Drops

If you have any suggestion in order to make the game better, tell them, they are always welcome.
LadyPhoenix
Posts: 1423
Joined: Wed Nov 11, 2009 9:53 pm
Contact:

Drops

Postby LadyPhoenix » Mon Feb 15, 2010 11:05 pm

How about making a feature so there is a 10 second wait time for all drops before it can be picked up by someone other than a person in the party who killed the monster (this doesn't apply to bosses like balroc, etc). Say I'm hunting yeti bones and I'm busy killing and don't have time to pick up the bones 'cause i'm getting hit then some high level running to vd runs by an just steals the bone. Or I drop an item by accent and someone picks it up before I can pick it again. It'd make the game more noob-friendly.
Image
Image

GMSpherix
Site Admin
Posts: 798
Joined: Mon Dec 21, 2009 11:00 pm

Re: Drops

Postby GMSpherix » Mon Feb 15, 2010 11:08 pm

RuneScape has this system afaik and that worked fine when I played it years ago.
Check us out on Image
Or follow us on   Image

User avatar
Dark_Assassin
Posts: 975
Joined: Wed Nov 11, 2009 11:31 pm

Re: Drops

Postby Dark_Assassin » Tue Feb 16, 2010 9:48 am

oh no im in a pt, i killed a db, a skin drops, i cant pick it up cause i didnt take the lb, i think im gonna go complain
Image

GMSpherix
Site Admin
Posts: 798
Joined: Mon Dec 21, 2009 11:00 pm

Re: Drops

Postby GMSpherix » Tue Feb 16, 2010 10:18 am

Again with the RuneScape stuff; the person who killed most of the HP of a monster would usually get the drop :p
Check us out on Image
Or follow us on   Image

LadyPhoenix
Posts: 1423
Joined: Wed Nov 11, 2009 9:53 pm
Contact:

Re: Drops

Postby LadyPhoenix » Tue Feb 16, 2010 10:22 am

but then it's not fair to warriors and priests who tank but don't dish out as much damage. It'd be good if the same timer was set on all members of the party.
Image
Image

User avatar
DeathToAll
Posts: 300
Joined: Fri Dec 25, 2009 9:52 pm

Re: Drops

Postby DeathToAll » Tue Feb 16, 2010 10:33 am

lower the warrior and priest skin requirement ^^
FallenMoon
Lv:8x

NorthernStar
Lv : 103
(Y)
YLLSE

User avatar
Tensu
Posts: 2378
Joined: Wed Nov 11, 2009 10:07 pm
Location: Belgium

Re: Drops

Postby Tensu » Tue Feb 16, 2010 11:52 am

DeathToAll wrote:lower the warrior and priest skin requirement ^^


and lets give them 50 bonus ac aswell... everyone should get the same amount of skins...
Image
SpyRoS
Spiritus

GMSpherix
Site Admin
Posts: 798
Joined: Mon Dec 21, 2009 11:00 pm

Re: Drops

Postby GMSpherix » Tue Feb 16, 2010 12:34 pm

Skin requirements are a totally different topic, please stay on the drop topic as described in the topicstarters post.
Check us out on Image
Or follow us on   Image

User avatar
Shayne
Posts: 770
Joined: Wed Nov 11, 2009 10:49 pm

Re: Drops

Postby Shayne » Tue Feb 16, 2010 7:06 pm

LadyPhoenix wrote:How about making a feature so there is a 10 second wait time for all drops before it can be picked up by someone other than a person in the party who killed the monster (this doesn't apply to bosses like balroc, etc). Say I'm hunting yeti bones and I'm busy killing and don't have time to pick up the bones 'cause i'm getting hit then some high level running to vd runs by an just steals the bone. Or I drop an item by accent and someone picks it up before I can pick it again. It'd make the game more noob-friendly.

this is key.
Image
Image
Zero Tolerance

User avatar
Dark_Assassin
Posts: 975
Joined: Wed Nov 11, 2009 11:31 pm

Re: Drops

Postby Dark_Assassin » Tue Feb 16, 2010 9:15 pm

i think too much work than its worth, this will also throw off Abyss, Undead, and Big Maze. just cause your strong you make more dmg on balrog, you get all the legends, and now i was strong, now im stronger

i really dont think drop looting is a problem, and yetis only hit 400s max, with their ice ball = =
Image


Return to “Suggestions”

Who is online

Users browsing this forum: No registered users and 14 guests