Rare Gembox Boss Monster

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skywind
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Re: Rare Gembox Boss Monster

Postby skywind » Fri Jan 29, 2010 11:51 am

I think a Balroc wing is not good enough.
An Almutat(hope that i have spell the right word), the D5 quest boss monster, is better.
I think you all should not forget the Vampire in Underground Dungen, which will drop gembox with no attribute frequently.
Actually a +5 gembox with no attribute is already very good for low lv players.
If attribute is added, I cannot imagine the unfairness that will be created in this new server.
And the percentage thing....meaning people with luck can get great items but those with hardwork maynot?
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masterYU
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Re: Rare Gembox Boss Monster

Postby masterYU » Fri Jan 29, 2010 1:57 pm

Gua wrote:
masterYU wrote:better if boses spawn at random maps... mob guilds wont have that much power over them.


I dunno. The whole point is to have a place where people have a something to gain by PvPing. If the spawn place is random then you're really just playing hide-and-seek with the monsters, not PvPing that much. I'm not sure what you mean by mob guild, do you mean guilds with lots of players? This is an MMORPG, so you have to deal with groups of players. I'm sure the GMs will do their best to balance nation populations once the server goes live, but you're going to have to play with other people. If you want to solo this game then you're out of luck.


i ment this
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Duran
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Re: Rare Gembox Boss Monster

Postby Duran » Fri Jan 29, 2010 2:55 pm

Gua wrote:
Duran wrote:G3 gembox PWNS starcrest hardcore. One saves a whole lot of stats.

Anyhow, even if it respawns every hour itll still be pk since its often enough. If it respawns every 2-3 min, it'll be pk but after a while the server will be over inflated with rare gemboxes hence why i disagree with such a fast ass spawn.


There are three kinds of gemboxes, +2, +5, and +10. A +2 Gembox with a good g3 rare effect would be better than starcrest, but not much. 10 stats only equal to 1 level.

Also, you underestimate how tough balroc wing is I think. With spawn at 2-3 minutes the amount of time it would take for a group of 5 dual 1 or dual 2 players to kill it would be maybe 10-15 minutes. With 2-3% drop rate it will take you 8-10 hours just to find one, and if anything that's too low of a drop rate. If you bring a huge group of people to kill it, like 20 people, then maybe you can kill it fast, but then you also have to split the gemboxes that drop between all those people.

Maybe increase the drop rate a little, maybe 7%, but make it only spawn for a couple of hours a day, 2-3. That way, it's not up for 24 hours a day. Maybe have it up for 2 hours with 2 minute respawns then down for 20 hours, so the time of day it is spawning rotates to accommodate people from all times zones. Even if people hunt it 100% of the time it is up, only 10-15 gemboxes will drop per month. Unless this server is going to be extremely small, that's nowhere near enough to flood the server.



Uhhh no i don't underestimate it. Even if it's like a abyss balrog, it doesn't take long to kill. Even a normal balrog, my low rate warrior beat it under 5 min. Not to mention some of the big guilds will bring atleast 15 people it won't take long at all.

Gembox is good even +2. Two of them will add +16-20 stats. That's a big big BIG help to pretty much any class. In DR low rates, the most you can hope for with a rare ring is pretty much a non rare +red/blue, g2 sc, and if you work hard enough a red/blue movp ring/dex or con. A gembox +2 blue is just pure awsome in comparison, and a +5/+10 will be way better.

Besides wasn't your argument for low spawn rate so that people WON'T have to log on specific times of the day just to kill a boss? If you make it 2 hours a day, that's pretty much what will happen. Also 7% with 2-3 min spawns for 2 hours a day? That's still bad with such a high drop rate. It should be 7%-10% when spawn rate is at like every 2-3 hours. Not even water turtle (think that was it) drops gem boxes so frequently and it has a slower spawn rate. A rare one should at least drop less frequently than an actual normal one =/
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Re: Rare Gembox Boss Monster

Postby ArabianArrow » Fri Jan 29, 2010 5:55 pm

skywind wrote:I think a Balroc wing is not good enough.
An Almutat(hope that i have spell the right word), the D5 quest boss monster, is better.
I think you all should not forget the Vampire in Underground Dungen, which will drop gembox with no attribute frequently.
Actually a +5 gembox with no attribute is already very good for low lv players.
If attribute is added, I cannot imagine the unfairness that will be created in this new server.
And the percentage thing....meaning people with luck can get great items but those with hardwork maynot?


