abyss Undead Bigmaze

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HolyHell
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abyss Undead Bigmaze

Postby HolyHell » Sat Jan 30, 2010 5:37 pm

i still remember how annoying it was when the boss is almost dead and ppl go peace mode -.- can we add somthing to change that, maybe the player getting the lb would get somthing into his/her bag giving ppl a reason to keep hitting the boss so it doesnt take forever
it doesnt have to be a legend but somthing worth it so people help out more

Post some other ideas :D
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skywind
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Re: abyss Undead Bigmaze

Postby skywind » Sat Jan 30, 2010 5:40 pm

How about removing all the legend items? This is one of the solution.
However, no one will agree with me cause human is greedy.
Actually this case is normal. Or u want some system like all people involved can get one random stuff?
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Illidan Stormrage
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Re: abyss Undead Bigmaze

Postby Illidan Stormrage » Sat Jan 30, 2010 5:42 pm

a good last hit xp !

something like 10% at lvl 150 xD
-Another one? 3 Days ban for you too.

HolyHell
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Re: abyss Undead Bigmaze

Postby HolyHell » Sat Jan 30, 2010 6:07 pm

Illidan Stormrage wrote:a good last hit xp !

something like 10% at lvl 150 xD

lol that might be too much but wait..why would lvl150 need exp
Last edited by HolyHell on Sat Jan 30, 2010 6:33 pm, edited 1 time in total.
ImageLets kick some ass and drink some potions ^_~! schizphrenic psycho

GMNyx
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Re: abyss Undead Bigmaze

Postby GMNyx » Sat Jan 30, 2010 6:17 pm

cannot say much anything yet since this wont happen while in beta but we got plans for making people want to do damage on the monster :)

HolyHell
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Re: abyss Undead Bigmaze

Postby HolyHell » Sat Jan 30, 2010 6:34 pm

GMNyx wrote:cannot say much anything yet since this wont happen while in beta but we got plans for making people want to do damage on the monster :)

good glad to hear (Y)
ImageLets kick some ass and drink some potions ^_~! schizphrenic psycho

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ADVERIC=
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Re: abyss Undead Bigmaze

Postby ADVERIC= » Sat Jan 30, 2010 7:55 pm

the scenario are fun becouse are hard and take many time for finsh it, if incress the damage of players will be more easy to do and bored :S
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HolyHell
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Re: abyss Undead Bigmaze

Postby HolyHell » Sat Jan 30, 2010 8:04 pm

ADVERIC= wrote:the scenario are fun becouse are hard and take many time for finsh it, if incress the damage of players will be more easy to do and bored :S

not increasesing player damage just making it so people WILL attack the monster and not just watch and wait to loot when it dies
ImageLets kick some ass and drink some potions ^_~! schizphrenic psycho

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Xendro
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Re: abyss Undead Bigmaze

Postby Xendro » Sat Jan 30, 2010 8:26 pm

GMNyx wrote:cannot say much anything yet since this wont happen while in beta but we got plans for making people want to do damage on the monster :)

Loot distributed based on damage done?
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skywind
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Re: abyss Undead Bigmaze

Postby skywind » Sat Jan 30, 2010 8:35 pm

Xendro wrote:
GMNyx wrote:cannot say much anything yet since this wont happen while in beta but we got plans for making people want to do damage on the monster :)

Loot distributed based on damage done?

If this is the case then no priest can get reward....
Last edited by skywind on Sat Jan 30, 2010 8:37 pm, edited 1 time in total.
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