Monster pit adjustments.

If you have any suggestion in order to make the game better, tell them, they are always welcome.
BenedictOh
Posts: 66
Joined: Fri Mar 11, 2016 8:59 pm

Monster pit adjustments.

Postby BenedictOh » Mon Jun 06, 2016 10:19 pm

I don't know what did monster pits look like in the past, however at this moment, vys has way fewer monsters compare to other nations. I dont know about other monster pits really well, but those important skin animals are lot fewer(scolpion, mugina, lizardman, orc for sure. I think there are about same number of manscolpion?). I think number of those monsters in vys should be increased.
any discussion?

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SimpleStupid
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Re: Monster pit adjustments.

Postby SimpleStupid » Mon Jun 06, 2016 10:29 pm

I agree with that all nations should share the same amount of mobs in own map set.
顺风速上可装逼,逆风回城可挂机 8-)

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GMSignPainter
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Re: Monster pit adjustments.

Postby GMSignPainter » Mon Jun 06, 2016 10:31 pm

Please let us know which pits of Vyseus feel too empty or which pit of Zypern/Yllse feel too big.

BenedictOh
Posts: 66
Joined: Fri Mar 11, 2016 8:59 pm

Re: Monster pit adjustments.

Postby BenedictOh » Mon Jun 06, 2016 10:37 pm

GMSignPainter wrote:Please let us know which pit of Vyseus feel too empty or which pit of Zypern/Yllse feel too big.


I dont know how many is the right number of mobs, anyway scolpion pit in west dessert, and mugina pit in west dessert have defenitely too few mobs, compare to zyp and ylls pits.
seems like ylls has decent amount of scolp, mugjna, and mans.
for both nations, wolves and lizardmans are very few.
zyps have all good amount of mobs I think.

however, considering amount of skins we need to be gm tailor/butcher, and skins need for crafting, I think zyp pits have reasonable amount and vys pits and some ylls pits have too few mobs. If you ever tried to be gm tailor w/o anyones help, you should know that its really hard to collect skins in vys specially low animal skin and liz skin

any idea?

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Ampz
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Joined: Tue Nov 17, 2015 9:10 pm

Re: Monster pit adjustments.

Postby Ampz » Tue Jun 07, 2016 2:53 am

Repeated thread .

It's already maded on: viewtopic.php?f=10&t=24047

with a Poll included.

PD:

GMSignPainter wrote:Please let us know which pits of Vyseus feel too empty or which pit of Zypern/Yllse feel too big.


Yllse bigs pits ? them dont exist. well, not if we are comparing with Zypern ones.
The Syndicate| Ampz |

Its GG :phone:

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proeel
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Joined: Sun Nov 04, 2012 9:00 am

Re: Monster pit adjustments.

Postby proeel » Tue Jun 07, 2016 3:46 pm

I'm sure this suggestion is 100% worth the time considering all the new patches and adjustment that need to be made.
Happy Gaming xD


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