Town Balancing

If you have any suggestion in order to make the game better, tell them, they are always welcome.
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Tensu
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Re: Town Balancing

Postby Tensu » Fri Feb 26, 2010 11:52 am

Hennessey wrote:
grofire wrote:didn't comment on my idea, give penlty to the largest nation with a free/very big discount on moving nation.


punishing a nation for being big isnt fair at all.

not sure who suggested it (too lazy to check right now.. :P), but the suggestion to give free nation transfers to the lowest population nation is probably the best possible solution -- as long as the transfers are being monitored so that nation isnt too heavily overpopulated because everyone wants to move.


seems fair enough, but i think we should motivate some new players to join the lower populated nations aswell.

lil more about grofire's idea : why give a penalty to the biggest nation? what use is it to scare new players away when they joined the biggest nation whitout them knowing it? scaring away ppl isnt the way to go when what we're trying to do is just get more players... yet again, please think before posting something... always check the pro's and cons for the idea u hv in mind and dont just see what seems best for u, but look for what's best for the server.
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grofire
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Re: Town Balancing

Postby grofire » Fri Feb 26, 2010 11:53 am

Hennessey wrote:
grofire wrote:didn't comment on my idea, give penlty to the largest nation with a free/very big discount on moving nation.


punishing a nation for being big isnt fair at all.

not sure who suggested it (too lazy to check right now.. :P), but the suggestion to give free nation transfers to the lowest population nation is probably the best possible solution -- as long as the transfers are being monitored so that nation isnt too heavily overpopulated because everyone wants to move.


but that never happend, in all the previes servers, whan a nation get big like LP said its becoz a big guild become strong, wich make ppl from the small nation to change to the big nation(for wars and fame....),
so ther is nothing that make the small ppl (the ones that transfer from the small nation to the big) to come back, and u can see all the previece servers as avdince to that.
and whan the wars get boring the big guild change the nation the all cycle began from the start.
penlty the best idea, but maybe we should make it only on lvl 100+ so ppl that just join the server will know what thay get into.

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Re: Town Balancing

Postby LadyPhoenix » Fri Feb 26, 2010 12:04 pm

When a nation gets big... what does that mean? When there's a lot of people in the nation or when 1 nation dominates war/quest? If you put a punishment on a nation for dominating war/quests then you're punishing a lot of innocent people. People under level 100 have nothing to do with the outcome of PvP but you're punishing them. How is that fair? It's not and people will quit the game because of it.

How about the GMs keep track of the Win/Loss ratio of all wars then give a DF factor based on it? Say Vyseus wins 6 out of 7 wars that week. The next week Yllse/Zyper will get 2x the normal DF they would get. That might give people who didn't join war before a reward for joining war. So if 1 nation wins 4 our of 7 wars in a week, they're obviously dominating over 2 nations. So give the other 2 nations an incentive to join war.

Another idea is if 1 nation dominates another, have the other 2 join forces in war. Make it so Yllse/Zyp can't kill each other and the only way to lose war is if all stones from both nations are killed. Making it a 2 vs 1 fight should even things out and prevent people from nation switching because they can't get df from war.
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Re: Town Balancing

Postby grofire » Fri Feb 26, 2010 12:18 pm

LadyPhoenix wrote:When a nation gets big... what does that mean? When there's a lot of people in the nation or when 1 nation dominates war/quest? If you put a punishment on a nation for dominating war/quests then you're punishing a lot of innocent people. People under level 100 have nothing to do with the outcome of PvP but you're punishing them. How is that fair? It's not and people will quit the game because of it.

How about the GMs keep track of the Win/Loss ratio of all wars then give a DF factor based on it? Say Vyseus wins 6 out of 7 wars that week. The next week Yllse/Zyper will get 2x the normal DF they would get. That might give people who didn't join war before a reward for joining war. So if 1 nation wins 4 our of 7 wars in a week, they're obviously dominating over 2 nations. So give the other 2 nations an incentive to join war.

Another idea is if 1 nation dominates another, have the other 2 join forces in war. Make it so Yllse/Zyp can't kill each other and the only way to lose war is if all stones from both nations are killed. Making it a 2 vs 1 fight should even things out and prevent people from nation switching because they can't get df from war.


first of all u haven't read the last thing i wrote, it will happend only whan ppl are lvl 100+ wich will make since coz this are the ppl that join wars.
about ur idea, we seen that df do not help anything becoz its not changeing the outcome of the war, ppl won't join for df.
about ur secend idea i think its fine but won't help, uselly the strongest nation win the 2 ather nation togther... wich bring me back to the idea that need to give penlty to a 100+ ppl from the strongest nation, that will motivet ppl from the strongest nation to get back to the weakst.

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Re: Town Balancing

Postby LadyPhoenix » Fri Feb 26, 2010 12:25 pm

War outcome is determined by the small handful of strong players in 1 nation NOT all of the level 100+. Out of all the people in a nation, how many CC/D1 join war instead of grind? Not that many. Why join war when you die in 5 minutes? Even you should remember on NR, sometimes Redim can win the war alone because he's a D4 archer who can kill many people and taken down stones fast. So you say a whole nation should be punished because Redim is strong? That just means that everyone in that nation won't be able to catch up to that 1 strong person.

