What should GM do for Archer?

If you have any suggestion in order to make the game better, tell them, they are always welcome.
ArcherXD
Posts: 48
Joined: Mon Mar 08, 2010 7:53 am

Re: What should GM do for Archer?

Postby ArcherXD » Thu Apr 01, 2010 6:21 am

no one's been contributing ideas. I guess we're all satisfied.

GM please refer to the first post. those are some of the changes that we like to see.

User avatar
Dark_Assassin
Posts: 975
Joined: Wed Nov 11, 2009 11:31 pm

Re: What should GM do for Archer?

Postby Dark_Assassin » Fri Apr 02, 2010 4:20 pm

Shayne wrote:And they will actually be like a thief.. utilizing distant..so attacking from far.


if this is how thieves are really supposed to kill and pk, then why do thieves have extreme also?
Image

TerZ
Posts: 30
Joined: Wed Mar 10, 2010 5:02 pm

Re: What should GM do for Archer?

Postby TerZ » Tue Apr 06, 2010 10:02 pm

bump.

Are the gm's going to do something about archers? :|
Image

LadyPhoenix
Posts: 1423
Joined: Wed Nov 11, 2009 9:53 pm
Contact:

Re: What should GM do for Archer?

Postby LadyPhoenix » Tue Apr 06, 2010 10:23 pm

get rid of xice for thief and it would make a huge difference between archers and thief >.> Think about it. Thief has all the abilities of an archer but better and they have more.

archer skill -> thief skill equivalent
multi fire -> ice death (not as effective but ice death can out damage multi because it can be done from far away with distant rares)
fleet missile -> critical ice (both increase damage but critical ice has hiding)
coverting armor -> none (but people tell me it doesn't work properly anyways...
bloody burning rage -> acquire dark power
xfire -> xice
ice shield -> ice shield
shark missile ->shark missile


extra thief skills: poison skills + pepsi


So pretty much thief can use all skills of an archer except converting armor. If you want to balance thief and archer, take away the main offence skills of the thief. Thief have defensive skills of warriors (poison) but also the offense of archers (ice version).
Image
Image

TerZ
Posts: 30
Joined: Wed Mar 10, 2010 5:02 pm

Re: What should GM do for Archer?

Postby TerZ » Tue Apr 06, 2010 10:38 pm

problem would be solved with a damage boost like they did with warriors lightning boom dmg. sad to see that they didnt already do something about this. hope they wont just swipe this under the carpet.

good suggestions on first post!
Image

Duran
Posts: 260
Joined: Wed Nov 11, 2009 10:01 pm
Location: Toronto

Re: What should GM do for Archer?

Postby Duran » Tue Apr 06, 2010 10:47 pm

They changed one of the symbols to force :W: that's the "dmg boost"
PM me if you're interested in RE

User avatar
Dark_Assassin
Posts: 975
Joined: Wed Nov 11, 2009 11:31 pm

Re: What should GM do for Archer?

Postby Dark_Assassin » Wed Apr 07, 2010 12:02 am

LadyPhoenix wrote:coverting armor -> none (but people tell me it doesn't work properly anyways...


converting armor is CP charge idk why pppl keep doing this, how CP Charge not work properly?
Image

LadyPhoenix
Posts: 1423
Joined: Wed Nov 11, 2009 9:53 pm
Contact:

Re: What should GM do for Archer?

Postby LadyPhoenix » Wed Apr 07, 2010 1:48 am

Dark_Assassin wrote:
LadyPhoenix wrote:coverting armor -> none (but people tell me it doesn't work properly anyways...


converting armor is CP charge idk why pppl keep doing this, how CP Charge not work properly?


burning bloody rage is CP charge. Converting armor is pierce arrow or w/e it's called. AC drop skill.
Image
Image

User avatar
Dark_Assassin
Posts: 975
Joined: Wed Nov 11, 2009 11:31 pm

Re: What should GM do for Archer?

Postby Dark_Assassin » Wed Apr 07, 2010 3:44 am

waih, then i am incorrect, i know when im wrong u_u

converting armor works fine in my eyes, it drops your ac, there for converting it lower? o_o
Image

LadyPhoenix
Posts: 1423
Joined: Wed Nov 11, 2009 9:53 pm
Contact:

Re: What should GM do for Archer?

Postby LadyPhoenix » Wed Apr 07, 2010 4:07 am

yeah but dropping AC is pretty similar to upping damage. So technically fleet missile and converting arrow would do the same thing... just one does more damage than the other.

I always assumed converting arrow means drop defense due to magical spells (sfd/ss) but I guess you're right now that I reread the description.
Image
Image


Return to “Suggestions”

Who is online

Users browsing this forum: No registered users and 5 guests

cron