sillon wrote:What you gonna do the next, give ENDU caps to 500 to an archer, CON to 800, what more? balance is about 1 class against the other 3, the ability or intelligence of the one who is gonna modify some class is to give proper skills to certain class to motivate those /potential players.
Nerf Thief class not smart. I can tell you its so hard to kill a single D1 warrior with proper rares, playing thief D4.
Like is right now, so hard to kill a priest/warrior with 3k dmg+ desire /robber. Cant imagine when hitting 2.8k on those. Dont want to think when all class go max CON, more than 55k hp or a warrior with 80k hp.
You stop compare archer vs thief.Dragonrajashop wrote:To make it perfectly balanced (in my opinion), Archer need a little more of something. Thus, I give my suggestion of changing fire skills to ignore a certain percentage of AC from opponent. That way, an opponent with higher AC will have more effect than say a mage with lower AC. This will allow archers to be a glass cannon.
Here we think the same, this is what Archer need. A "little more of something".
As I suggested before Archer problem is survability coz lack of ac, can give chance to combine fire shield(as thieves got Ice shield) and thats all.
Nerf thieves not the solution.
Maybe my suggestion is vague. I don't mean a FIRE SHIELD.
I mean Ex Fire, Multi Fire, Fleet Missle, Converting Armor, Ignoring the oppnents AC.