Really, it only takes 2 people to win a war. 1 person to attack, 1 person to defend. A lot of times on NR, Bonecracker and I won war together without the help of any other Vyseus player. I could kill almost anyone who tried to attack our stones. He would just go and kill stones of other nations. What do any other level 100+ have to do with out success?
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Tensu
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Re: Town Balancing

Postby Tensu » Fri Feb 26, 2010 12:32 pm

grofire wrote:
LadyPhoenix wrote:When a nation gets big... what does that mean? When there's a lot of people in the nation or when 1 nation dominates war/quest? If you put a punishment on a nation for dominating war/quests then you're punishing a lot of innocent people. People under level 100 have nothing to do with the outcome of PvP but you're punishing them. How is that fair? It's not and people will quit the game because of it.

How about the GMs keep track of the Win/Loss ratio of all wars then give a DF factor based on it? Say Vyseus wins 6 out of 7 wars that week. The next week Yllse/Zyper will get 2x the normal DF they would get. That might give people who didn't join war before a reward for joining war. So if 1 nation wins 4 our of 7 wars in a week, they're obviously dominating over 2 nations. So give the other 2 nations an incentive to join war.

Another idea is if 1 nation dominates another, have the other 2 join forces in war. Make it so Yllse/Zyp can't kill each other and the only way to lose war is if all stones from both nations are killed. Making it a 2 vs 1 fight should even things out and prevent people from nation switching because they can't get df from war.


first of all u haven't read the last thing i wrote, it will happend only whan ppl are lvl 100+ wich will make since coz this are the ppl that join wars.
about ur idea, we seen that df do not help anything becoz its not changeing the outcome of the war, ppl won't join for df.
about ur secend idea i think its fine but won't help, uselly the strongest nation win the 2 ather nation togther... wich bring me back to the idea that need to give penlty to a 100+ ppl from the strongest nation, that will motivet ppl from the strongest nation to get back to the weakst.


translation: i want all the vys high lvl chars to lvl slower so i can get a bigger chance of killing at least one of them. cuz they PWN me in war to much. the 2 zyp and yllse joining together doestn help much cuz it's already like that in every war. this brings me back to the my idea, vys should be punished for being that strong, they should punish all the 100+ chars there and hope other ppl

responce :
* why punish every lvl 100+ cuz there's 10 players from 1 nation dominating war?
* more df from wars would be good for other nations (that normaly lose) to join war cuz that's 1 of the 2 reasons ppl join war. reasons for joining war atm are for the pk and for the df cuz there's no other benefits from it (yet?)
* why would punishing some1 motivate him to join u? exg. i pk u, would u join me then?
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amaroassad
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Re: Town Balancing

Postby amaroassad » Fri Feb 26, 2010 12:43 pm

good !!!
i LIKE IT
we will lose all wars till reach max lvl xD
after it we pwn you!
"It is impossible to defeat an ignorant man in argument."

grofire
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Re: Town Balancing

Postby grofire » Fri Feb 26, 2010 12:44 pm

LadyPhoenix wrote:War outcome is determined by the small handful of strong players in 1 nation NOT all of the level 100+. Out of all the people in a nation, how many CC/D1 join war instead of grind? Not that many. Why join war when you die in 5 minutes? Even you should remember on NR, sometimes Redim can win the war alone because he's a D4 archer who can kill many people and taken down stones fast. So you say a whole nation should be punished because Redim is strong? That just means that everyone in that nation won't be able to catch up to that 1 strong person.

Really, it only takes 2 people to win a war. 1 person to attack, 1 person to defend. A lot of times on NR, Bonecracker and I won war together without the help of any other Vyseus player. I could kill almost anyone who tried to attack our stones. He would just go and kill stones of other nations. What do any other level 100+ have to do with out success?


yes i do remmber that, and yes that true sometimes 1 d4 can win wars alon, but how many times we joined powers (on NR) all the d1 and wined it ? many times, a nation can be 1 of the 2 things, strong core with high ppl, or spread colction of ppl of d1.
alot of d1 can win a war but, whan this ppl belive its better to leave ther nation and join the big nation its *game over*.
but in any case ther should be a way to make ppl join the war, if all ppl join the war the wars would look alot diffrent.

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Jarlaxle
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Re: Town Balancing

Postby Jarlaxle » Fri Feb 26, 2010 7:10 pm

This is what's going to happen. The new players and the less committed town players will see that another nation has a billion players. They zerg during the war (not just 1 guild) and the other nations lose all the time. The less populated and loyal town folk will then migrate to that town to win. Thus making the other towns become more and more deserted. Then because of that the more populated town will just make dummy characters in an opposing town to get dual fame by killing an alt.

I can almost guarantee that any big guild will try to prevent others from leveling thus making the problem even bigger.

grofire
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Re: Town Balancing

Postby grofire » Fri Feb 26, 2010 8:01 pm

Jarlaxle wrote:This is what's going to happen. The new players and the less committed town players will see that another nation has a billion players. They zerg during the war (not just 1 guild) and the other nations lose all the time. The less populated and loyal town folk will then migrate to that town to win. Thus making the other towns become more and more deserted. Then because of that the more populated town will just make dummy characters in an opposing town to get dual fame by killing an alt.

I can almost guarantee that any big guild will try to prevent others from leveling thus making the problem even bigger.


im sorry i couldn't understand u, plz explain ur self better.


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