Archer Tweaking

If you have any suggestion in order to make the game better, tell them, they are always welcome.

What should be done?

Increasing Archers damages
17
29%
Lowering Thieves Damages
8
14%
Both
16
27%
None
18
31%
 
Total votes: 59

ArabianArrow
Posts: 2016
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Archer Tweaking

Postby ArabianArrow » Thu Nov 12, 2009 11:13 pm

Their too weak as they are. This idea has already been mentioned before.

grofire
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Re: Archer Tweaking

Postby grofire » Thu Nov 12, 2009 11:37 pm

didn't thay changed the simbels to fix that ?

ArabianArrow
Posts: 2016
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Re: Archer Tweaking

Postby ArabianArrow » Thu Nov 12, 2009 11:39 pm

grofire wrote:didn't thay changed the simbels to fix that ?


They changed this symbols. It didn't fix the imbalance. Suggestions pointed out in the other forum were to slightly increase the archer's damage. I think this is the best approach.

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Tensu
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Re: Archer Tweaking

Postby Tensu » Thu Nov 12, 2009 11:41 pm

i still think dual shields should only be wearable for warriors aswell. makes a lil diff
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grofire
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Re: Archer Tweaking

Postby grofire » Thu Nov 12, 2009 11:41 pm

ArabianArrow wrote:
grofire wrote:didn't thay changed the simbels to fix that ?


They changed this symbols. It didn't fix the imbalance. Suggestions pointed out in the other forum were to slightly increase the archer's damage. I think this is the best approach.


isn't lowering the dmg for thief better ?

ArabianArrow
Posts: 2016
Joined: Thu Nov 12, 2009 12:44 am

Re: Archer Tweaking

Postby ArabianArrow » Thu Nov 12, 2009 11:58 pm

grofire wrote:
ArabianArrow wrote:
grofire wrote:didn't thay changed the simbels to fix that ?


They changed this symbols. It didn't fix the imbalance. Suggestions pointed out in the other forum were to slightly increase the archer's damage. I think this is the best approach.


isn't lowering the dmg for thief better ?


Yeah, that could work too.

grofire
Posts: 399
Joined: Wed Nov 11, 2009 9:55 pm

Re: Archer Tweaking

Postby grofire » Fri Nov 13, 2009 12:01 am

maybe lowering the thief dmg and allow only worear use duel shilds is the best way

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Shayne
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Re: Archer Tweaking

Postby Shayne » Fri Nov 13, 2009 1:43 am

grofire wrote:maybe lowering the thief dmg and allow only worear use duel shilds is the best way

/agree Thief is a hybrid class. It contains both SOME ac and SOME attack but currently it has comparable attack to an archer and more defense than an archer in addition to a wider flexibility of skill usage (iceshield, doublehp, poison nova, defood, extreme ice, critical hiding, multi, shark missile, pepsi). Archer is not weak by itself, but in comparison to thief it is unfairly disadvantaged. Which is why I agree with only allowing warriors to wear the D1 + shields and making Archer more Kamikaze powerful attacker and thief a more hybrid class that must sacrifice more damage to gain some defense. Also, if you look at the thief skills, most are distant and stealth skills such as Critical Hiding and Multi and Shark Missile. Maybe something can be done to make thief more dependent on Distant rares in PVP and make archers more dependent on Force, as it is in PVM already.

If this action is taken, is there someway to remove the Distant bug that occurs when a person uses extreme ice from several tiles away, and the damage occurs with bonus damage from distant rares if the extreme ice lands on the opponent. I wonder if anyone knows what I am talking about.
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HolyHell
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Re: Archer Tweaking

Postby HolyHell » Fri Nov 13, 2009 2:18 am

I think we should raise archer dmg cause the main pvp skills they use need force
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Dark_Assassin
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Re: Archer Tweaking

Postby Dark_Assassin » Fri Nov 13, 2009 5:00 am

Shayne wrote:
grofire wrote:maybe lowering the thief dmg and allow only worear use duel shilds is the best way

/agree Thief is a hybrid class. It contains both SOME ac and SOME attack but currently it has comparable attack to an archer and more defense than an archer in addition to a wider flexibility of skill usage (iceshield, doublehp, poison nova, defood, extreme ice, critical hiding, multi, shark missile, pepsi). Archer is not weak by itself, but in comparison to thief it is unfairly disadvantaged. Which is why I agree with only allowing warriors to wear the D1 + shields and making Archer more Kamikaze powerful attacker and thief a more hybrid class that must sacrifice more damage to gain some defense. Also, if you look at the thief skills, most are distant and stealth skills such as Critical Hiding and Multi and Shark Missile. Maybe something can be done to make thief more dependent on Distant rares in PVP and make archers more dependent on Force, as it is in PVM already.

If this action is taken, is there someway to remove the Distant bug that occurs when a person uses extreme ice from several tiles away, and the damage occurs with bonus damage from distant rares if the extreme ice lands on the opponent. I wonder if anyone knows what I am talking about.


meh i dont think that bug is fixable, that bug is cause when you dbl ex fast enough and also run fast enough, needs timing and skills to pull off a faster ex, while also running towards the enemy, or accidentally works too
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