+1

It might unbalance the server. The idea of a boss spawning randomly is good, just need a better prize/drop.

hingdai4life
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Re: Rare Gembox Boss Monster

Postby hingdai4life » Sat Jan 30, 2010 3:05 am

how bout u make a series of bossed like kill one very hard boss and when it dies it summons other monsters and when u finish those series a random item will drop and u can determin the rate and spawn time.

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Re: Rare Gembox Boss Monster

Postby skywind » Sat Jan 30, 2010 7:20 am

Then what is the use of a treasure map event?
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Gua
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Re: Rare Gembox Boss Monster

Postby Gua » Sat Jan 30, 2010 9:25 am

skywind wrote:I think a Balroc wing is not good enough.
An Almutat(hope that i have spell the right word), the D5 quest boss monster, is better.
I think you all should not forget the Vampire in Underground Dungen, which will drop gembox with no attribute frequently.
Actually a +5 gembox with no attribute is already very good for low lv players.
If attribute is added, I cannot imagine the unfairness that will be created in this new server.
And the percentage thing....meaning people with luck can get great items but those with hardwork maynot?


Well, I haven't played DR in a while so I don't remember all the names of the monsters. Strongest monster I could think of was Balroc Wing. If there are other stronger monsters then they can be used too.

Gua
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Re: Rare Gembox Boss Monster

Postby Gua » Sat Jan 30, 2010 9:45 am

Duran wrote:
Gua wrote:
Duran wrote:G3 gembox PWNS starcrest hardcore. One saves a whole lot of stats.

Anyhow, even if it respawns every hour itll still be pk since its often enough. If it respawns every 2-3 min, it'll be pk but after a while the server will be over inflated with rare gemboxes hence why i disagree with such a fast ass spawn.


There are three kinds of gemboxes, +2, +5, and +10. A +2 Gembox with a good g3 rare effect would be better than starcrest, but not much. 10 stats only equal to 1 level.

Also, you underestimate how tough balroc wing is I think. With spawn at 2-3 minutes the amount of time it would take for a group of 5 dual 1 or dual 2 players to kill it would be maybe 10-15 minutes. With 2-3% drop rate it will take you 8-10 hours just to find one, and if anything that's too low of a drop rate. If you bring a huge group of people to kill it, like 20 people, then maybe you can kill it fast, but then you also have to split the gemboxes that drop between all those people.

Maybe increase the drop rate a little, maybe 7%, but make it only spawn for a couple of hours a day, 2-3. That way, it's not up for 24 hours a day. Maybe have it up for 2 hours with 2 minute respawns then down for 20 hours, so the time of day it is spawning rotates to accommodate people from all times zones. Even if people hunt it 100% of the time it is up, only 10-15 gemboxes will drop per month. Unless this server is going to be extremely small, that's nowhere near enough to flood the server.



Uhhh no i don't underestimate it. Even if it's like a abyss balrog, it doesn't take long to kill. Even a normal balrog, my low rate warrior beat it under 5 min. Not to mention some of the big guilds will bring atleast 15 people it won't take long at all.

Gembox is good even +2. Two of them will add +16-20 stats. That's a big big BIG help to pretty much any class. In DR low rates, the most you can hope for with a rare ring is pretty much a non rare +red/blue, g2 sc, and if you work hard enough a red/blue movp ring/dex or con. A gembox +2 blue is just pure awsome in comparison, and a +5/+10 will be way better.

Besides wasn't your argument for low spawn rate so that people WON'T have to log on specific times of the day just to kill a boss? If you make it 2 hours a day, that's pretty much what will happen. Also 7% with 2-3 min spawns for 2 hours a day? That's still bad with such a high drop rate. It should be 7%-10% when spawn rate is at like every 2-3 hours. Not even water turtle (think that was it) drops gem boxes so frequently and it has a slower spawn rate. A rare one should at least drop less frequently than an actual normal one =/


Balroc Wing is a lot different than Balrog. And a +2 gembox is not that much better than Starcrest even with g3 rare effect. Starcrest has g2 AC, 2 or 3 ENDU (I forget), and some fire magic resist. Back on .my server I had two +5 gemboxes with g1 (Red +6 AC) and g2 (Nature Vigor) rare effects, and I still always used Starcrest in PvP cuz they are way better. +2 Gembox with a good g3 rare effect would be a little bit better than Starcrest, but not by much. Since rare effects on dropped items are random, and the grade would be random also, most gemboxes that drop would not be better than Starcrest.

