i whant to suggest the rework of some spells/items to make them stat based, the reason after this is to create more variety when it comes to creating a char and to improve the performance of some underpowered spells/weapons.
rework their damage formula, intead of gaining damage from tactics and rares make them gain damage from tactics and stat(LD vertion for weapons/spells ).
double sword/axe: to get an idea 800 str could give what a g20 force.
holy rage/rage ball/Farencha: 0,4% spell damage increase pero point into ps
complete sanctuary: some complain is op and that anyone who use it is a noob other say is junk becouse one cant do much under it all in all a problematic spell so why not rework it:
self cast, under sanctuary one cant cast offensive spells, sanctuary will overide enchant weapon or pray.
each point of wis will increase physical damage by 0.35%
each point of ps will increase physical and magical reduction by 0.2
note 1: force will no longer buff staff physical damage
note 2: at dual 4 with 376 ps and 690 wis sanctuary will give 241% physical damage boost and 75% reduction but before starting a QQ fest consider that in order to achive that they need to spend 321 more points over farencha.
ice arrow: could use a stat buff too as well as grapple
for thieve and archer i cant think of a variant since they only have 1 type of weapon