Our own pk/lvling/war rules

If you have any suggestion in order to make the game better, tell them, they are always welcome.
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Olon
Posts: 210
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Re: Our own pk/lvling/war rules

Postby Olon » Tue Jan 26, 2010 11:23 am

I agree with Gaz on absolutely everything.
I also thought about preventing the use of ss when someone has some kind of protection spell on already, even thief's ice armor or warrior's lightning shield(or w/e it was). That would prevent those situations where noob priests use ss on the warrior or thief or whoever is hitting them(especially warrior using piercing skill) to stop them(tactics used alot by reece for example). Also this would prevent the lame tactic abuse in war where one side just uses masking rares to get 5 minute ss and just kill the stones, also ss'ing hostile warriros so they can't pierce ss. Would be awesome.

About defood, absolutely best way to do it would be making it cost alot more cp and making it just one charge. It woud still be usable, but not overpowered as it is now. This would also give people time to eat a burger from their inventory cause the enemy cant just hit 3 times in a row to get you hungry, they would have to charge skill again and again.

About stun and divine curse, those are fine and easily countered with different protection spells. Also during stun it is really easy to pot fw and stuff. So don't change anything with those.

But again, I know this doesn't concern the skillchanging which is talked about right now, would be awesome to get logout timer to prevent noobish logout tactics during pvp '-_-

@ratiocinative: Lol dude, so you think it's not fair if a mage gets stunned while using dragonscale. Actually, a mage using dragonscale made a choice like you said, he has a risk of getting stunned/cursed with dragonscale, but then again, makes him much much stronger against physical attack. You can't have something without losing something else, world just doesn't work that way. DOn't like to get stunned? use twinkle star, but be more careful with thieves and archers. Don't like to be stunned or blinded? Use protection, but prepare to die to physical classes. This is how it is and should be.
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Tensu
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Re: Our own pk/lvling/war rules

Postby Tensu » Tue Jan 26, 2010 11:40 am

stun can so easely be countered...
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XYXYXYXYXY
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Re: Our own pk/lvling/war rules

Postby XYXYXYXYXY » Tue Jan 26, 2010 12:26 pm

As long as other player follow the rules defined by the GM ,
I don't matter what other players will like to do or don't. !!!

It's all up to them.
Human Being are born to be equal on Rights, but they are born to be different on wills and thoughts

ArabianArrow
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Re: Our own pk/lvling/war rules

Postby ArabianArrow » Tue Jan 26, 2010 5:56 pm

Olon wrote:Also during stun it is really easy to pot fw and stuff.


Not for archers '-_-

Also, archers can't pierce while sfd or pro is on. '-_-

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Dark_Assassin
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Re: Our own pk/lvling/war rules

Postby Dark_Assassin » Tue Jan 26, 2010 10:35 pm

hoho the only thing i can agree with is Gaz's SS suggestion, so you cant get SSed if you have any sort of protection on whatsoever, and SS your nation only during any sort of war, and Gaz's 1 charge and more CP thing. :scis:
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Ratiocinative
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Re: Our own pk/lvling/war rules

Postby Ratiocinative » Wed Jan 27, 2010 8:26 am

Olon wrote:@ratiocinative: Lol dude, so you think it's not fair if a mage gets stunned while using dragonscale. Actually, a mage using dragonscale made a choice like you said, he has a risk of getting stunned/cursed with dragonscale, but then again, makes him much much stronger against physical attack. You can't have something without losing something else, world just doesn't work that way. DOn't like to get stunned? use twinkle star, but be more careful with thieves and archers. Don't like to be stunned or blinded? Use protection, but prepare to die to physical classes. This is how it is and should be.


Read what I wrote please. I said it is imbalanced for 1 person to be able to cast major debuffs on several people at the same. For example, one mage should not be able to stun 3 or 4 or more people back-to-back. If a mage wants to use dragon scale then he risks getting stunned, but if there are 3 mages in a war using dragon scale then it should take 3 different mages from other nations to stun them. Right now, since stun doesn't have a cooldown, one mage can cast stun over and over again on different people, and for a very long time if they use curse rares. Spamming stun isn't skill or balanced. If you give stun a cooldown though, then it can be used skillfully. You would have to make sure you stun someone important, and someone who doesn't have a buff spell protecting them from stun. If you use it on the wrong person then you wasted it and can't cast it again for some amount of time. Same for any other debuff, like iceberg or divine curse. If it has a cooldown then you are forced to use it skillfully, rather than just spam it on every enemy you see.

grofire
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Re: Our own pk/lvling/war rules

Postby grofire » Wed Jan 27, 2010 1:49 pm

Ratiocinative wrote:
Olon wrote:@ratiocinative: Lol dude, so you think it's not fair if a mage gets stunned while using dragonscale. Actually, a mage using dragonscale made a choice like you said, he has a risk of getting stunned/cursed with dragonscale, but then again, makes him much much stronger against physical attack. You can't have something without losing something else, world just doesn't work that way. DOn't like to get stunned? use twinkle star, but be more careful with thieves and archers. Don't like to be stunned or blinded? Use protection, but prepare to die to physical classes. This is how it is and should be.


Read what I wrote please. I said it is imbalanced for 1 person to be able to cast major debuffs on several people at the same. For example, one mage should not be able to stun 3 or 4 or more people back-to-back. If a mage wants to use dragon scale then he risks getting stunned, but if there are 3 mages in a war using dragon scale then it should take 3 different mages from other nations to stun them. Right now, since stun doesn't have a cooldown, one mage can cast stun over and over again on different people, and for a very long time if they use curse rares. Spamming stun isn't skill or balanced. If you give stun a cooldown though, then it can be used skillfully. You would have to make sure you stun someone important, and someone who doesn't have a buff spell protecting them from stun. If you use it on the wrong person then you wasted it and can't cast it again for some amount of time. Same for any other debuff, like iceberg or divine curse. If it has a cooldown then you are forced to use it skillfully, rather than just spam it on every enemy you see.


u do not want to be stuned ? use pro, sfd or any counter magic......
exsept from ss all magic and skills shouldn't be tutched

liranm
Posts: 180
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Re: Our own pk/lvling/war rules

Postby liranm » Wed Jan 27, 2010 1:55 pm

i think all curses are legit, i play priest and not divining but if some1 curse me then all get fair.
ss preaty mach sux. when you stend neer an archer/thife that are ssed and they kill your stone and all you can do is play "find the priest" it makes the war pointless.

Feralize
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Re: Our own pk/lvling/war rules

Postby Feralize » Wed Jan 27, 2010 2:19 pm

'why would someone cast a protection spell, on an enemy'
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liranm
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Re: Our own pk/lvling/war rules

Postby liranm » Wed Jan 27, 2010 2:23 pm

for example when you play castel war and you want to prevent archers and thife from multi hit the stone or priest or wiz to cast spells you can ss them then they cant use anything.
and when a wiz cast pro on priest the priest cant use the d2 spell.


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