Server Update

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Dragonrajashop
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Server Update

Postby Dragonrajashop » Tue Apr 10, 2012 7:15 pm

Local War:
- Now players need to do a certain amount of damages to a stone before getting PWP from it.
Could you explain a little more about this? Is this to prevent using hand to kill the stone? How much damage? Stones die pretty fast if there are several thief/archer on it.
- The Local War rewards are now obtainable from a NPC in each main town instead of 20s after the end of the war.
Is there a specific reason why this was changed? I see no reason to fix something that isn't broken. Just curious.


I just have a couple questions. Read Above ^

Also, what about warrior skills being fixed? Will they be fixed in the future?
Just curious so I can make a decision on whether I want to make a new character or not.

Otherwise, I am very happy with the update...
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GMSignPainter
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Re: Server Update

Postby GMSignPainter » Tue Apr 10, 2012 7:27 pm

Regarding the Warriors yes it is planned, I just didn't have the time to work on it yet.
As for the Local War changes, I will let Phalanx explain in details.

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Dragonrajashop
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Re: Server Update

Postby Dragonrajashop » Tue Apr 10, 2012 7:30 pm

Just to expand a bit on the local war updates:
-> To get PWP for attacking a sanctuary stone you must now do a minimum amount of damage: 3 times your character level. E.g. a level 100 character has to do a minimum damage of 300 to the stone. Players that do not do enough damage receive a message in the top left.
-> A losing nation now gets a slightly higher reward to encourage participation: 1 DF and 1 Fame when PWP is between 100 and 200. If PWP > 200 then DF = 1 + (PWP/200) and Fame = DF * 1.5, results rounded down. E.g. 250 PWP -> DF = 2, Fame = 3.
-> Getting your reward from war is no longer automatic as it sometimes bugged and people would miss out on their reward.
You now have to speak to an NPC to get your reward. A positive side effect of this is that when a player with PWP is not online at the end of war, he can still get his reward at a later time. But if after 4 local wars he has not collected his reward then he loses it.
If a player goes to war while still having a reward at the npc, this reward will be overridden at the end of war. So players can not stack up their rewards.
-> Help pages on the PWP system have been updated accordingly.

And the bug fixed in daily quests was that the NPC would sometimes tell you "you've already done this quest today" while you didn't.


Guess I was too quick...

First thing to do in war is going around to all stones and hit it once (Y) I don't see a point in this change.

My reasoning for my opinion.. defenders won't get PWP from the stones that are broken in Great Grassland.

My suggestion would be to raise the Health of stones... '-_- By the time I make it to any stone (because im a slow ass warrior) there is 1 stone already broken.

Just rambling.. but this also requires players to go hit stones at least once, before heading off with their strategy of for example (Firestyle, you go right stone, I will go left stone) Seperate the defenders a little bit.
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Dragonrajashop
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Re: Server Update

Postby Dragonrajashop » Tue Apr 10, 2012 7:34 pm

GMSignPainter wrote:Regarding the Warriors yes it is planned, I just didn't have the time to work on it yet.
As for the Local War changes, I will let Phalanx explain in details.


Ok, thank you! Guess I will stay warrior for now :hmpf:
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Dragonrajashop
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Re: Server Update

Postby Dragonrajashop » Tue Apr 10, 2012 7:36 pm

SPAM:

GOOD WORK GMs! (Except GMTempest <--- ROFL)

Keep it up (Y)
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kador
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Re: Server Update

Postby kador » Tue Apr 10, 2012 7:47 pm

I wish you had anniversary twice an year '-_-
Be the change you wanna see to the world.

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GMPhalanx
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Re: Server Update

Postby GMPhalanx » Tue Apr 10, 2012 7:49 pm

Dragonrajashop wrote:First thing to do in war is going around to all stones and hit it once (Y) I don't see a point in this change.

I'm not sure what you are trying to say here. Is this a suggestion or a current strategy?

Dragonrajashop wrote:My reasoning for my opinion.. defenders won't get PWP from the stones that are broken in Great Grassland.

