evil/devil/satan/witch rares

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Ipwn_
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Re: evil/devil/satan/witch rares

Postby Ipwn_ » Tue Jan 29, 2013 8:04 pm

luminas wrote:i mean....you have to keep your mana value be zero@@ , and then you can keep steal enermy (Y)



You have to keep your mana at 0 exactly? thats stupid. '-_-

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BlackVampire
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Re: evil/devil/satan/witch rares

Postby BlackVampire » Wed Jan 30, 2013 4:55 am

Ipwn_ wrote:
luminas wrote:if your thief has max mana vaule 500 and you let it be zero,you can steal max divine is 500 too...

or you have another way to keep mana drop and you can steal more but i think it's difficult

that's why i say only wiz can use these rare in real war



What about flame arrow/ice arrow? that would work pretty good


by magic flame/ice arrow, that the way, but... flame/ice arrow are magic atk, that won't make steal,

only when u finish all ur mana, then use normal atk to steal, but that only effect on [mana] only...

and by normal, no wiz will let their mana being empty, and rich wiz all using all full pot...

that only make u can hv more free mana to use only '-_-

luminas
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Re: evil/devil/satan/witch rares

Postby luminas » Wed Jan 30, 2013 2:45 pm

Witch & Evil are "%/1000" effect of your damage on enermy
Satan & Devil are "%/100" effect of enermy's max PS/WS value

for example:
Priest has 2000 maximun divine
Wiz have 500(now)/1500(max) mana

,and a wiz hit a priest "5000 damage"+"wiz has zero mana value"+"Satan G10 + Evil G10 "

if both Satan and Evil work!!! Wiz can steal 5000*(105/1000) + 2000*22% = 525 + 440 = 965 divine !!!

after Wiz got 965 divine, his mana will be 500+965=1465

and next time wiz can steal 1500-1465=35 divine from Priest

if Wiz keep using BL FB FW , he can get more range to steal divine

not always need to be zero mana~

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Ipwn_
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Re: evil/devil/satan/witch rares

Postby Ipwn_ » Wed Jan 30, 2013 4:38 pm

So if I were to make an Archer with Wiz magic using mostly flame/ice arrow (forgot which is stronger) then after i run out of mana switch to a cs and put on Evil and Satan rares (or whichever one is to take divine) It'd be pretty effective as a priest killer? I'd be able to drop ac, steal divine, and ex. Not sure how much mana an archer will have while still having enough con to not die instantly though :s

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Ipwn_
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Re: evil/devil/satan/witch rares

Postby Ipwn_ » Thu Jan 31, 2013 6:23 am

kk, thanks for all the answers guys. Was just poking around to see if maybe there were still some unique builds out there that would still be pretty effective. Game gets boring when everyone is working for the exact same set

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Thomas
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Re: evil/devil/satan/witch rares

Postby Thomas » Sun Feb 03, 2013 1:08 pm

Evil rares decrease less divine than in the description, around 10x less, there is a cap of somesort to how much divine can be stolen hence making the rare type useless.
We tested this with g4 rares as hong said.

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Ipwn_
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Re: evil/devil/satan/witch rares

Postby Ipwn_ » Mon Feb 04, 2013 8:09 pm

Thomas wrote:Evil rares decrease less divine than in the description, around 10x less, there is a cap of somesort to how much divine can be stolen hence making the rare type useless.
We tested this with g4 rares as hong said.


Can a gm confirm or deny the existence of a cap? Or are the rares bugged?

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Ipwn_
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Re: evil/devil/satan/witch rares

Postby Ipwn_ » Wed Feb 13, 2013 7:36 pm

bumping out of curiousity :oops:


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