What should GM do for Archer?

If you have any suggestion in order to make the game better, tell them, they are always welcome.
ArcherXD
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Re: What should GM do for Archer?

Postby ArcherXD » Thu Apr 01, 2010 12:12 am

disagree on -ac for shields. +1 to Shayne.

well, I've remove "increase archers damage a bits" because I think Shayne is right.
if legend were changed to force. I don't think is necessary to increase archers damage again. people says "how many people have legend bows". well, how many people are playing? 1000+!? not many people are playing ok? and I think everyone will get their chance of having a legend bow.

I also change "increase bows dura" to "lower some % of decreasing bows dura when using it". because increase bows dura doesn't solve the fact that bows break fast. so lower the % of bows dura when using it may be better.

uhmm.. let's talk about fleet missile. if fleet missile works and its damage being increased. wont this result "Converting Armor" being "not useful"? I've read through converting armors skill description and it says
"reduce enemies defense" but seriously it's "damage increase". why don't we make it possible?
"reduce enemies defense" for some respective time. make fleet missile work without boosting the damage.
Last edited by ArcherXD on Thu Apr 01, 2010 12:17 am, edited 2 times in total.

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Tensu
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Re: What should GM do for Archer?

Postby Tensu » Thu Apr 01, 2010 12:16 am

o wow, an archer with max force ... never seen that before... he'll still hit as much as thief wich we're still trying to avoid?

and converting amor can pierce, so it will never be useless
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ArcherXD
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Re: What should GM do for Archer?

Postby ArcherXD » Thu Apr 01, 2010 12:21 am

can pierce? oh may bad :hmpf:

edited: I think I should stop believing the decriptios T_T
Last edited by ArcherXD on Thu Apr 01, 2010 12:26 am, edited 1 time in total.

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SquirelTime
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Re: What should GM do for Archer?

Postby SquirelTime » Thu Apr 01, 2010 12:23 am

well tbh i play mage and thief a lil other chars but never archer. but if archer does need more damage then it makes sense to come form the source rather than adding rare stats.
no idea how much needs to be added though
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Shayne
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Re: What should GM do for Archer?

Postby Shayne » Thu Apr 01, 2010 12:28 am

well archers and thieves usually do not make rare weapons. with a G8 force bow archer has more room to add rares such as AC / strike / smart/ snag. While the thief still needs to make that extra force item to get max force and is only able to use G8 distant. Just saying. It's not about them getting max force. It's about giving archer a useful rare addition to increase their damage in comparison to the thief's rares. Even with, lets say: Archer has G8 force bow G5 force boot G6 force helm G5 ac armour (28 AC). Let's say Thief attempts max force: G8 distant knife G7 force boot G6 force hat G7 force armour. For one, thief has to make a lot higher grade rares and must use all 3 slots to achieve it. Archer has 28 AC while Thief 34 AC from DS shield (assuming that D1 + shields are only used by warriors). As it stands with this, archer has little more damage and little less ac (6) But ONLY in this scenario. And archer could potentially make G7 AC and then surpass thief in defence in this scneario.
I'm not saying if right or wrong. I just bring it up. IT is suggestion forum after all where we can discuss. I don't prove to know anything about archer and thief as much as you all but just discussing. ^_^


and ya.. we need find out how much damage needs be increased (if thts the case).
Last edited by Shayne on Thu Apr 01, 2010 12:29 am, edited 1 time in total.
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ArabianArrow
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Re: What should GM do for Archer?

Postby ArabianArrow » Thu Apr 01, 2010 12:29 am

ArcherXD wrote:disagree on -ac for shields. +1 to Shayne.

well, I've remove "increase archers damage a bits" because I think Shayne is right.
if legend were changed to force. I don't think is necessary to increase archers damage again. people says "how many people have legend bows". well, how many people are playing? 1000+!? not many people are playing ok? and I think everyone will get their chance of having a legend bow.

I also change "increase bows dura" to "lower some % of decreasing bows dura when using it". because increase bows dura doesn't solve the fact that bows break fast. so lower the % of bows dura when using it may be better.

uhmm.. let's talk about fleet missile. if fleet missile works and its damage being increased. wont this result "Converting Armor" being "not useful"? I've read through converting armors skill description and it says
"reduce enemies defense" but seriously it's "damage increase". why don't we make it possible?
"reduce enemies defense" for some respective time. make fleet missile work without boosting the damage.


Read my previous post again. (Y)

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SquirelTime
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Re: What should GM do for Archer?

Postby SquirelTime » Thu Apr 01, 2010 12:42 am

@ shayne
i may be reading this wrong, but your saying that by giving the archer a force legend bow will allow them to have more AC than a thief, then surely that shouldnt be. archer should increase their dmg to a greater gap between the thief, but should definately suffer less AC. as that is supposed to be the differnece between the classes.
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ArcherXD
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Re: What should GM do for Archer?

Postby ArcherXD » Thu Apr 01, 2010 1:18 am

"increase archers damage a bit" has been put back. Sorry :hmpf:

how about we make the attacking range to max.
like you can attack anywhere on your screen? or they already have?

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Shayne
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Re: What should GM do for Archer?

Postby Shayne » Thu Apr 01, 2010 1:34 am

SquirelTime wrote:@ shayne
i may be reading this wrong, but your saying that by giving the archer a force legend bow will allow them to have more AC than a thief, then surely that shouldnt be. archer should increase their dmg to a greater gap between the thief, but should definately suffer less AC. as that is supposed to be the differnece between the classes.

ya i know that the objective is to keep thief a hybrid between damage and defence and make archer the clear superior in offense. Got warrior and priest defensive, archer and mage offensive and thief is like a mix between warrior and archer. Nobody thinks thief damage should be decrease. Everyone thinks their defense should be decreased OR archer damage should be increased. But we dno by how much..so wtf are we to talk about. XD!
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grofire
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Re: What should GM do for Archer?

Postby grofire » Thu Apr 01, 2010 1:59 am

i think archer dmg need to stay and thief dmg and defnce need to be lower


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