Our own pk/lvling/war rules

If you have any suggestion in order to make the game better, tell them, they are always welcome.
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Dark_Assassin
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Re: Our own pk/lvling/war rules

Postby Dark_Assassin » Tue Jan 26, 2010 3:00 am

GMSignPainter wrote:hmmm, shall I make SS working only on Nation Mates during War?
And shall put a cool-down to defood?
As for stun, could also put a cool-down but erm, there are lot of way to prevent it. (SFD, remove curse, etc...)
And what about divine curse? Shall also put a cool-down?



id say just make SS work on Nation during war
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Shayne
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Re: Our own pk/lvling/war rules

Postby Shayne » Tue Jan 26, 2010 4:29 am

GMSignPainter wrote:hmmm, shall I make SS working only on Nation Mates during War?

Yes

GMSignPainter wrote:And shall put a cool-down to defood?

How about making it so that defood is only usable without defense buffs. What i mean is that.. if the char is under SFD or PRO.. he is unable to cast defood. This is so that.. if the warrior/thief wants to use defood.. then he cant have sfd or pro on..which means that when his enemy eats a burger..he can easily pwn him since he has no sfd or pro. And if you are a priest or a mage and saying.. well what about me.. how am i going to easily pwn him.. well since the defooder doesnt have sfd or pro.. then he can either be stunned by the mage..or he can be smart and cast pro on him so he can no longer defood...same goes for the priest. What do you guys think about that??

GMSignPainter wrote:As for stun, could also put a cool-down but erm, there are lot of way to prevent it. (SFD, remove curse, etc...)

You are right.. there are many ways to prevent it so i don't think its necessary to tweak stun. But if enough people want a cooldown.. then so be it.

GMSignPainter wrote:And what about divine curse? Shall also put a cool-down?

No.. definitely not. Not too many people abuse this spell.. and many ways to prevent it. And like elmy said.. as long as you dont switch skills.. you can still use the skill u were last on.. and keep charging it.
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LOUHUI
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Re: Our own pk/lvling/war rules

Postby LOUHUI » Tue Jan 26, 2010 4:58 am

SS SHOULD definately be changed, because that is the cheapest lock-down spell there is. but as to those other things, no. DO NOT TOUCH THEM. Theres a counter to every one of them, but people are to lazy to plan ahead and/or they want to simplify PK down so much that its a one click thing. the brilliance of DR's PK system is that there are so many different ways one could attack you, so you must always be on your toes, its not just one and done fighting. but thats just me, and i like a challenge and tactics in dueling.
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

-LOUHUI

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Dark_Assassin
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Re: Our own pk/lvling/war rules

Postby Dark_Assassin » Tue Jan 26, 2010 5:34 am

Shayne wrote:
GMSignPainter wrote:hmmm, shall I make SS working only on Nation Mates during War?

Yes

GMSignPainter wrote:And shall put a cool-down to defood?

How about making it so that defood is only usable without defense buffs. What i mean is that.. if the char is under SFD or PRO.. he is unable to cast defood. This is so that.. if the warrior/thief wants to use defood.. then he cant have sfd or pro on..which means that when his enemy eats a burger..he can easily pwn him since he has no sfd or pro. And if you are a priest or a mage and saying.. well what about me.. how am i going to easily pwn him.. well since the defooder doesnt have sfd or pro.. then he can either be stunned by the mage..or he can be smart and cast pro on him so he can no longer defood...same goes for the priest. What do you guys think about that??

GMSignPainter wrote:As for stun, could also put a cool-down but erm, there are lot of way to prevent it. (SFD, remove curse, etc...)

You are right.. there are many ways to prevent it so i don't think its necessary to tweak stun. But if enough people want a cooldown.. then so be it.

GMSignPainter wrote:And what about divine curse? Shall also put a cool-down?

No.. definitely not. Not too many people abuse this spell.. and many ways to prevent it. And like elmy said.. as long as you dont switch skills.. you can still use the skill u were last on.. and keep charging it.


agreed, change SS in war, and make defood like poison :arrow: cant be used with sfd or pro

way better than what me and Elmy thought of :hmpf:
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Noeyesee
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Re: Our own pk/lvling/war rules

Postby Noeyesee » Tue Jan 26, 2010 5:50 am

The person using defood should have a movement decrease.
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liranm
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Re: Our own pk/lvling/war rules

Postby liranm » Tue Jan 26, 2010 7:23 am

priests have a way to evoid all of the divine,stun,defood.
any priest that is dumb enough and dont use the mirror thing desorve to be curesed :)

as for other classes +1 to Shayne

GMNyx
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Re: Our own pk/lvling/war rules

Postby GMNyx » Tue Jan 26, 2010 9:09 am

Noeyesee wrote:The person using defood should have a movement decrease.



that is very interesting thought. i think this could definitely work out

Valarwen
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Re: Our own pk/lvling/war rules

Postby Valarwen » Tue Jan 26, 2010 11:02 am

Decreasing speed movement who uses defood looks good idea if only in wars, else i like Dark-Assassin idea that just use protection spell.
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Gaz
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Re: Our own pk/lvling/war rules

Postby Gaz » Tue Jan 26, 2010 11:03 am

GMSignPainter wrote:hmmm, shall I make SS working only on Nation Mates during War?

Good idea for all type of war..
Also my suggestion for complete sanctuary is, if i remember correctly, you can cast it on any char even if they already have sfd , pro , dragonscale etc, i think the only way you cant cast it is if u have dispel casted on yourself.. Maybe make it so you can only cast ss on somebody if they havnt got some sort of buff on them
GMSignPainter wrote:And shall put a cool-down to defood?

yeah or just make it have 1 loading charge and a higher cp cost to use it
GMSignPainter wrote:As for stun, could also put a cool-down but erm, there are lot of way to prevent it. (SFD, remove curse, etc...)

Dont remove stun or do anything with it , imo this is what makes you a good pker..... with out it and pking when you have it casted on you will make you a better pker..... but its nice to have if you need to stone or stun somebody chasing you who is higher than you and you just wanna leave but not logout
GMSignPainter wrote:And what about divine curse? Shall also put a cool-down?

Same as above


The past few dr servers i have played have really really gone soft in pk like D_A said.... if im pking you im not gonna stand and let you cp when you have been revived, if you dont like it.... log to town and get cp in town and then come back to me..... like the old days of AWESOME pk

Ratiocinative
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Re: Our own pk/lvling/war rules

Postby Ratiocinative » Tue Jan 26, 2010 11:07 am

I think a cooldown for major debuff spells, such as stun, curse, blind, slow, iceberg, stone, and maybe defood, is appropriate. Doesn't have to be too long, maybe only 10-30 seconds, but just long enough so one person can't debuff an entire group of people. One person being able to run in and iceberg a group of 10 people is imbalanced. Iceberg should have to be used skillfully, for example using it on the priest or wizard who is casting buffs, or the theif who is trying to run away, but just spamming iceberg on everyone isn't skill.

Same thing with stun and divine curse. Wizard, for example, has many different defense spells. Dragon Scale gives more defense, but doesn't protect against stun or divine curse(if I remember correctly). If Wizard wants to use Dragon Scale to have better defense against warrior, then it fair that he should risk getting stunned by mage or cursed by priest. However, it is unfair for priest/wizard to be able to continually cast stun/curse on multiple mages who are using dragon scale. Being able to spam stun/curse removes some skill from the game, but telling people not to ever use stun or curse in PvP also removes some skill from the game. Need to find a good balance.


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