But maybe some quests are asking for too much. viewtopic.php?f=10&t=1384

ArabianArrow wrote:The new jobbing system will most certainly stay. Not only because it prevents macros, but the GMs have put enough time into it. Instead of asking them to switch back to the old jobbing system, you should ask them to make the quests easier. That way you're not macroing, and it's not hell upping job levels. The only quest I've done so far is the first butcher quest, so I can't get into how difficult the quests are.
But maybe some quests are asking for too much. viewtopic.php?f=10&t=1384
Minipp wrote:ArabianArrow wrote:The new jobbing system will most certainly stay. Not only because it prevents macros, but the GMs have put enough time into it. Instead of asking them to switch back to the old jobbing system, you should ask them to make the quests easier. That way you're not macroing, and it's not hell upping job levels. The only quest I've done so far is the first butcher quest, so I can't get into how difficult the quests are.
But maybe some quests are asking for too much. viewtopic.php?f=10&t=1384
Then honestly, I think the fail rate should be changed to 100% since players are spending the time to collect every single material to create it. Why should there be a fail chance?
Thanks,
Minipp![]()
defense89 wrote:agreed with both of you quests is asking alot and i think items should give higher % to raise to 100 to make a rare. and of course makes no fail possible.
1.6 for brillance shoes (need 10 cycle of 5 brilliance) means 200 lizards skin for 1 rare and that is only to raise to 85%. and i dfidnt talk about orc skin. (100 orc skin).
Elmy wrote:I wouldn't want to be any of the thieves / archers.
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