp some way, like theres always rares to counter other rares or skills and spells to counter others u just ganna know what to do and when to do it which makes u have to do more work and thinking
lets stop trying to make this a different game ffs
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