guards/nk

If you have any suggestion in order to make the game better, tell them, they are always welcome.

read suggestion below

guards hitting harder
15
38%
higher nk when u pk in town
9
23%
anthem makes u lose more %
9
23%
i dont like the -exp system
2
5%
i just dont like the ideas here
5
13%
 
Total votes: 40

Silencer
Posts: 175
Joined: Wed Nov 25, 2009 12:34 pm

Re: guards/nk

Postby Silencer » Wed Mar 10, 2010 8:57 pm

täisdibla wrote:
I am against for the sort of PK that is evil by intent, but I'm totally for PK like duels( but duels take time, and they are between 2 players, thats why PK in towns should be kept )

I remember there was a topic where it was discussed that you deal less damage if the person is from the same nation and alot lower on level from yourself. I think if that would be implemented, and guards buffed, it would be excellent.


You do realize duels can be done in battle mode right?

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täisdibla
Posts: 1821
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Location: Lalalaland
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Re: guards/nk

Postby täisdibla » Wed Mar 10, 2010 9:30 pm

Silencer wrote:
täisdibla wrote:
I am against for the sort of PK that is evil by intent, but I'm totally for PK like duels( but duels take time, and they are between 2 players, thats why PK in towns should be kept )

I remember there was a topic where it was discussed that you deal less damage if the person is from the same nation and alot lower on level from yourself. I think if that would be implemented, and guards buffed, it would be excellent.


You do realize duels can be done in battle mode right?


no you dont get my point - - read it again

Silencer
Posts: 175
Joined: Wed Nov 25, 2009 12:34 pm

Re: guards/nk

Postby Silencer » Wed Mar 10, 2010 11:51 pm

täisdibla wrote:
Silencer wrote:
täisdibla wrote:
I am against for the sort of PK that is evil by intent, but I'm totally for PK like duels( but duels take time, and they are between 2 players, thats why PK in towns should be kept )

I remember there was a topic where it was discussed that you deal less damage if the person is from the same nation and alot lower on level from yourself. I think if that would be implemented, and guards buffed, it would be excellent.


You do realize duels can be done in battle mode right?


no you dont get my point - - read it again


I know what you mean and I do it all the time. But what's the point of that if you're going to buff guards to the point where "PK like duels" would be discouraged? Make up your mind on what you want. Do you want guards strengthened (then that would mean people can't NK as easily, since guards will be killing them) or do you want to have fun PKing in town?

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täisdibla
Posts: 1821
Joined: Sat Jan 16, 2010 9:56 pm
Location: Lalalaland
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Re: guards/nk

Postby täisdibla » Thu Mar 11, 2010 7:36 pm

Silencer wrote:I know what you mean and I do it all the time. But what's the point of that if you're going to buff guards to the point where "PK like duels" would be discouraged? Make up your mind on what you want. Do you want guards strengthened (then that would mean people can't NK as easily, since guards will be killing them) or do you want to have fun PKing in town?


both, how does making the guards stronger reduce the fun of town PK?

Silencer
Posts: 175
Joined: Wed Nov 25, 2009 12:34 pm

Re: guards/nk

Postby Silencer » Thu Mar 11, 2010 7:58 pm

täisdibla wrote:
Silencer wrote:I know what you mean and I do it all the time. But what's the point of that if you're going to buff guards to the point where "PK like duels" would be discouraged? Make up your mind on what you want. Do you want guards strengthened (then that would mean people can't NK as easily, since guards will be killing them) or do you want to have fun PKing in town?


both, how does making the guards stronger reduce the fun of town PK?


Are you honestly asking that? If any of these other suggestions work in terms of strengthening guards, you're talking about guards taking half your HP per hit, and there won't be just one guard. Do one ex ice/fire and you'll have 5+ NK and say bye to your "fun." It won't be fun when as soon as you get over 5 NK, you'll be fodder for the guards. And I know what I'm talking about, I love to PK in town. Heck, I think I spent most of my time PKing in town rather than playing the game this past beta.

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täisdibla
Posts: 1821
Joined: Sat Jan 16, 2010 9:56 pm
Location: Lalalaland
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Re: guards/nk

Postby täisdibla » Fri Mar 12, 2010 7:31 am

Silencer wrote:
täisdibla wrote:
Silencer wrote:I know what you mean and I do it all the time. But what's the point of that if you're going to buff guards to the point where "PK like duels" would be discouraged? Make up your mind on what you want. Do you want guards strengthened (then that would mean people can't NK as easily, since guards will be killing them) or do you want to have fun PKing in town?


both, how does making the guards stronger reduce the fun of town PK?


Are you honestly asking that? If any of these other suggestions work in terms of strengthening guards, you're talking about guards taking half your HP per hit, and there won't be just one guard. Do one ex ice/fire and you'll have 5+ NK and say bye to your "fun." It won't be fun when as soon as you get over 5 NK, you'll be fodder for the guards. And I know what I'm talking about, I love to PK in town. Heck, I think I spent most of my time PKing in town rather than playing the game this past beta.


I really don't know what you're talking about :shock:
Having a few overpowered guards chase me while I floor higher levels that cant take me down by themselves would be helluva awesome!


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