Nerf Rare System and Exp rates.

If you have any suggestion in order to make the game better, tell them, they are always welcome.
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ExtraOrdinary
Posts: 991
Joined: Sat Nov 21, 2009 1:38 pm

Nerf Rare System and Exp rates.

Postby ExtraOrdinary » Sat Feb 27, 2016 8:57 pm

like 15 years has passed since I started to play this game, from my own experience, leveling is the most earsier thing you find on this game.
Im against all double or triple exp events, this game server has already the necessary exp rate. I remember at 0.67v and 0.69v killing Bakus in Barantan town and taking days to get more than level 30.... That was hard times hehehe.
We have a good server today, with a GM team that has learned how to manage things, how to prevent hacks (the most important thing that has been fight every GM team in the history) based on new antihack systems, how to solve support tickets by using new resources efficiently and effectively.
My suggestion started asking myself this :
why we have no players online?

The most harder thing on this game is to make rares, I mean hard because its a waste of your time that could be alot of moments where you could be leveling with friends, chatting or having fun pking around.
I believe making rares its waste of time because take alot of your precious time. This game belongs to another time, focussed to people with less age than the actual old players, the age-target of this game could be for people around 12 to 22 years old without big problems that can lose 20 hours per day to play online games.
DR has become a game useless and boring to new players that prefer to play other plataform games, with best graphics and less time involved to success and have fun.

The most attractive thing I could suggest is to NERF rare make system to make easier rares and bring new players or get back the old ones. In addition, Nerf exp rates.

Crappy high exp servers made by ukikowino or Reece attracted many players in the past because of rare making system.

Just giving my suggestion, Im coming back to play and would like to do it into a populated server. Hope GM Team read my suggestion and bring their opinion about, or tell us how they expect that can bring players to play on this server.

Thanks everyone for reading, I expect everyone`s suggestion to bring players to this server. !

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bminickw
Posts: 1033
Joined: Fri Jun 14, 2013 9:27 pm

Re: Nerf Rare System and Exp rates.

Postby bminickw » Mon Feb 29, 2016 4:04 pm

I would like to point out that the rare system has already been nerfed a little bit.

Success rate is no longer required.
Every monster body will drop 1 skin.

However, I believe there should be some kind of salvage for useless rares that we get. (For example:) Let us salvage the accurate red prayer, and you will receive half the materials back that you used.
Streaming Dragon Raja Gameplay -- https://www.twitch.tv/bminickwtv


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