The Crossing Class Factory

If you have any suggestion in order to make the game better, tell them, they are always welcome.
Dominus
Posts: 24
Joined: Mon Dec 13, 2010 8:10 pm

The Crossing Class Factory

Postby Dominus » Mon Mar 26, 2012 2:29 am

I think the main problem which this server has is the number of players who give up so soon and don't see the good things that DR has.

In order to help about it, here is my suggestion.

The Crossing Class Factory would be the name of a guild that focus on recruiting every newcomer for leveling fast. With a guild like this and the following actions server could have more players:

* Suggest newcomers to join only one kingdom.

As option. Hegemonia would be nice (since I always think it was a mysterious kingdom that appears in the log in map), but it may need to move the etins that drops secrets to another place, and move the noob monsters to it (all the nooby pits, well or the 50%). It also requires create a town for Hegemonia.

All newcomers together, more chance for them to make party. Of course, they should have some nooby pvp wars.

* When they achieve Crossing Class, they relog and then it asks what kingom (Vyseus, Yilse or Zypern) they want to move.

* Allow AFK leveling in some cases (need to discuss, it could be a specific hour(s), etc)

I think at least tank and healer, because the AFK tanker could help a casual player who moves there later (<<OMG FREE TANK>>)

I'm up for more discuss. But please forget the current leveling zone, since it is until lvl 12.

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jesse
Posts: 235
Joined: Sat Dec 04, 2010 3:33 am
Location: BC,Canada

Re: The Crossing Class Factory

Postby jesse » Mon Mar 26, 2012 8:12 am

Not a bad idea. But I think this only works with pure new comers (players who first time played DR).
First, with this feature, some OLD DR players doesnt have the freedom to go to the nation they like, for example a player had been playing in Vyseus for the past 10 years, he only likes Vyseus and he doesn't want to wait till he become a crossing class to go to Vyseus.
Second and the most important thing is, this suggestion has too much works for our game manager/designer to do, inorder to build a new nation with new maps. Works like this was done by teams, when DR was made in Korea.

Kaato
Posts: 27
Joined: Thu Nov 12, 2009 5:47 pm

Re: The Crossing Class Factory

Postby Kaato » Mon Mar 26, 2012 3:38 pm

Something this elaborate is too much work and just won't happen, Dragon Raja needs reviving, we need a character wipe and something else to bring more players in, there's nothing more fun than the leveling race.

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Dragonrajashop
Posts: 1013
Joined: Wed Feb 01, 2012 8:35 pm

Re: The Crossing Class Factory

Postby Dragonrajashop » Mon Mar 26, 2012 4:45 pm

Kaato wrote:Something this elaborate is too much work and just won't happen, Dragon Raja needs reviving, we need a character wipe and something else to bring more players in, there's nothing more fun than the leveling race.


Wiping a server every couple years isn't the solution to the problem. Sure, the beginning of the server is a lot of fun, but currently the problem lies in the GM(s) hand.

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Smarf
Posts: 46
Joined: Wed Jul 27, 2011 10:30 pm
Location: Canada, Ontario

Re: The Crossing Class Factory

Postby Smarf » Mon Apr 02, 2012 3:30 am

advertising? that is always a win! If they put money into a few google ads on the internet and get a few new players VIA an internet ad youll come out winning 100%

Thing is its hard cuz new players dont understand the game and there ARE SO MANY BUGS and SO FEW PARTIES like the TT up crashing bug is a piss off id quit if I was new to DR and my game crashes everytime I level my tt ANYWAYS OFFTOPIC

To get new players is hard only thing I can suggest is make an AD, but its unfair to the new players that play from the AD cuz the server is kinda old and top players will always be top and the new players catching up will have a hard time plus the fact no one helps them they will just quit with out getting to the goods of this game
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ready109
Posts: 21
Joined: Tue Mar 13, 2012 8:17 am

Re: The Crossing Class Factory

Postby ready109 » Sat Apr 14, 2012 1:36 am

jesse wrote:Not a bad idea. But I think this only works with pure new comers (players who first time played DR).
First, with this feature, some OLD DR players doesnt have the freedom to go to the nation they like, for example a player had been playing in Vyseus for the past 10 years, he only likes Vyseus and he doesn't want to wait till he become a crossing class to go to Vyseus.
Second and the most important thing is, this suggestion has too much works for our game manager/designer to do, inorder to build a new nation with new maps. Works like this was done by teams, when DR was made in Korea.


agree, bro
maybe close 1 nation will be better,
because too less player now, we can't get a war (not the local war) like old server, old player knows.

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Ipwn_
Posts: 959
Joined: Mon Apr 11, 2011 5:25 am

Re: The Crossing Class Factory

Postby Ipwn_ » Sat Apr 14, 2012 1:53 am

This is one of the most constructive ideas i've seen in a while. (may need some tweeking) +infinite


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