Let's have a discution about Dragon Raja end game.

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noeyesee1
Posts: 87
Joined: Tue Jul 28, 2015 11:00 pm

Let's have a discution about Dragon Raja end game.

Postby noeyesee1 » Tue Jul 28, 2015 11:24 pm

Hi guys, proacker here. I just came back from a very long brake of dr. I pretty much forgot everything about the game and really am a noob. I would like to discuss leveling and end game in this game, from a ''noob'' point of view.

Things haven't changed and everyone always used the same system. I remember back in the days, i tought the system was working fine and couldn't understand why people were complaining. However today, now that leveling area are ghost and that i don't have acces to high level character, everything seems harder.
Me and my brothers started the games 3-4 days ago. We never met anyone leveling yet. All we saw was some people on forum asking for help/party and no one replying. We had to make some even lower level character to help them get a little higher and be able to party with us. It is very hard for a new player to start, especially if they have no knowledge of the game and no ones to party. Solo leveling a priest or a warrior is not cool.

The best solution would of course be a server wipe, but apparently the gm do not really like that option.
A thing that could help, at least a little would be to increase party range from 35 level to 50 level for people under level 100. This would help leveling for new player. Another i had was a group finder tools. Maybe it is hard to add to the game, but would be so lovely. A page that you open, and you see actual leveling group that you could join, just like in WoW and many other games. Opening a ''looking for group'' chat, for all nation together, usable only by level lower than 100 to help find party maybe?

I am just brainstorming here, but i thing some of these ideas actually are good.

Also, we are now from level 65-96. We start to think about dual class and what we will take. I have no problem with the fame system at all, it is fair for everyone. However, the dual fame system is a little more harder. Most of us have fixed hour of time to play. Wars or dungeon requires alot of time. A player that has about 1 hours a day + the week end should be able to play the game past d1. I understand that the wars starts at different time from days to days. But being only able to make 1-2 wars a week means getting dual class 2 takes a non-sens ammount of time. What i am trying to says is that not only does it takes alot of hours, but you are also restrained when you can play these hours and how. Someone that can't play this long at one time or can't be free during events time just can't go further. There should be either a different system, or an extra one where player have different option. I do not really have idea of how it could work. We could keep the fame system, DF system but also another another one like very long and hard quest? Killing lots of a monster? The people would still have to donate fame so he can't get super fast to high dual class. We could maybe reduce the max 20 fame a day to 10 fame a day, to make sure people don't get to higher dual too fast?

Archer still need a small buff in PvP. They are just very bad thief and no ones play them really. It's a 4 class game in PvP tbh.

I will try to add more ideas later and would gladly like to hear what you guys think.

Iupi
Posts: 49
Joined: Wed Jul 22, 2015 11:40 pm

Re: Let's have a discution about Dragon Raja end game.

Postby Iupi » Wed Jul 29, 2015 1:43 am

noeyesee1 wrote:Hi guys, proacker here. I just came back from a very long brake of dr. I pretty much forgot everything about the game and really am a noob. I would like to discuss leveling and end game in this game, from a ''noob'' point of view.

Things haven't changed and everyone always used the same system. I remember back in the days, i tought the system was working fine and couldn't understand why people were complaining. However today, now that leveling area are ghost and that i don't have acces to high level character, everything seems harder.
Me and my brothers started the games 3-4 days ago. We never met anyone leveling yet. All we saw was some people on forum asking for help/party and no one replying. We had to make some even lower level character to help them get a little higher and be able to party with us. It is very hard for a new player to start, especially if they have no knowledge of the game and no ones to party. Solo leveling a priest or a warrior is not cool.

The best solution would of course be a server wipe, but apparently the gm do not really like that option.
A thing that could help, at least a little would be to increase party range from 35 level to 50 level for people under level 100. This would help leveling for new player. Another i had was a group finder tools. Maybe it is hard to add to the game, but would be so lovely. A page that you open, and you see actual leveling group that you could join, just like in WoW and many other games. Opening a ''looking for group'' chat, for all nation together, usable only by level lower than 100 to help find party maybe?

I am just brainstorming here, but i thing some of these ideas actually are good.

