Exp Pill v2/v3

If you have any suggestion in order to make the game better, tell them, they are always welcome.

I like the ideas!

Yes, I like the v2!
2
15%
Yes, I like the v3!
1
8%
Yes, I like both of them!
4
31%
Idea needs improvement!
0
No votes
No, it will be too imbalanced(lol)!
6
46%
 
Total votes: 13

User avatar
täisdibla
Posts: 1821
Joined: Sat Jan 16, 2010 9:56 pm
Location: Lalalaland
Contact:

Exp Pill v2/v3

Postby täisdibla » Mon Mar 01, 2010 7:32 am

Add a new type of exp pill(v2) to co-exist with the new one.
It would be exactly the same except for these 2 things:
1)It would cost more and that because
2)The timer of the pill won't count down when you are offline

Another idea for exp pill(v3).
Make another type of exp pill that gives you 2x exp for your whole account(if you want to switch chars and such, this cant be abused since u cant play with 2 chars from the same account :P)! and costs something like 2x-3x more RE than the normal exp pill.

LadyPhoenix
Posts: 1423
Joined: Wed Nov 11, 2009 9:53 pm
Contact:

Re: Exp Pill v2/v3

Postby LadyPhoenix » Mon Mar 01, 2010 9:03 am

would make the server lose money tho :/ part of what's so expensive about the pills is that they're not meant to be used 100% while grinding. You take time to run to the pit. You take time to take breaks and stuff. So the less you use, the more you buy. Making it "cost more" would just give you the same overall price though. It's a lot of coding for very little benefit.
Image
Image

User avatar
täisdibla
Posts: 1821
Joined: Sat Jan 16, 2010 9:56 pm
Location: Lalalaland
Contact:

Re: Exp Pill v2/v3

Postby täisdibla » Mon Mar 01, 2010 9:56 am

actually there would be more gain than loss since the nolifers like you( XD jk) would still buy the normal pills while others who cant stay online for more than 30 minutes buy the pricier version that doesnt count down.
I like your feedback but just think about it again :D

User avatar
Tensu
Posts: 2378
Joined: Wed Nov 11, 2009 10:07 pm
Location: Belgium

Re: Exp Pill v2/v3

Postby Tensu » Mon Mar 01, 2010 11:57 am

whit the ammount of pills buyable now, the pills arent just meant for the no-lifers cuz there's 1h, 2h and 4h pills now...
Image
SpyRoS
Spiritus

LadyPhoenix
Posts: 1423
Joined: Wed Nov 11, 2009 9:53 pm
Contact:

Re: Exp Pill v2/v3

Postby LadyPhoenix » Mon Mar 01, 2010 12:04 pm

The only major advantage this pill will give is if you're leveling on a PvP map PvP breaks out. Then you can log out and wait until the PvP is over to continue your pill (since there's no "safe" place for 100+ to grind).

I'm not saying it's a bad idea just that it wouldn't benefit the GMs much if they did it.
Image
Image

User avatar
Jarlaxle
Posts: 441
Joined: Sun Jan 31, 2010 9:20 pm

Re: Exp Pill v2/v3

Postby Jarlaxle » Wed Mar 03, 2010 3:54 am

I agree with this. I never understood why it still continued to count down. In every other game I have played where it was something of this nature the count down stopped once you logged. I don't know why people are so dead set against it. In the LONG term it would give the server more money in pills. At the moment if a pk war breaks out or someone pulls a Kengo/IRA you're basically screwed. You're wasting money not just game time now. With this added people can just log out and go on another character to play till the idiots are gone.

For the people who voted imbalance explain how it would be. You actually get the time you paid for.

User avatar
täisdibla
Posts: 1821
Joined: Sat Jan 16, 2010 9:56 pm
Location: Lalalaland
Contact:

Re: Exp Pill v2/v3

Postby täisdibla » Wed Mar 03, 2010 7:01 am

I'm thinking of removing the poll and only counting on potential voters.
Other than LP no one is giving good arguments why this shouldnt be implemented


Return to “Suggestions”

Who is online

Users browsing this forum: No registered users and 2 guests

cron