balzak wrote:if you dont kill in 1 hit then pplwill continue to lol at guards and kill then for fun in town =P but guards will only be usefull if they were more intelligent and i think if we had a little more of then in town
LadyPhoenix wrote:have the guards not be able to get lured >_> That would fix a lot of it. Right now people lure the guards into a deserted corner of town and guards don't reset to their original position unless server is rebooted or they're killed.
Shayne wrote:+ 1 for making guards hit harder. They are the enforcers of justice in each town. They should at least be able to kill a D1+.. and as it stands now.. they can't (unless he has no pots or they gang up).
Also, I wonder if its possible to make the guards run back to their original positions on the map after a certain time.
What i mean by this is.. in ylse for example.. when people pk in town and the guards are chasing them.. they simply run to the portal that leads to the temple.. and the guards get stuck up there..resulting in people being able to pk in town without bother. What im suggesting is that the Guards have a "post" in allotted areas distributed over town so that once the player logs out or disappears into a portal, the guards now run back to their post in town. What you think?
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