Treasure Maps

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LadyPhoenix
Posts: 1423
Joined: Wed Nov 11, 2009 9:53 pm
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Treasure Maps

Postby LadyPhoenix » Fri Mar 19, 2010 2:03 am

Everyone is suggesting treasure maps... but the rewards from the treasure maps is way way too good for a low rate server. How about changing treasure map entirely?

1. Map treasure maps be able to drop from all mobs, always. All mobs will drop the same treasure map (no more low, mid, high, unknown)
-.1% change to drop from normal mobs
-1% change to drop from db/cyc/fatal/balroc/succubus
-10% chance to drop from mini-bosses in dungeons

2. When opened, the mobs will be randomly chosen (can any the mobs from low/mid/high)

3. the Drops need to be change 100%. Make the treasure maps drop ONLY:
-critt (1mill piles)
-1 sard per map
-1 leaf per map
-jobbing items (diamonds, whitbirch, etc)
-Resurrection Elixir
-Reparation Elixir
-random G1 items (NOT rings or neck)
-RE (random value between 1-50)


This way people have a way to earn RE through the game but not in a way that it will take too much money from the server. Players can enjoy something that's always fun and different to do. Players have an alternate way to get sards other than quests.
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Dark_Assassin
Posts: 975
Joined: Wed Nov 11, 2009 11:31 pm

Re: Treasure Maps

Postby Dark_Assassin » Fri Mar 19, 2010 7:38 pm

i say this is fine, except the ress pots and purple pots,
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BlindKiller
Posts: 36
Joined: Tue Mar 16, 2010 4:25 am

Re: Treasure Maps

Postby BlindKiller » Mon Mar 22, 2010 1:50 am

LadyPhoenix wrote:Everyone is suggesting treasure maps... but the rewards from the treasure maps is way way too good for a low rate server. How about changing treasure map entirely?

1. Map treasure maps be able to drop from all mobs, always. All mobs will drop the same treasure map (no more low, mid, high, unknown)
-.1% change to drop from normal mobs
-1% change to drop from db/cyc/fatal/balroc/succubus
-10% chance to drop from mini-bosses in dungeons

2. When opened, the mobs will be randomly chosen (can any the mobs from low/mid/high)

3. the Drops need to be change 100%. Make the treasure maps drop ONLY:
-critt (1mill piles)
-1 sard per map
-1 leaf per map
-jobbing items (diamonds, whitbirch, etc)
-Resurrection Elixir
-Reparation Elixir
-random G1 items (NOT rings or neck)
-RE (random value between 1-50)


This way people have a way to earn RE through the game but not in a way that it will take too much money from the server. Players can enjoy something that's always fun and different to do. Players have an alternate way to get sards other than quests.

+1
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SquirelTime
Posts: 337
Joined: Sat Mar 13, 2010 5:46 pm
Location: Wales UK
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Re: Treasure Maps

Postby SquirelTime » Thu Mar 25, 2010 11:26 pm

LadyPhoenix wrote:Everyone is suggesting treasure maps... but the rewards from the treasure maps is way way too good for a low rate server. How about changing treasure map entirely?

1. Map treasure maps be able to drop from all mobs, always. All mobs will drop the same treasure map (no more low, mid, high, unknown)
-.1% change to drop from normal mobs
-1% change to drop from db/cyc/fatal/balroc/succubus
-10% chance to drop from mini-bosses in dungeons

2. When opened, the mobs will be randomly chosen (can any the mobs from low/mid/high)

3. the Drops need to be change 100%. Make the treasure maps drop ONLY:
-critt (1mill piles)
-1 sard per map
-1 leaf per map
-jobbing items (diamonds, whitbirch, etc)
-Resurrection Elixir
-Reparation Elixir
-random G1 items (NOT rings or neck)
-RE (random value between 1-50)


This way people have a way to earn RE through the game but not in a way that it will take too much money from the server. Players can enjoy something that's always fun and different to do. Players have an alternate way to get sards other than quests.


mmmm i like it +1
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Tsukasa
Posts: 148
Joined: Sat Feb 06, 2010 5:29 pm

Re: Treasure Maps

Postby Tsukasa » Thu Apr 01, 2010 7:23 am

agree +100

ArabianArrow
Posts: 2016
Joined: Thu Nov 12, 2009 12:44 am

Re: Treasure Maps

Postby ArabianArrow » Thu Apr 01, 2010 3:13 pm

Tsukasa wrote:agree +100


Tsukasa wrote:+1 is enough, why +100 :greet:


:mrgreen:

+1

LadyPhoenix
Posts: 1423
Joined: Wed Nov 11, 2009 9:53 pm
Contact:

Re: Treasure Maps

Postby LadyPhoenix » Thu Apr 01, 2010 5:34 pm

Dark_Assassin wrote:i say this is fine, except the ress pots and purple pots,


We can make it so not every item drops from each map so maybe 2-3 drops from each map. It'd be something to do to break up the boring grinding or if leveling maps are a pvp zone, you can go off and do maps for a while.
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ADVERIC=
Posts: 956
Joined: Thu Nov 12, 2009 5:29 pm

Re: Treasure Maps

Postby ADVERIC= » Thu Apr 01, 2010 10:24 pm

:go: +1
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