Also, we are now from level 65-96. We start to think about dual class and what we will take. I have no problem with the fame system at all, it is fair for everyone. However, the dual fame system is a little more harder. Most of us have fixed hour of time to play. Wars or dungeon requires alot of time. A player that has about 1 hours a day + the week end should be able to play the game past d1. I understand that the wars starts at different time from days to days. But being only able to make 1-2 wars a week means getting dual class 2 takes a non-sens ammount of time. What i am trying to says is that not only does it takes alot of hours, but you are also restrained when you can play these hours and how. Someone that can't play this long at one time or can't be free during events time just can't go further. There should be either a different system, or an extra one where player have different option. I do not really have idea of how it could work. We could keep the fame system, DF system but also another another one like very long and hard quest? Killing lots of a monster? The people would still have to donate fame so he can't get super fast to high dual class. We could maybe reduce the max 20 fame a day to 10 fame a day, to make sure people don't get to higher dual too fast?

Archer still need a small buff in PvP. They are just very bad thief and no ones play them really. It's a 4 class game in PvP tbh.

I will try to add more ideas later and would gladly like to hear what you guys think.




NoEyeSee ? Hahaha i remember your nickname! Zypern Archer xD

A server wipe could instantly lose all players that actually play. I began weeks ago either, but for my luck K1R1L had started almost at same time that me. If not, there had big chances to stop to play in few days.
I must to thank the BB guild too, because i got alot of help from them (Especially JuN that go on helping forever xD).

This server is running for years, but without any new feature. World of Warcraft, for an example, could be not the best game of the world, but they release expansions, maps, items, quests, classes, etc...

I have some suggestions too, like:

- Enable thieves Steal skill like in the past.
- Enable Archers Corpse steal skill like in the past.
- Creat quests to get Dual Fame
- If traps works with a fine damage at high skill level, then archers and thieves would have more fun. Imagine how nice would be install traps around stones in war, or before lure some monster to help get an additional damage.
- Daily events sounds nice too, but remember not everyone are high level


Well, what i suggest isnt really new, but would give more life to the server. I dont like the fact that Steal Skill was disable. Obvious someone cried because get stolen in the past, then they removed this skill.
I never understood why to take off this "steal skills".


I imagine how is get lv cap, rares, merchant, etc... and then years after years and nothing new. It sounds boring.

noeyesee1
Posts: 87
Joined: Tue Jul 28, 2015 11:00 pm

Re: Let's have a discution about Dragon Raja end game.

Postby noeyesee1 » Wed Jul 29, 2015 1:47 am

I don't ever want to see the steal skills back. However, i like the df quest idea.

I obviously disagree about the server wipe losing the player. We have seen in the past that a new server always bring alot of people and fun.

emforhsfkwk
Posts: 66
Joined: Wed Jul 22, 2015 5:38 pm

Re: Let's have a discution about Dragon Raja end game.

Postby emforhsfkwk » Wed Jul 29, 2015 6:11 am

hi I'm new, too. playing Mapu in Zypern :)

DF quest sounds good to me.

Fuu
Posts: 4
Joined: Mon Jul 27, 2015 4:49 pm

Re: Let's have a discution about Dragon Raja end game.

Postby Fuu » Thu Jul 30, 2015 8:03 pm

I started the other day and have the same issues as you mentioned, there just aren't any low levels or so it would seem.

jss0216
Posts: 142
Joined: Sun Sep 22, 2013 6:17 am

Re: Let's have a discution about Dragon Raja end game.

Postby jss0216 » Sun Aug 02, 2015 9:10 am

worthless idea '-_-

amaroassad
Posts: 368
Joined: Sun Dec 06, 2009 2:21 pm

Re: Let's have a discution about Dragon Raja end game.

Postby amaroassad » Tue Sep 01, 2015 10:28 am

some ideas are real in another places ( i cant talk about another servers of course ) but i saw some ideas working well (Y)
"It is impossible to defeat an ignorant man in argument."

User avatar
GMSignPainter
Site Admin
Posts: 2840
Joined: Fri Oct 09, 2009 10:18 pm
Location: Lyon - France
Contact:

Re: Let's have a discution about Dragon Raja end game.

Postby GMSignPainter » Tue Sep 01, 2015 10:32 am

We've got end game content coming in the next update :)

bob
Posts: 399
Joined: Mon Nov 26, 2012 11:01 pm
Location: England

Re: Let's have a discution about Dragon Raja end game.

Postby bob » Wed Sep 02, 2015 11:44 am

D5 added to it?
Image
Image
DeathMaster Dual 4 Priest
TotalPwnage Dual 4 thief
TerrorSquad dual 2 mage

A good ARG is a dead ONE.


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