Reviving DR - Why don't you nerf rares?

If you have any suggestion in order to make the game better, tell them, they are always welcome.
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Dragonrajashop
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Re: Reviving DR - Why don't you nerf rares?

Postby Dragonrajashop » Mon Mar 26, 2012 7:13 pm

Ipwn_ wrote:
GMSignPainter wrote:I am preparing a huge update for the server's anniversary that should give content to both high and low levels players.


Will this be a permanent thing or just an event?


If he says an 'event'.. I'm going to crawl through this computer screen and punch him in the face. (Y)

Of course it's going to be a permanent thing!
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KarvinenDR
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Re: Reviving DR - Why don't you nerf rares?

Postby KarvinenDR » Mon Mar 26, 2012 9:25 pm

wasnt there an idea that was going to be implemented at the beginning of the server of a miniboss monster inside of each leveling pit that had 30-60min respawn that drops things like sards and what not? or am i mistaken

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Toni
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Re: Reviving DR - Why don't you nerf rares?

Postby Toni » Mon Mar 26, 2012 9:36 pm

Please god, I wanna see new Items ( glowing armors/robes/capes) added.
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kador
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Re: Reviving DR - Why don't you nerf rares?

Postby kador » Mon Mar 26, 2012 10:55 pm

Toni wrote:Please god, I wanna see new Items ( glowing armors/robes/capes) added.


Can you model (aka draw) it? Because the team (aka GMSignPainter) cant :?
Be the change you wanna see to the world.

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Toni
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Re: Reviving DR - Why don't you nerf rares?

Postby Toni » Mon Mar 26, 2012 11:38 pm

kador wrote:
Toni wrote:Please god, I wanna see new Items ( glowing armors/robes/capes) added.


Can you model (aka draw) it? Because the team (aka GMSignPainter) cant :?


Nope I can't. But would bet that there are some people in our Community, willing to help out with the graphic work that is associated with it.
(could pay them in RE) Thats what I would offer them, if I were a GM. Solutions are there, gotta use them.
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Kaato
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Re: Reviving DR - Why don't you nerf rares?

Postby Kaato » Tue Mar 27, 2012 1:52 am

I might be able to help out with the art......I just don't think it's on the GM's agenda though.

pepex
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Re: Reviving DR - Why don't you nerf rares?

Postby pepex » Tue Mar 27, 2012 2:17 am

Ipwn_ wrote:To the first part, I feel that certain classes (Namely priests and warriors) would become even more difficult to kill than they already are. I'm not saying the classes are too strong, I'm just saying that when you get to end-game, every one pretty much balances out and it comes down to skill, granted there are some issues here and there (esp. archers :s) but its still fun.
.


it realy depends on how the balance is done, if they only nerf rares, classes that are not very rare dependant will sure be buffed (wiz and priest), in the other hand if they nerf rares but buff classes that are more rare dependants like warrior or archer then balance will remain.

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Toni
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Re: Reviving DR - Why don't you nerf rares?

Postby Toni » Tue Mar 27, 2012 10:03 am

Kaato wrote:I might be able to help out with the art......I just don't think it's on the GM's agenda though.


He wont even have to bother with it, when he have some other guys doing the work.
Same method you could use to re-design the website, you think that noone is able to create a better website?
Pay them in RE and the work is off your shoulders.
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Kaato
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Re: Reviving DR - Why don't you nerf rares?

Postby Kaato » Tue Mar 27, 2012 2:45 pm

If I was allowed access to the files and "shown around", I'm confident I could put new weapon looks into the game that don't look like shit.

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Re: Reviving DR - Why don't you nerf rares?

Postby kador » Tue Mar 27, 2012 3:59 pm

Long time ago, I offered myself to make the website way better, but they refused me xD

About making new item, I don't know how hard it is after you get the graphics. But I know It's not that simple like "Add a couple of images and voila!"... Maybe they could exchange old files with new ones (like we do to Succubus at VD or Legends for Table...), but adding new grapgics, If I am not wrong, would be hardder... Can't remember very well...
Be the change you wanna see to the world.


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