Defenders should get PWP in the current version already. As it says in the help pages:
In-game Help Pages wrote:Enemy Great Grassland sanctuary stone destroyed by your nation while being close-by -----> +20 PWP
Enemy Great Grassland sanctuary stone destroyed by your nation while not being close-by -----> +10 PWP
Enemy non-Great Grassland sanctuary stone destroyed by your nation while in the same map -----> +40 PWP
Enemy non-Great Grassland sanctuary stone destroyed by your nation while not in the same map -----> +20 PWP


Dragonrajashop wrote:My suggestion would be to raise the Health of stones... '-_- By the time I make it to any stone (because im a slow ass warrior) there is 1 stone already broken.

You'll still get PWP although slightly less than if you were around the stone when it was destroyed. Perhaps in the future the health of stones will be coupled to the nation's donations (as I think I've read in suggestion on the forum somewhere). But no promise on this.

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Re: Server Update

Postby kador » Tue Apr 10, 2012 7:58 pm

GMPhalanx wrote:
Dragonrajashop wrote:First thing to do in war is going around to all stones and hit it once (Y) I don't see a point in this change.

I'm not sure what you are trying to say here. Is this a suggestion or a current strategy?

Dragonrajashop wrote:My reasoning for my opinion.. defenders won't get PWP from the stones that are broken in Great Grassland.

Defenders should get PWP in the current version already. As it says in the help pages:
In-game Help Pages wrote:Enemy Great Grassland sanctuary stone destroyed by your nation while being close-by -----> +20 PWP
Enemy Great Grassland sanctuary stone destroyed by your nation while not being close-by -----> +10 PWP
Enemy non-Great Grassland sanctuary stone destroyed by your nation while in the same map -----> +40 PWP
Enemy non-Great Grassland sanctuary stone destroyed by your nation while not in the same map -----> +20 PWP


Dragonrajashop wrote:My suggestion would be to raise the Health of stones... '-_- By the time I make it to any stone (because im a slow ass warrior) there is 1 stone already broken.

You'll still get PWP although slightly less than if you were around the stone when it was destroyed. Perhaps in the future the health of stones will be coupled to the nation's donations (as I think I've read in suggestion on the forum somewhere). But no promise on this.


1 - I thought the samething. Thats a new strategy
2 - I am a bit confused. If you need to do 3xLvl damage to gain PWP, what do you mean? What makes you an Offenser or a Defenser?
3 - I suggested that. And the game was designed to be like that. Just not implemented yet :greet:
Be the change you wanna see to the world.

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Dragonrajashop
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Re: Server Update

Postby Dragonrajashop » Tue Apr 10, 2012 8:02 pm

GMPhalanx wrote:
Dragonrajashop wrote:First thing to do in war is going around to all stones and hit it once (Y) I don't see a point in this change.

I'm not sure what you are trying to say here. Is this a suggestion or a current strategy?

Dragonrajashop wrote:My reasoning for my opinion.. defenders won't get PWP from the stones that are broken in Great Grassland.

Defenders should get PWP in the current version already. As it says in the help pages:
In-game Help Pages wrote:Enemy Great Grassland sanctuary stone destroyed by your nation while being close-by -----> +20 PWP
Enemy Great Grassland sanctuary stone destroyed by your nation while not being close-by -----> +10 PWP
Enemy non-Great Grassland sanctuary stone destroyed by your nation while in the same map -----> +40 PWP
Enemy non-Great Grassland sanctuary stone destroyed by your nation while not in the same map -----> +20 PWP


Dragonrajashop wrote:My suggestion would be to raise the Health of stones... '-_- By the time I make it to any stone (because im a slow ass warrior) there is 1 stone already broken.

You'll still get PWP although slightly less than if you were around the stone when it was destroyed. Perhaps in the future the health of stones will be coupled to the nation's donations (as I think I've read in suggestion on the forum somewhere). But no promise on this.


You will still get PWP as a defender even if you don't do the Level*3 of the damage???
So the PWP that should only be affected is the people using hand? Hit 5 times and you will start to gain PWP ((((for hitting the stone))))? Why was this changed then? 400 Damage is only 5 hits or so.
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lemonbone
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Re: Server Update

Postby lemonbone » Tue Apr 10, 2012 8:06 pm

i think gm mean u still get pwp as def when the stone is destroyed and for attacker each attack mush be lvl*3 dmg to get that 1 pwp i think
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