About the weapon "knife"

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unicornx2
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About the weapon "knife"

Postby unicornx2 » Mon Feb 15, 2010 6:10 am

many of you may know that knifes run out fast.. and most people don't make rares with it.. even do.. they only use it in wars or duel use.

let's say one set of knife has 3.6k shots and one ice blast has 5 shots than I only got 720 shots of ice blast and the ingredient cost me 2~5 day's to gather (non- stop without micro). that way our level will always stay behind everyone by making our knifes.

this game is about how hard you hit and the last blow.. many of you may realize that if your damage is higher.. you will get more TT and EXP.. don't let me mention about the last blow..

I like to suggest gm to change the setting of knifes to non-consumable and fixable like the mall's knifes or rechargeable while the fees will be higher when the weapons grade is high..

GMNyx
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Re: About the weapon "knife"

Postby GMNyx » Mon Feb 15, 2010 10:41 am

well main towns will have all kinds of mineral spots soon so its easier to get materials

about your recharge thing... i dont know. Can we have more opinions here please? :mrgreen:

Noeyesee
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Re: About the weapon "knife"

Postby Noeyesee » Mon Feb 15, 2010 10:56 am

I won't agree or disagree with this suggestion, but i would like gm team and beginner to know/remember that the thief class did amazingly well on many previous server, and i doubt alot they need tweacking.
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täisdibla
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Re: About the weapon "knife"

Postby täisdibla » Mon Feb 15, 2010 12:10 pm

thieves have ice armor,shield,vigilante symbol is rape, and you want to take away one of the few advantages archers have over them?

NO

grofire
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Re: About the weapon "knife"

Postby grofire » Mon Feb 15, 2010 1:24 pm

the knife is the highest dmg wopean in the same tt class..... he dosn't need any help, u shouldn't change it so it will be easer, the metter of fact u should make them harder, maybe less ac or lower dmg.....

GMSpherix
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Re: About the weapon "knife"

Postby GMSpherix » Mon Feb 15, 2010 10:05 pm

Noeyesee wrote:I won't agree or disagree with this suggestion, but i would like gm team and beginner to know/remember that the thief class did amazingly well on many previous server, and i doubt alot they need tweacking.


Speaking in both positions here, hah, I've played Thief on normal rates for a while and currently on beta xp rate, my knifes do run out at some point but its not such a big problem to deal with tbh, I'd say it's fine. Swords break, throwables run out.
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unicornx2
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Re: About the weapon "knife"

Postby unicornx2 » Tue Feb 16, 2010 12:55 am

may I know what kind of knifes you're holding? I think there's some misunderstandings here.. I am talking about rare knifes.. not the normal nooby ones '-_- I know it's easy to gather the ingredients for making a white knifes.. but think about the knifes with grades.. and there's limitations of guttering resources that needed per day.. even 100 mining points can't :help: it..

at least make it rechargeable. if not, then you had me no choice but to use micro (Y)

grofire
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Re: About the weapon "knife"

Postby grofire » Tue Feb 16, 2010 8:05 am

just don't make rare knife..... it was meant to privent from thief to use it...... thay are allready super powerfull

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Dark_Assassin
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Re: About the weapon "knife"

Postby Dark_Assassin » Tue Feb 16, 2010 9:38 am

grofire wrote:just don't make rare knife..... it was meant to privent from thief to use it...... thay are allready super powerfull


oh? but archers can make rare bows, mages can make rare weapons, warriors can make rares weapons, and priest can make rare weapons also? while thief is stuck with one less rare?

you always say things like mages need the extra rare, or mages need shields, but you are completely biased towards them, you disagree with everything that has to do with mages getting debuffed, and agree with almost everything that has to do with other classes being debuffed. its time to get new viewpoints

lets say, g10 was easy to make, warriors would be set could have max ac and max force, priest can be set, have max ac and max counter + strike, archers would be set, can have max force + max desire + robber

rares are rares, and everybody has 4 slots, i believe thief should have 4 also.

altho i will agree thieves do not NEED it done, since most archer and warrios do not make rare weapons as it is, they would rather use dual weapons,
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grofire
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Re: About the weapon "knife"

Postby grofire » Tue Feb 16, 2010 11:32 am

Dark_Assassin wrote:
oh? but archers can make rare bows, mages can make rare weapons, warriors can make rares weapons, and priest can make rare weapons also? while thief is stuck with one less rare?

you always say things like mages need the extra rare, or mages need shields, but you are completely biased towards them, you disagree with everything that has to do with mages getting debuffed, and agree with almost everything that has to do with other classes being debuffed. its time to get new viewpoints

lets say, g10 was easy to make, warriors would be set could have max ac and max force, priest can be set, have max ac and max counter + strike, archers would be set, can have max force + max desire + robber

rares are rares, and everybody has 4 slots, i believe thief should have 4 also.

altho i will agree thieves do not NEED it done, since most archer and warrios do not make rare weapons as it is, they would rather use dual weapons,


thief have the highest dmg for wopen u forgot that, ther ac is high wilie ther dmg is high too evry ather class have some diablty (not priest) and thief is way stronger then all, im not bias i said many time archer need higher dmg.

and yes mister DA while archer mages and woreaer need 4 rares slots (or evan more) thief so not!


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