Concerning Spells used in wars, and a possable sollution

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Completely
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Kinda, I'll state my opinions.
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f*** You!
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Total votes: 33

MuchLoveForDR
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Concerning Spells used in wars, and a possable sollution

Postby MuchLoveForDR » Wed Mar 10, 2010 1:33 pm

Alot of issues can be solved, without having to resort making spells weaker, or modified in some way, to accomdate classes with no defence to them, in one way or another.

These minor issues can be solved in game. We need to have a code of honor, so to speak.

These spells are alot of fun to use, at low levels. They can be used in duels, and agianst mobs. When we start to get into the higher levels, and i'm speaking about 91+, (Personnal Opinion: Use of these spells after 110, on other players, is pathedic.), they are considered "cheap". You are seen to have no real control or your character, and well, your still a noob. These spells can quickly turn the tide of a battle, if used correctly. They come at a high price though, as many of us are coming to realilize. (Many of us, returning to DR, have already learned these lessions before.)

* I had to resort to casting Divine Curse on Wizards as soon as they ress'd, to stop allies from getting stun'd. wtf?. I dont like doing that, now i've stopped him from being able to fight.. Might as well put him out of his misery.

* As for people that use **stun, **defood, **slow in wars, Cowards!
**The list of spells not limited to those 3 spells

I dont want to modify these spells in any way.

We need to agree, that these spells wont be used in times of war. It completly ruins the real fun of a war. Their having to change way to much of the game. Soon they'll have to change the name to.

PK runs many of you will be doing during your DR reign of terror, i dont think should apply to this. At that point, your pretty much just going hunting. Use any means to beat the prey, and move on to the next. (Hunting in groups increases your chances of survival, and destruction.)

In Duels, the terms of the battle, such things as spell restrictions and per-casting, can be arranged before hand.

If enough players agree to this, we can take the next step and post up a list of spells, can be considered "wrong" to use.

Please comment, and vote on the topic at hand. I'd like peoples input.

~ Check out my National Flag Bonuses Part 2: READ AND VOTE PLEASE thread, located in Suggestions.

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balzak
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Re: Concerning Spells used in wars, and a possable sollution

Postby balzak » Wed Mar 10, 2010 1:52 pm

i agree.. there is no need to change this spells or try to make ingame rulez against it.. it is more like a code of conduct, most ppl will follow it and some will break it sometimes.. if the majority dont agree in using this skills in war and when someone break that "rule" everyone call him a noob and stuff it should be enough as it aways was..
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Ultraviolence
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Re: Concerning Spells used in wars, and a possable sollution

Postby Ultraviolence » Wed Mar 10, 2010 1:56 pm

i dont think slow is cheap
thats the only way to catch up some classes.
but we could prevente this adding a resist chance or the time that someone will be stunned/cursed calculated tactics vs tactics
or any possible way so you wont be under any effects for more then 10 seconds.

amaroassad
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Re: Concerning Spells used in wars, and a possable sollution

Postby amaroassad » Wed Mar 10, 2010 3:08 pm

stop cryin'

u want a DMG X DMG game ?

go play MU
"It is impossible to defeat an ignorant man in argument."

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Tensu
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Re: Concerning Spells used in wars, and a possable sollution

Postby Tensu » Wed Mar 10, 2010 3:10 pm

the list of cheap spells isnt realy that long, it's only blind, defood and ss on other chars then ureself... all the rest are easely countered ans slow isnt such a biggy even if u get it when not wearing sfd ...
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Atlantis
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Re: Concerning Spells used in wars, and a possable sollution

Postby Atlantis » Wed Mar 10, 2010 3:17 pm

Tensu wrote:the list of cheap spells isnt realy that long, it's only blind, defood and ss on other chars then ureself... all the rest are easely countered ans slow isnt such a biggy even if u get it when not wearing sfd ...


you think ss is cheaper then Stun?
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Montana
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Re: Concerning Spells used in wars, and a possable sollution

Postby Montana » Wed Mar 10, 2010 3:19 pm

amaroassad is right
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Tensu
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Re: Concerning Spells used in wars, and a possable sollution

Postby Tensu » Wed Mar 10, 2010 3:26 pm

Atlantis wrote:
Tensu wrote:the list of cheap spells isnt realy that long, it's only blind, defood and ss on other chars then ureself... all the rest are easely countered ans slow isnt such a biggy even if u get it when not wearing sfd ...


you think ss is cheaper then Stun?


lets see... one that i can counter (stun) vs one i cant stop from happening (ss)...
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Atlantis
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Re: Concerning Spells used in wars, and a possable sollution

Postby Atlantis » Wed Mar 10, 2010 3:31 pm

Tensu wrote:
Atlantis wrote:
Tensu wrote:the list of cheap spells isnt realy that long, it's only blind, defood and ss on other chars then ureself... all the rest are easely countered ans slow isnt such a biggy even if u get it when not wearing sfd ...


you think ss is cheaper then Stun?


lets see... one that i can counter (stun) vs one i cant stop from happening (ss)...


Yeah But as cheap as SS is its not going to kill you. I mean yeah it stops you from attacking but you can still move around normal speed and you cant be killed by anything other then a warrior. Basicly its protecting you in away. Hell if i was fighting and i got SS i would just turn around and smack the stone.
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Tensu
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Re: Concerning Spells used in wars, and a possable sollution

Postby Tensu » Wed Mar 10, 2010 3:36 pm

Atlantis wrote:
Tensu wrote:
Tensu wrote:the list of cheap spells isnt realy that long, it's only blind, defood and ss on other chars then ureself... all the rest are easely countered ans slow isnt such a biggy even if u get it when not wearing sfd ...

Atlantis wrote:you think ss is cheaper then Stun?


lets see... one that i can counter (stun) vs one i cant stop from happening (ss)...


Yeah But as cheap as SS is its not going to kill you. I mean yeah it stops you from attacking but you can still move around normal speed and you cant be killed by anything other then a warrior. Basicly its protecting you in away. Hell if i was fighting and i got SS i would just turn around and smack the stone.


still, if u get stunned, it's ur own fault... even tho u cant move cuz of it... not hard to ask for sfd or any other defence
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