With a set spawn time, people can know when it will spawn and everyone can go. If it only spawns once though, people just get there and kill it usually before any PvP starts. I killed turtle in water dungeon many times on .my server, never once did I ever see anyone outside my guild there. Not everyone knows when it spawns, and the stuff it drops is that great so the people that do know when it spawns don't come that often. My reason for suggesting this is so there is a place where people can PvP and earn something for it, outside of wars. +2 Gembox with g3 rare effect is not that great, so it won't imbalance PvP for those who have one, but it's good enough to be worth the time to go try and get one. If it just spawns once, then it's more about luck than anything else.

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skywind
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Re: Rare Gembox Boss Monster

Postby skywind » Sat Jan 30, 2010 11:02 am

In the lastest version of DragonRaja, the existing strongest monster is the D5 quest Boss, Almutat, but I think normal players didn't see this monster before(except those who have played private server, including me) and this monster is too strong that one person cannot get it down in a short period of time, since it has GREAT magic resistance and GREAT melee defence, and its attack skills are too strong that can get low level players down in no time. This monster is a combination of Valkyrie and some horrible monsters. That's why I think it is not suitable to be the monster in such a suggestion. The point I raised this monster in my previous reply is that I think such a combination of monster and rewards will imbalance the NEW server.

And let's say, the most demanding quest in the latest verion of DR should be the Valkyrie quest(please don't mention the D5 quest), in which players are required to hunt male and female dark angels(I forget their english name) for keys and get in to the room to hunt Valkyrie for Wings of Balrog(Quest Item). There are also terrible monsters in those rooms, not only the horrifying Valkyrie, but also Balrog Wings, Liches(know Bloodlightning and Farencha, scary monster), and a lot of dark angels. People who finish hunting for 6 wings paid GREAT effort(the dropping rate of Wings of Balrog is low), but the quest prizes are only dual shining weapons, which cannot be upgraded(only one another quest can duplicate the weapon and give some special effects to it) or add attribute(though I know the weapon itself has great magic resistance and special effects, they look cool!), but not any other USEFUL items(In reality, shining weapons are not very useful in pvp, especially when compared to high grade equipments, except in a battle between a priest and a wizard). Therefore, I think the prize of this suggestion cannot be too great(at least less attractive than the above quest), and the monster involved I think it should be Valkyrie instead. [Valkyrie is the Boss Monster in Seeker Tower, it knows circle flame(low endu 8000dmg for one ball), firebird, and some other magic. Its attack dmg is VERY high, and its magic and melee defence are also VERY high.]

One thing I want to say is that GMs already said that there will be mini boss system giving out sards and leaves, so I think it is not a good idea to add a similar system but with better rewards. How about secrets or dual fame or fame as the system prizes? This could help us to come across the annoying D2 D3 D4 quests. Another possible method is to set up a quest for gembox with NO or a fixed attribute, so as to help players to handle monster and stat pt more easily. Please do not forget that AC starcrest is also a quest prize and the quest can be redone.

PS: If anyone don't know about the shining weapon quests(actually there are two of them, low level(5X) and dual level) and are curious about them, please feel free to ask me by whatever method.
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Re: Rare Gembox Boss Monster

Postby Tensu » Sat Jan 30, 2010 12:20 pm

skywind wrote:And let's say, the most demanding quest in the latest verion of DR should be the Valkyrie quest(please don't mention the D5 quest), in which players are required to hunt male and female dark angels(I forget their english name) for keys and get in to the room to hunt Valkyrie for Wings of Balrog(Quest Item). There are also terrible monsters in those rooms, not only the horrifying Valkyrie, but also Balrog Wings, Liches(know Bloodlightning and Farencha, scary monster), and a lot of dark angels. People who finish hunting for 6 wings paid GREAT effort(the dropping rate of Wings of Balrog is low), but the quest prizes are only dual shining weapons, which cannot be upgraded(only one another quest can duplicate the weapon and give some special effects to it) or add attribute(though I know the weapon itself has great magic resistance and special effects, they look cool!), but not any other USEFUL items(In reality, shining weapons are not very useful in pvp, especially when compared to high grade equipments, except in a battle between a priest and a wizard). Therefore, I think the prize of this suggestion cannot be too great(at least less attractive than the above quest), and the monster involved I think it should be Valkyrie instead. [Valkyrie is the Boss Monster in Seeker Tower, it knows circle flame(low endu 8000dmg for one ball), firebird, and some other magic. Its attack dmg is VERY high, and its magic and melee defence are also VERY high.]


tbh, once u set ur mind to hunting wings it wasnt that difficult... u do need to get a bunch of pots with u a lot of keys and make sure one of ur priests (my team usually only brought 1 priest to tank and none others) needs a ress pot so u dont waste ur 30 mins when u die. in those rooms their are indeed very strong monsters (female sera scared me the most) but most are quit tankable for d3+ chars
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