Postby Elmy » Thu Feb 04, 2010 4:38 pm
Gonna answer this here because I actually just noticed that the description of this bug is not entirely correct. At least, it's not what people were originally aiming for.
Although the +stats items thing is an issue, this really shouldn't be 'that' much of a problem.
The real problem is the whole same-type of item not being recognized as a different rare thing. Shayne described it fairly well in his original post, so I'll try to do the same... Say you have a G4 Force Mischa and a G4 Force Vinty.
I set my equipment for F9 to wear the G4 Force Mischa. My F10 is set for the G4 Force Vinty.
I can swap between those 2 with no problems, so long as that Mischa and that Vinty are the only ones of their kinds in my inventory.
Now let's add a G4 Distance Mischa to the mix.
Say I'm wearing the Force Mischa (and have it saved to F9). I swap to the Vinty (F10). In my inventory, the Distance Mischa is now 'first'. So, the Force Mischa, when it was unequipped, was put in a later slot. When I press F9 again, it will make me wear the Distance Mischa, despite the fact that I saved F9 for the Force one. This happens because it doesn't recognize the rare, simply the item, and it picks the first type of that item from your inventory that it finds.
The solution you posted fixes the last problem, but I'm not entirely sure how it's supposed to fix the +stats thing.
On another note, can we reduce the 10 second timer between swaps? It's fairly annoying. I'm not sure how it would unbalance things, but it would be cool if we could swap at will.
Why should I fear Death? If Death is,
I am not, if I am, Death is not. So why
should I fear that which can only exist if
I do not?