I also thought about preventing the use of ss when someone has some kind of protection spell on already, even thief's ice armor or warrior's lightning shield(or w/e it was). That would prevent those situations where noob priests use ss on the warrior or thief or whoever is hitting them(especially warrior using piercing skill) to stop them(tactics used alot by reece for example). Also this would prevent the lame tactic abuse in war where one side just uses masking rares to get 5 minute ss and just kill the stones, also ss'ing hostile warriros so they can't pierce ss. Would be awesome.
About defood, absolutely best way to do it would be making it cost alot more cp and making it just one charge. It woud still be usable, but not overpowered as it is now. This would also give people time to eat a burger from their inventory cause the enemy cant just hit 3 times in a row to get you hungry, they would have to charge skill again and again.
About stun and divine curse, those are fine and easily countered with different protection spells. Also during stun it is really easy to pot fw and stuff. So don't change anything with those.
But again, I know this doesn't concern the skillchanging which is talked about right now, would be awesome to get logout timer to prevent noobish logout tactics during pvp

@ratiocinative: Lol dude, so you think it's not fair if a mage gets stunned while using dragonscale. Actually, a mage using dragonscale made a choice like you said, he has a risk of getting stunned/cursed with dragonscale, but then again, makes him much much stronger against physical attack. You can't have something without losing something else, world just doesn't work that way. DOn't like to get stunned? use twinkle star, but be more careful with thieves and archers. Don't like to be stunned or blinded? Use protection, but prepare to die to physical classes. This is how it is and should be.