Fleet Missile + Multi/xfire

If you have any suggestion in order to make the game better, tell them, they are always welcome.
ArabianArrow
Posts: 2016
Joined: Thu Nov 12, 2009 12:44 am

Re: Fleet Missile + Multi/xfire

Postby ArabianArrow » Thu Mar 04, 2010 9:40 pm

Noeyesee wrote:NO. Make warrior/priest (the 2 best class) even stronger. Doesn't make sens to nerf thief that isn't OP. The real fact is that archer is too weak, why nerf other, buff the archer.


The problem with this is that people say then archer will have too much damage. But I think it's fair to have too much damage, since it cancels out their too little AC.

User avatar
Shayne
Posts: 770
Joined: Wed Nov 11, 2009 10:49 pm

Re: Fleet Missile + Multi/xfire

Postby Shayne » Thu Mar 04, 2010 9:41 pm

Noeyesee wrote:NO. Make warrior/priest (the 2 best class) even stronger. Doesn't make sens to nerf thief that isn't OP. The real fact is that archer is too weak, why nerf other, buff the archer.

was tlkin to LP.. shoulda quoted.. cuz she said archer damage is fine.. so asking what she think to do then?? ouin ouin ouin

edit: also remember that warrior will be only one to use dual shield so that will decrase thief defence a bit.
Image
Image
Zero Tolerance

Noeyesee
Posts: 877
Joined: Thu Nov 26, 2009 3:28 am

Re: Fleet Missile + Multi/xfire

Postby Noeyesee » Thu Mar 04, 2010 9:42 pm

No one can says it will be too much/low. Fact are, has arab already pointed out, Force symbol haven't helped much since they already used to go full force.

Now, when an archer X'ed a 220 ac priest, a double ex would never have killed them. So to me, they need a major buff of dammage( 20-25%)
Image

User avatar
Shayne
Posts: 770
Joined: Wed Nov 11, 2009 10:49 pm

Re: Fleet Missile + Multi/xfire

Postby Shayne » Thu Mar 04, 2010 9:48 pm

Noeyesee wrote:No one can says it will be too much/low. Fact are, has arab already pointed out, Force symbol haven't helped much since they already used to go full force.

Now, when an archer X'ed a 220 ac priest, a double ex would never have killed them. So to me, they need a major buff of dammage( 20-25%)

thats only in relation to archer - priest
it will make archer dominate all other class that didnt have this survivability of priest.. YOU NEED TO THINK BIG PICTURE. All calss have something that is hard to kill. For warrior its priest. For mage its priest. For priest its warrior. For archer its wizard/priest (but i dun think preist so much i seen arab kill every priest in previous server). For thief i guess same thing. I see a problem .. almost every class has weakness as priest. Maybe should focus on nerfing priest and then go from there.
Image
Image
Zero Tolerance

Noeyesee
Posts: 877
Joined: Thu Nov 26, 2009 3:28 am

Re: Fleet Missile + Multi/xfire

Postby Noeyesee » Thu Mar 04, 2010 9:50 pm

archer is in disadvantage at fighting: thief, wizard, priest, mage.
Image

ArabianArrow
Posts: 2016
Joined: Thu Nov 12, 2009 12:44 am

Re: Fleet Missile + Multi/xfire

Postby ArabianArrow » Thu Mar 04, 2010 10:20 pm

Noeyesee wrote:archer is in disadvantage at fighting: thief, wizard, priest, mage.

Ey ey don't go off-topic on which class is harder to kill. This is strictly between archer and thief. The TRADE-OFF from AC to damage needs to be EQUAL. How can we test this? Archer and thief should hit the same damage on each other (correct me if I'm wrong).

User avatar
Shayne
Posts: 770
Joined: Wed Nov 11, 2009 10:49 pm

Re: Fleet Missile + Multi/xfire

Postby Shayne » Thu Mar 04, 2010 10:23 pm

ArabianArrow wrote:
Noeyesee wrote:archer is in disadvantage at fighting: thief, wizard, priest, mage.

Ey ey don't go off-topic on which class is harder to kill. This is strictly between archer and thief. The TRADE-OFF from AC to damage needs to be EQUAL. How can we test this? Archer and thief should hit the same damage on each other (correct me if I'm wrong).

With or without ice shield?
Image
Image
Zero Tolerance

ArabianArrow
Posts: 2016
Joined: Thu Nov 12, 2009 12:44 am

Re: Fleet Missile + Multi/xfire

Postby ArabianArrow » Thu Mar 04, 2010 10:25 pm

Idk :W:

Edit: Should be tested without iceshield. :lol:

LadyPhoenix
Posts: 1423
Joined: Wed Nov 11, 2009 9:53 pm
Contact:

Re: Fleet Missile + Multi/xfire

Postby LadyPhoenix » Fri Mar 05, 2010 9:23 pm

ArabianArrow wrote:
Noeyesee wrote:archer is in disadvantage at fighting: thief, wizard, priest, mage.

Ey ey don't go off-topic on which class is harder to kill. This is strictly between archer and thief. The TRADE-OFF from AC to damage needs to be EQUAL. How can we test this? Archer and thief should hit the same damage on each other (correct me if I'm wrong).


for once I agree with you. If we buff the damage of archers, then wiz/thief/warrior will complain that archers are too strong and can kill them too easily.

Another thing unfair about thief is that they have ice shield which makes them immune to pepsi. No other class has that ability.
Image
Image

User avatar
Tensu
Posts: 2378
Joined: Wed Nov 11, 2009 10:07 pm
Location: Belgium

Re: Fleet Missile + Multi/xfire

Postby Tensu » Fri Mar 05, 2010 9:29 pm

LadyPhoenix wrote:
ArabianArrow wrote:
Noeyesee wrote:archer is in disadvantage at fighting: thief, wizard, priest, mage.

Ey ey don't go off-topic on which class is harder to kill. This is strictly between archer and thief. The TRADE-OFF from AC to damage needs to be EQUAL. How can we test this? Archer and thief should hit the same damage on each other (correct me if I'm wrong).


for once I agree with you. If we buff the damage of archers, then wiz/thief/warrior will complain that archers are too strong and can kill them too easily.

Another thing unfair about thief is that they have ice shield which makes them immune to pepsi. No other class has that ability.


archer has? ... and wiz can be imume for it aswell...
Image
SpyRoS
Spiritus


Return to “Suggestions”

Who is online

Users browsing this forum: No registered users and 4 guests

cron