as many know most classes have only 1 way to go when it comes to skill/items, some may say dual add variety but after all they are nothing else than an extra rare, what i am suggesting is to give other option for non warrior classes, i know it wont be easy may be not even now but could be a good thing in the future to add more variety, so far i have make a couple of notes for wiz and priest and some day i might do it for archer/thieve.
new spells for sumoner wiz:
summon zombies:
11 magery 90 ps 45 int
each tactic lv increase damage and life olso increase number of posible zombies every 10 magery
summons haste: buff for summons, increase speed
50 magery 275 ps 119 int
each tactic lv increase speed boost as well as duration time.
summon ork:
59 magery 319ps 135int
each tactic lv increase damage and life, increase number of posible orks every 20 magery
summon specters:
78 magery 405 ps 171 int
each tactic lv increase damage and life, increase number of posible specters every 30 magery
mana shield:
99 magery 510 ps 213 int
absorb 100% of incoming damage, deal 150% of incoming damage to mana
dual spells:golems, can only have 1, they deal 50% damage in area.
summon stone golem:provides defence to sumoned units
d1: 107 magery 570 ps 237 int
each tactic lv increase life and damage of golem, olso improve def aura effect.
summon ice golem: slow aura (give slow effect to enemys npc/player)
d2: 115 magery 605 ps 251 int
each tactic lv increase aura effect, life and damage of golem.
summon fire golem:strengh aura(increase damage of sumoned minions)
d3:123 magery 640 ps 265 int
each tactic lv increase aura effect,life and damage of golem.
i will post the rest when i come back