treasure maps

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mofomaycry
Posts: 1513
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treasure maps

Postby mofomaycry » Sat Sep 10, 2016 11:54 am

1. reduce qty of sard/leaf drop from maps (IF unlimited rare really to be implemented in near future, I don't see a reason why sard can be obtained so easily)
2.make medium map easier, and make insane map harder (medium map doesn't even drop LG's, it is merely a media for player to get higher map, it should be able to be solo'ed instead)
3.better loots from map (high/chaos/insane), come on the lg's drop rate is a joke, the ultimate goal of every player is to get D3 set, not D1 or D2(we will only stick to D1/D2 set when there's no alternative though)
4. stop being so stingy

:hmpf: :hmpf:
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Miss Q
Posts: 218
Joined: Sun Nov 21, 2010 12:05 pm

Re: treasure maps

Postby Miss Q » Sat Sep 10, 2016 12:11 pm

I did 8 low maps a day before and got 0 med.... :hmpf:
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bminickw
Posts: 1033
Joined: Fri Jun 14, 2013 9:27 pm

Re: treasure maps

Postby bminickw » Sat Sep 10, 2016 1:27 pm

mofomaycry wrote:1. reduce qty of sard/leaf drop from maps (IF unlimited rare really to be implemented in near future, I don't see a reason why sard can be obtained so easily)
2.make medium map easier, and make insane map harder (medium map doesn't even drop LG's, it is merely a media for player to get higher map, it should be able to be solo'ed instead)
3.better loots from map (high/chaos/insane), come on the lg's drop rate is a joke, the ultimate goal of every player is to get D3 set, not D1 or D2(we will only stick to D1/D2 set when there's no alternative though)
4. stop being so stingy

:hmpf: :hmpf:


So much contradiction in this suggestion. You said stop being stingy but then you said reduce the sards/leafs. Maps still aren't that easy to get unless you grind for them. So getting sards takes time for players that truly need sards/leafs.

Secondly, crafted rares will be easier to make. Legends should be some what difficult to get. It will be top tier item... Why make it easier to get?

One thing I suggest with low/medium maps, would be to add crafting materials to the drop and make medium easier. Then keep the other 3 maps for the high level players. Then low and medium maps would be for the lower end players to get crafted rares.

There is a reason people want those high end rings and legends. The grind for those top tier items are good. If everyone had them.. Nobody would hunt maps anymore. Back to AFK and being bored.
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Limbo
Posts: 35
Joined: Fri Nov 27, 2009 1:41 pm

Re: treasure maps

Postby Limbo » Sat Sep 10, 2016 8:16 pm

i've grinded maps since its been released and i think i've only gotten 2 or 3 insanes from low>insane. the chances of getting insane are already really low and when i finally did get it i was rewarded with trash. yes legends should be hard to get but i thought maps were also for people who can't loot legends at mazes. when i do get legends they're D1 only because high is the most common now out of the three maps u can get legends from. majority of server is d4 now most D1 legends won't be used with the exception of a few. right now i only do maps for the sards and leaves are so common no one picks them up anymore. i actually dont expect anything good to drop. i'd like to see legend drop rate increased and if that means lowering sard drop rate and map drop rate i'm down for it.

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bminickw
Posts: 1033
Joined: Fri Jun 14, 2013 9:27 pm

Re: treasure maps

Postby bminickw » Sat Sep 10, 2016 8:59 pm

How high should they be increased? 100% drop rate?
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bob
Posts: 399
Joined: Mon Nov 26, 2012 11:01 pm
Location: England

Re: treasure maps

Postby bob » Sat Sep 10, 2016 9:54 pm

99% ;s
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ArabianArrow
Posts: 2016
Joined: Thu Nov 12, 2009 12:44 am

Re: treasure maps

Postby ArabianArrow » Sat Sep 10, 2016 10:09 pm

That's a bit extreme don't you think?

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SimpleStupid
Posts: 1480
Joined: Wed Feb 23, 2011 5:17 am

Re: treasure maps

Postby SimpleStupid » Sat Sep 10, 2016 11:07 pm

Yea lets do 99.1415926% then.
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proeel
Posts: 390
Joined: Sun Nov 04, 2012 9:00 am

Re: treasure maps

Postby proeel » Sun Sep 11, 2016 5:07 am

You get lg from following ways:

1. Maze boss
2. Map from mazes
3. Maps from farming
4. Maps from world boss

Already triple the methods of getting lgs, I don't see the reason of increasing drop rates.
(If I understand correctly, the rates has already increased from 10-15% to 25%)

Less than two months since the map been implemented, people already complaining about not getting what they want. So basically you want everything u need to be obtained in few months of time then please tell me, what are you expecting after that? Pushing for more new content?
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Limbo
Posts: 35
Joined: Fri Nov 27, 2009 1:41 pm

Re: treasure maps

Postby Limbo » Sun Sep 11, 2016 6:28 am

you can have 100 methods of getting legends but if the drop rate is trash on all of them then it doesnt matter. no one is expecting a legend from each map. but if i grind maps for a week and do all my highs chaos and insane and finish with a g7 d2 accurate armor by the end of it then yes i think something is wrong. why would you think its possible to get everything i need in a few months this way? you have to go through the chance of getting a chaos/insane (low), then the chance of actually getting the lg (low), and then finally if you do get a legend it still has a chance of being bad. so i dont see how u you can think u can just max out in months like that.


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