suggestion for wiz

If you have any suggestion in order to make the game better, tell them, they are always welcome.
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BowL
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Re: suggestion for wiz

Postby BowL » Tue Feb 23, 2010 2:40 pm

mizu wrote:maybe some changes in d1 and d2 spells?
cuz it is really useless


Mizu

why dont u look at priest's spell b4 u saying useless about wiz's spell

strong
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Re: suggestion for wiz

Postby strong » Tue Feb 23, 2010 2:41 pm

its only my opnion, gms will f*** the server if dont remove this limit of tt in level and the -%, just think.
A wizard level 120 (dc3) will have on max 140 magery, he will NEVER kill a priest same level as him.
In hight servers, a wizard dc5 whit full magery and rares cant kill a priest dc5 whitout rare, so, a wizard dc4+ whit full rares never will kill a priest dc3+ whitout rares, imagine whit any legend g8 resist or eva ? Also, a archer in level 120 whit 140 tt never will kill a priest whit 210 ac, he will hit about 3k on the priest.

So, priest in this server will be imortal.

Its just what i think, no spam sr Ali plz.
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balzak
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Re: suggestion for wiz

Postby balzak » Tue Feb 23, 2010 2:46 pm

if priest become more overpowered it is not just a metter of balance? just need to see how to balance priests to be on equal condictions against other classes... why not make a cap on how much protection rares they can equip? or change the way priests interact with protective rares so they have a little less power on then? or make priests more dependent from orison then they are now?

dont seems to hard to make things balanced just need to see how things will actually be after server launch.. a lot of games have issues balancing classes and they dont have any problems changing how they interact with the game just to nerf or buff a class that need to be balanced..
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mizu
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Re: suggestion for wiz

Postby mizu » Tue Feb 23, 2010 2:50 pm

BowL wrote:
mizu wrote:maybe some changes in d1 and d2 spells?
cuz it is really useless


Mizu

why dont u look at priest's spell b4 u saying useless about wiz's spell


priest is all about ld + a single hit to kill a wizard
it doesnt nid any spell dmg
when did u c a priest using any blasting spell to win ?

Mizu

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BowL
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Re: suggestion for wiz

Postby BowL » Tue Feb 23, 2010 2:52 pm

mizu wrote:
BowL wrote:
mizu wrote:maybe some changes in d1 and d2 spells?
cuz it is really useless


Mizu

why dont u look at priest's spell b4 u saying useless about wiz's spell


priest is all about ld + a single hit to kill a wizard
it doesnt nid any spell dmg
when did u c a priest using any blasting spell to win ?

Mizu

nv think of the movement speed ? (Y)

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Elmy
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Re: suggestion for wiz

Postby Elmy » Tue Feb 23, 2010 4:28 pm

strong wrote:its only my opnion, gms will f*** the server if dont remove this limit of tt in level and the -%, just think.
A wizard level 120 (dc3) will have on max 140 magery, he will NEVER kill a priest same level as him.
In hight servers, a wizard dc5 whit full magery and rares cant kill a priest dc5 whitout rare, so, a wizard dc4+ whit full rares never will kill a priest dc3+ whitout rares, imagine whit any legend g8 resist or eva ? Also, a archer in level 120 whit 140 tt never will kill a priest whit 210 ac, he will hit about 3k on the priest.

So, priest in this server will be imortal.

Its just what i think, no spam sr Ali plz.


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mizu
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Re: suggestion for wiz

Postby mizu » Tue Feb 23, 2010 4:30 pm

when did u have problem ld+ hit a wiz b4 =="
now the problem is wiz is weak at late game cuz of the dmg...
i din talk anything abt the speed


Mizu

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Tensu
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Re: suggestion for wiz

Postby Tensu » Tue Feb 23, 2010 5:27 pm

mizu wrote:when did u have problem ld+ hit a wiz b4 =="
now the problem is wiz is weak at late game cuz of the dmg...
i din talk anything abt the speed


Mizu


i only hv trouble wiz priest cuz of their high resist in general. but since gm's were planning on putting dual shields only available to wear for warriors, they already lose some resist. (altho on beta it seems they priests can still wear dual shields.)
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nach
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Re: suggestion for wiz

Postby nach » Tue Feb 23, 2010 9:14 pm

mizu wrote:like adding new spell or increasing the dmg?

New spells for both priest and wizard would be nice, but guess that's quite some work if you want new sprites/effects~
As for increasing dmg, it seems to be more a problem of resistance of other classes doesn't it. Because when fighting mobs wizard damage is ok I think.
I agree that there should be some change to make wizards more useful on pvp when dual though.

I was going to make an extra thread but found my suggestion also fits here:
Add str requirement for shields.

This way both priests and wizards will have less defense or "missing" other stats if they add str. I don't know if other classes are affected though (thief probably?). Personally I've never liked that staffs aren't the first choice weapon for wizards and priests, too.
Feels like it would be a major change, at least for people who're playing dr (as wiz or priest) for a long time so I don't know if that is really practicable but well, it's just an idea anyway.

Regardless of anything done, I think capping resistance and/or defense for all classes at some value would be good too. It should just still be able to get higher protection with shields of wizards and priests, but since they are only temporary people are still vulnerable (with piercing anyway).

Elmy wrote:In 3 years when people are D5 maybe we can start worrying about it.

That's also right though :lol: if rates are x1 or something.. in the beginning wizards will actually be kind of strong won't they? They level fast with 5tile and when other classes don't have such high resistance stun+fb/fw kills pretty good.

mizu
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Re: suggestion for wiz

Postby mizu » Wed Feb 24, 2010 3:15 am

as for increasing dmg , y dont we put it like tht
for example
when magery reach 120 - we get like 5% bonus dmg
140 - 10%
160 - 15%
and so on...
i just simply put the dmg % , so dun mind it


Mizu


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