shield suggestion

If you have any suggestion in order to make the game better, tell them, they are always welcome.
pepex
Posts: 413
Joined: Thu Nov 12, 2009 3:34 pm

shield suggestion

Postby pepex » Thu Apr 01, 2010 1:52 am

as most already know shields are quite powerfull even overpowered in some cases,what annoys me the most is that unlike weapons/spells shields parring tactic is useless beyond lv 101 so mi suggestion is make parring usefull, intead of giving high lv shields a fixed amount of def why not making their def = parring tactic x shield mod

some random examples could be:

neverpirce 0.17 mod / with 100tt= 17 def / with 200tt=34 def
dragon roar 0.18 mod / with 100tt= 18 def / with 200tt=36 def
dragonsslayer: 0.19 mod / with 100tt= 19 def / with 200tt=38 def
d1 : 0.2 mod / with 100tt= 20 def / with 200tt=40 def
d2 : 0.25 mod / with 100tt= 25 def / with 200tt=50 def
d3 : 0.3 mod / with 100tt= 30 def / with 200tt=60 def

grofire
Posts: 399
Joined: Wed Nov 11, 2009 9:55 pm

Re: shield suggestion

Postby grofire » Thu Apr 01, 2010 2:00 am

no on that

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refresh
Posts: 462
Joined: Sat Jan 16, 2010 5:27 am

Re: shield suggestion

Postby refresh » Thu Apr 01, 2010 2:13 am

pepex wrote:as most already know shields are quite powerfull even overpowered in some cases,what annoys me the most is that unlike weapons/spells shields parring tactic is useless beyond lv 101 so mi suggestion is make parring usefull, intead of giving high lv shields a fixed amount of def why not making their def = parring tactic x shield mod

some random examples could be:

neverpirce 0.17 mod / with 100tt= 17 def / with 200tt=34 def
dragon roar 0.18 mod / with 100tt= 18 def / with 200tt=36 def
dragonsslayer: 0.19 mod / with 100tt= 19 def / with 200tt=38 def
d1 : 0.2 mod / with 100tt= 20 def / with 200tt=40 def
d2 : 0.25 mod / with 100tt= 25 def / with 200tt=50 def
d3 : 0.3 mod / with 100tt= 30 def / with 200tt=60 def

No real is more cool.
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ADVERIC=
Posts: 956
Joined: Thu Nov 12, 2009 5:29 pm

Re: shield suggestion

Postby ADVERIC= » Thu Apr 01, 2010 2:17 am

no thx
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LadyPhoenix
Posts: 1423
Joined: Wed Nov 11, 2009 9:53 pm
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Re: shield suggestion

Postby LadyPhoenix » Thu Apr 01, 2010 3:22 am

Would be nice but it might make shield warriors and thief OP.
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ArcherXD
Posts: 48
Joined: Mon Mar 08, 2010 7:53 am

Re: shield suggestion

Postby ArcherXD » Thu Apr 01, 2010 6:32 am

pepex wrote:as most already know shields are quite powerfull even overpowered in some cases,what annoys me the most is that unlike weapons/spells shields parring tactic is useless beyond lv 101 so mi suggestion is make parring usefull, intead of giving high lv shields a fixed amount of def why not making their def = parring tactic x shield mod

some random examples could be:

neverpirce 0.17 mod / with 100tt= 17 def / with 200tt=34 def
dragon roar 0.18 mod / with 100tt= 18 def / with 200tt=36 def
dragonsslayer: 0.19 mod / with 100tt= 19 def / with 200tt=38 def
d1 : 0.2 mod / with 100tt= 20 def / with 200tt=40 def
d2 : 0.25 mod / with 100tt= 25 def / with 200tt=50 def
d3 : 0.3 mod / with 100tt= 30 def / with 200tt=60 def



Archer: 0.00 mod / with 100tt= 00def / with 200tt= 00def

0000000000000000000000000000000000000000000000000000000000000

Silencer
Posts: 175
Joined: Wed Nov 25, 2009 12:34 pm

Re: shield suggestion

Postby Silencer » Thu Apr 01, 2010 7:40 am

They really should've explored the idea of making shields thief/warrior exclusive. In return, give defense to staves (not too much) and make magery staves accessible (able to craft them perhaps) while giving magery staves white vigor effect.

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Tensu
Posts: 2378
Joined: Wed Nov 11, 2009 10:07 pm
Location: Belgium

Re: shield suggestion

Postby Tensu » Thu Apr 01, 2010 12:00 pm

i like a big part of the suggestion, however, thiefs and warriors are gonna turn out to be unkillable with this numbers... espeacially thief gets a lot of parry and with the 40 def shield they're already hard enough to kill
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LadyPhoenix
Posts: 1423
Joined: Wed Nov 11, 2009 9:53 pm
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Re: shield suggestion

Postby LadyPhoenix » Thu Apr 01, 2010 7:20 pm

Maybe instead of a defense modifier, you can do a static number or give a static HP boost (like +5 hp for every parry level) instead.
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SquirelTime
Posts: 337
Joined: Sat Mar 13, 2010 5:46 pm
Location: Wales UK
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Re: shield suggestion

Postby SquirelTime » Thu Apr 01, 2010 9:56 pm

hmmm, i think it would make sense for the parry lvl to slightly increase evasion. as skill with a shield means to not get hit and counter attacks (i a medi-evil re-inactor i know lol)

dont really like the idea of a hp boost
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